Author Topic: Soulvizier AERA - General discussion  (Read 69082 times)

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Offline Jaylo

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Re: Soulvizier AERA
« Reply #300 on: 12 April 2020, 00:14:48 »
I hope the public release is close lol, the wait is excrutiating!
It's close.
I'm adding more bug fixes to get it on par with Endymion's bugfixes mod.
Then I'll add another layer of bug fixes for those still not fixed in official DLCs (loot tables, too much throwing weapons)
And finally some requirements for better souls balance.
And I'll release it ; can't promise it'll be before next weekend though, but expect something around this date.
Thankyou for the quick reply.
Did you say you have added permanent pets to the hunting mastery? I'm a petmeister lol

Offline soa

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Re: Soulvizier AERA
« Reply #301 on: 12 April 2020, 00:27:17 »
Thankyou for the quick reply.
Did you say you have added permanent pets to the hunting mastery? I'm a petmeister lol
No, I haven't yet. It was just a suggestion in the Masteries topic :
https://titanquestfans.net/index.php?topic=980.msg14579#msg14579

I would add the wolves to Hunting (as it seems, they were initially planned to be included in Hunting during the development of the vanilla game : https://titanquestfans.net/index.php?topic=982.msg11280#msg11280) and plants to Nature instead. Pretty much like the Legion of Champions mod (well, it has melee Nymphs, not plants instead of wolves)
But it was just a suggestion, I haven't received feedback on this yet.
« Last Edit: 12 April 2020, 01:06:50 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Jaylo

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Re: Soulvizier AERA
« Reply #302 on: 12 April 2020, 04:45:04 »
Thankyou for the quick reply.
Did you say you have added permanent pets to the hunting mastery? I'm a petmeister lol
No, I haven't yet. It was just a suggestion in the Masteries topic :
https://titanquestfans.net/index.php?topic=980.msg14579#msg14579

I would add the wolves to Hunting (as it seems, they were initially planned to be included in Hunting during the development of the vanilla game : https://titanquestfans.net/index.php?topic=982.msg11280#msg11280) and plants to Nature instead. Pretty much like the Legion of Champions mod (well, it has melee Nymphs, not plants instead of wolves)
But it was just a suggestion, I haven't received feedback on this yet.

Personally i think every mastery should have a permanent pet!
Although wolves in Hunting and killer plants in Nature does fit very well.
« Last Edit: 12 April 2020, 04:50:54 by Jaylo »

Offline Medea Fleecestealer

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Re: Soulvizier AERA
« Reply #303 on: 12 April 2020, 09:52:04 »
Thankyou for the quick reply.
Did you say you have added permanent pets to the hunting mastery? I'm a petmeister lol
No, I haven't yet. It was just a suggestion in the Masteries topic :
https://titanquestfans.net/index.php?topic=980.msg14579#msg14579

I would add the wolves to Hunting (as it seems, they were initially planned to be included in Hunting during the development of the vanilla game : https://titanquestfans.net/index.php?topic=982.msg11280#msg11280) and plants to Nature instead. Pretty much like the Legion of Champions mod (well, it has melee Nymphs, not plants instead of wolves)
But it was just a suggestion, I haven't received feedback on this yet.

Personally i think every mastery should have a permanent pet!
Although wolves in Hunting and killer plants in Nature does fit very well.

Then what you want is this mod

https://titanquestfans.net/index.php?topic=251.0

Bumbleguppy did add at least one pets and sometimes more to each mastery in the game.  He did move the wolves to Hunting and add some plant pets to Nature. 

Not sure how well the mod will work though as I don't think he's updated it recently.  Still, all you can do is try.

Offline Jaylo

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Re: Soulvizier AERA
« Reply #304 on: 12 April 2020, 13:57:31 »
Then what you want is this mod

https://titanquestfans.net/index.php?topic=251.0

Bumbleguppy did add at least one pets and sometimes more to each mastery in the game.  He did move the wolves to Hunting and add some plant pets to Nature. 

Not sure how well the mod will work though as I don't think he's updated it recently.  Still, all you can do is try.
Thanks for the tip.
I had a look at the contents but i'll wait for SV, it was the best main game mod for TQIT and the Shadowstalker pet in Occult is just quality fun incarnate.
Now if only someone would fix up Lilith for AERA and make it compatible with this mod so you could play SV in Lilith then we would have the two best mods made for TQ on AERA, just like we used to have for TQIT.

Offline efko

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Re: Soulvizier AERA
« Reply #305 on: 12 April 2020, 18:37:40 »
Then what you want is this mod

https://titanquestfans.net/index.php?topic=251.0

Bumbleguppy did add at least one pets and sometimes more to each mastery in the game.  He did move the wolves to Hunting and add some plant pets to Nature. 

Not sure how well the mod will work though as I don't think he's updated it recently.  Still, all you can do is try.
Thanks for the tip.
I had a look at the contents but i'll wait for SV, it was the best main game mod for TQIT and the Shadowstalker pet in Occult is just quality fun incarnate.
Now if only someone would fix up Lilith for AERA and make it compatible with this mod so you could play SV in Lilith then we would have the two best mods made for TQ on AERA, just like we used to have for TQIT.
From what I know SV was never created for Lilith TQIT. Do you know something we don't?
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Offline Jaylo

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Re: Soulvizier AERA
« Reply #306 on: 12 April 2020, 20:17:57 »
Then what you want is this mod

https://titanquestfans.net/index.php?topic=251.0

Bumbleguppy did add at least one pets and sometimes more to each mastery in the game.  He did move the wolves to Hunting and add some plant pets to Nature. 

Not sure how well the mod will work though as I don't think he's updated it recently.  Still, all you can do is try.
Thanks for the tip.
I had a look at the contents but i'll wait for SV, it was the best main game mod for TQIT and the Shadowstalker pet in Occult is just quality fun incarnate.
Now if only someone would fix up Lilith for AERA and make it compatible with this mod so you could play SV in Lilith then we would have the two best mods made for TQ on AERA, just like we used to have for TQIT.
From what I know SV was never created for Lilith TQIT. Do you know something we don't?
SV is a hard mod, Lilith is a custom map, back on the old TQnet forum in the SV section were various alternate custom databases for SV like original UI instead of Diablo, camera mod etc
There was also a database that made SV fully compatible to work in Lilith and i used to play it just fine.
Sadly TQnet is gone along with those uploads and they weren't recovered.

Offline Raiiy

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Re: Soulvizier AERA
« Reply #307 on: 12 April 2020, 22:04:51 »
I would just like to appreciate how thankful I am for this mod. Just like many others before me, I felt that the soulvizer mod made Titan Quest into a complete game.

I would also like to ask a small favour. Due to having a mac, the only way to experience the mod after release would be watching a stream. So if someone out there would be willing to stream and post a link I would be absolutely thrilled. I am sure others would be interested in watching this too, and it would also promote the mod at the same time! 

Offline Lallushe

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Re: Soulvizier AERA
« Reply #308 on: 14 April 2020, 16:37:52 »
Hello, does the mod work with TQ vault?

Offline soa

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Re: Soulvizier AERA
« Reply #309 on: 14 April 2020, 23:18:01 »
Not sure it works perfectly, some people reported unknown images (some ? square instead of the correct image) for some items. It would take quite some time to fix it. But anyways, when the mod is out, you can try and report the bugs, I'll see what I can do.
This said, my goal is that in the end, you don't need TQ Vault. In my opinion, it's too hard to balance the game for twinked characters, and it just destroys any sense of progression which happens to be the core gameplay of any ARPG.
Using TQ Vault is what stopped me from playing the game for a long time, so my main goal will be to balance the game for untwinked characters and give them plenty of options to get good stuff, trade the items ingame, instead of having to resort to a third party program or mules.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline mountainblade

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Re: Soulvizier AERA
« Reply #310 on: 15 April 2020, 04:32:57 »
hell yeah man.
There was a mod for D2 called Median XL that was great for that sort of thing. I specifically remember they had recipes to break down unique weapons into shards, and then 5 shards = a crystal, and that crystal could be combined with specific item types to create a unique of that type. It was such a good single player experience.

Offline Lallushe

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Re: Soulvizier AERA
« Reply #311 on: 15 April 2020, 11:33:00 »
Sorry, but what does "twinked" character mean?
Also I usually love collecting items and stash them, so how would be possible to not use mules and tq vault
or are you referring that the mod is meant to be played self-found?

Offline Jaylo

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Re: Soulvizier AERA
« Reply #312 on: 15 April 2020, 14:35:54 »
Not sure it works perfectly, some people reported unknown images (some ? square instead of the correct image) for some items. It would take quite some time to fix it. But anyways, when the mod is out, you can try and report the bugs, I'll see what I can do.
This said, my goal is that in the end, you don't need TQ Vault. In my opinion, it's too hard to balance the game for twinked characters, and it just destroys any sense of progression which happens to be the core gameplay of any ARPG.
Using TQ Vault is what stopped me from playing the game for a long time, so my main goal will be to balance the game for untwinked characters and give them plenty of options to get good stuff, trade the items ingame, instead of having to resort to a third party program or mules.

The purpose of TQVault is to simply provide an infinate storage space due to the game's severe lack of space, how is this bad?
It was the program TQDefiler that was designed for twinking chars and assigning mods to the games exe.

Offline Medea Fleecestealer

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Re: Soulvizier AERA
« Reply #313 on: 15 April 2020, 14:56:40 »
Not sure it works perfectly, some people reported unknown images (some ? square instead of the correct image) for some items. It would take quite some time to fix it. But anyways, when the mod is out, you can try and report the bugs, I'll see what I can do.
This said, my goal is that in the end, you don't need TQ Vault. In my opinion, it's too hard to balance the game for twinked characters, and it just destroys any sense of progression which happens to be the core gameplay of any ARPG.
Using TQ Vault is what stopped me from playing the game for a long time, so my main goal will be to balance the game for untwinked characters and give them plenty of options to get good stuff, trade the items ingame, instead of having to resort to a third party program or mules.

The purpose of TQVault is to simply provide an infinate storage space due to the game's severe lack of space, how is this bad?
It was the program TQDefiler that was designed for twinking chars and assigning mods to the games exe.

But you can now edit your character in TQVault iirc.

Offline sauruz

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Re: Soulvizier AERA
« Reply #314 on: 15 April 2020, 15:28:48 »
Sorry, but what does "twinked" character mean?

Twinked means having  powerfull character right away , like equip your character with top gear. For exemple instead of start the mod with a lv 1 character you import a character with best gear from vanilla/mules etc.

I guess its more fun playing fresh new character , than having everyhting ready to equip when you reach a certain lv. imo
« Last Edit: 15 April 2020, 15:30:27 by sauruz »
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