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Well with the new expac out , the progress will be litle slower, 1st i need to adpat the new dlc areas stuff into main map, testing if all monster are there and so on.Wish me luck, tomorrow i will get the dlc and try it out.
Yeah, so after reading your post I fired up my Steam version of TQ and loaded my mod. Mouse doesn't work to make the character move. I could lay down a teleport and use it....but I can't move my character at all.Also, the item skill that spawned custom mesh archers for warfare didn't cast at all.Started a fresh test character to see if it was maybe save data...same thing.Looks like I may have to start all over as well. Oh well.
Doesn't look like all hope is lost. I put my work on hold since devs are apparently working on fixing a few things for us.In the case that it screws all of our work though... it might be the death of TQ for me.But let's not be grim just yet, shall we?
Hey sauruz, you know how Nightmare and Liche King attacks aren't affected by pet gear (mostly, +% still works)?Remember Nightterrors from LoC 1.1? I was fooling around in the ArtManager on a test mod and remembered that Nightmare can go melee if you set it up right.Just go into his "nightmare_psionicblast.dbr" in the xpack/skills/dream/pet directory and change the template form "skill_attackspellchaos.tpl" to "attack_weapon.tpl". Then give him your favorite melee controllers, I just used the wol controllers and bingo! Melee Nightmare. Now all his attacks use the damage from pet gear.You could make the liche king's attack skill an attack projectile and just use the projectile from Arcane Blast or something and give him the Mummy Priest staff animations for his unarmed attack animations and there ya go, attack now uses pet gear.Just fyi while I was fooling around.
from a comment on Steam about mods:"In the comments of the Paths mod it was mentioned that they couldn't used the compressed .arc files anymore, they apparently aren't loading anymore. So they had to put the whole uncompressed folder in for the mod. Is that something you have tried?"in the particular mod discussion this came from (Masteries mod), the author did this suggestion and it works.
sauruz, i know you said you don't intend to change mastery skills but would you consider changing some of those uninspired lvl 40 skills?edit: and @Prosoro too