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Topics - epinter

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1
Maps and the Editor / Mapdecompiler updated (Eternal Embers)
« on: 05 December 2021, 06:12:28 »
Hi,

I was trying to extract the map from Eternal Embers, and the mapdecompiler didn't work. I found an old source code here at titanquestfans.net and managed to make a quick change to extract all files from new maps. Editor opened the maps, so I think everything should work... I don't know if there's any other fix needed, feel free to clone the repo and update.

Unfortunately, I didn't found a way to contact the original authors, I only found a link to the source code. I think there's no problem posting on github (the code was already public on mega.nz). If the author wants I can remove from github, no problem, I'm just trying to contribute.


All credits goes to p0a (original author I think) and knightsouldier.

Source code available at github:

https://github.com/epinter/tq-mapdecompiler


Download:

https://github.com/epinter/tq-mapdecompiler/releases

Hope this helps.

2
Installation and Tools / TQRespec: The respec tool for Titan Quest
« on: 22 January 2018, 02:30:30 »
Features:
- Character respec (redistribute current attribute points, don't add more)
- Change gender
- Remove Skills (get skill points back)
- Remove mastery (get skill points back)
- Copy character (to Windows, Android and Backup in zip format)
- Convert character when copying between platforms (Windows/Android)
- List with stats and information about all characters found.
- Export CSV of characters info and stats.
- Export Player.chr to JSON (for debugging)



Changelog:
https://github.com/epinter/tqrespec/blob/master/CHANGELOG.md

Screenshots:





More details can be found on GitHub:
https://github.com/epinter/tqrespec

3
--- THIS IS NOT A MOD, ALL ACHIEVEMENTS WILL WORK, GAME WILL REMAIN UNTOUCHED ----

I want to share with you my Reshade (SweetFX) preset that got lost with titanquest.net... This reshade will adjust the image and make it more vibrant.

Almost zero performance impact .

To install, extract the contents of the zip to game directory, you should have dxd9.dll, dxd9.fx, Reshade\ and TQ.exe in the same directory. There are no files replaced or changed, game will remain untouched.

Bloom and HDR are disabled, FXAA is enabled.

ZIP:
https://www.sendspace.com/file/6zekw1

Below, some samples of what you will get. On the left is the original, on the right is the image modified by the filters.

More screenshots:
http://imgur.com/1VBR7ZK.png
http://imgur.com/1H40r77.png
http://imgur.com/zmvu9Eu.png
http://imgur.com/wrduYJb.png
http://imgur.com/pZeIwaj.png
http://imgur.com/hnrw4iF.png
http://imgur.com/OnGwx4C.png
http://imgur.com/uA4FC7u.png
http://imgur.com/S4xXPua.png




I hope you enjoy the new visual.

4
TL;DR

Generated with TQ Ragnarok version 1.54

Scroll down and get the link to access the 5 small spreadsheets and the 84 detailed lists with loot tables.


Loot table, monsters and bosses

Hi,

I'm working on a system to extract information about loot tables and calculate the drop chance based on the weight of the items. Linking the Proxies, the pools, loottables (master, fixed and dyn), items and mobs, I can get what each mob can drop, where the drop can occur and the probability considering the item inside each LootTable, and the probability considering all loot tables a monster is using. And now I can share something useful.


The objective here is to provide detail about item drop. I'm creating lists (spreadsheets) where you will find every mob and items drop chances found in the database. Some sheets are huge, so I had to split the information in 84 sheets to be able to publish this.

Linking the Proxies, the pools, loottables (master, fixed and dyn), items and mobs, I can get what each mob can drop, where the drop can occur and the probability considering the item inside each LootTable, and the probability considering all loot tables a monster is using.
 
Currently there are two kinds of list: Affix and Items.

The Items lists contains unique items (Epic and Legendary), Relic, Charms, Monster Infrequent and Formulas. All Common items and Broken are excluded from the list (except common formulas), but not excluded from calculation. In this list, some items like Legendary Saber Claw has probability of 100% (in the loot table), because that loot table only contains one item, but sharing the probability with other loot tables of the same monster the probability is 9,09 %. That drop chance will occur IF you encounter tha specific monster in that area and act specified in the list. I added one column with the database record name, so you will be able to identify each variation of the monsters.

The Affix lists you will find the prefix and suffixes for Rare items, Monster Infrequent and Magical. The calculation of probability works like in items lists, but here we have "randomizer tables", to control the probability of a prefix or suffix be generated for a kind of item.

The fields included in the sheets of Items are:
Monster Name
Monster Level
Difficulty
Spawn area
Item name
Item Classification
Item Level
% Item weight (inside loot table)
% Item Drop chance (all loottables) ****
Monster DB Record
Item DB Record

The fields included in Affix sheets will be:
Monster Name
Monster Level
Difficulty
Spawn area
Item Type
Item Name
Item Classification
Affix Type
Affix
% Affix weight (inside rand table)
% Affix drop chance (all rand tables) ****

[h1]The Lists[/h1]

I'm hosting the lists in a public folder in Google Drive, the url is this:

https://drive.google.com/drive/folders/1kN_MOqBMS4hSkQMj0ZNjKi4j7-LN45Tq

IMPORTANT: The sheets have autofilter, enable the autofilter in the menu: "Data / Filter views... / Create new temporary filter view". Using this feature, you will be able to filter or sort the lists the way you want.


There are 5 SMALL sheets, they may work as an index for the others lists (contains only the item/affix name and the act/difficulty where it drops):
tqloot-index-affix-magical-prefix.xlsx
tqloot-index-affix-magical-suffix.xlsx
tqloot-index-affix-rare_mi-prefix.xlsx
tqloot-index-affix-rare_mi-suffix.xlsx
tqloot-index-items.xlsx



You find lists with the following names:

tqloot-affix: is a list of Affix, contains probability of each prefix and suffix generation.
tqloot-affix-magical: is a list of Affix for Magical items, separated in sheets by ACT, affix and difficulty.
tqloot-affix-rare_mi: is a list of Affix for Rare and Monster Infrequent items, separated in sheets by ACT, affix and difficulty.
tqloot-items: is a list of unique Items, Relics, Charms and Formula, separated in sheets by ACT and difficulty.
tqloot-boss-affix: Same as above, but for BOSSES (equipped items and chests).
tqloot-boss-items: Same as above, but for BOSSES (equipped items and chests).
tqloot-dvergr_itemupgrader: Affix loot table for the Dvergr item upgrader (ACT5).

**** The important fields are these ****
% Item Drop chance (all loottables)
% Affix drop chance (all rand tables)



Example of usage

Open, for example, the "tqloot-index-items.xlsx", look for the item and the act, then open the respective sheet, like "tqloot-items-act5-legendary.xlsx".

Inside the "tqloot-items-act5-legendary.xlsx" you will see what monster drops the item, and the area the monster can be found.


Calculation

The database doesn't have an information like "Drop Chance", so I have to use my guess and relative small experience with the Titan Quest database to find the right way to calculate a Drop Chance based on monster spawn weights, LootTables weights (master, dynamic and fixed), randomizer weights, etc... There are some points I didn't find documentation or other developers experience, so I had to guess, research a lot and implement it my way... If you see any other unofficial loot table information like this, probably the numbers will be different.

When you look the "Drop Chance" field, is important to have in mind that this change is ALWAYS relative to that specific "instance" of that mob and its loot tables. Also have in mind the probability of an item is shared with other in the tables, and other in other tables the same monster uses. So, you might look at Legendary difficulty, the items has a drop change lower than in Epic, but this is because in that loot table we have more items sharing the Loot table probability itself...

A specific type of loot table is based on formulas, that uses monster level and player level. The monster level is got from database, the player level is fixed: Normal=25, Epic=48, Legendary=62.


Hope you enjoy!

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