Author Topic: 4th expansion Eternal Embers releases 3rd December 2021  (Read 3842 times)

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Offline Medea Fleecestealer

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4th expansion Eternal Embers releases 3rd December 2021
« on: 03 December 2021, 19:04:58 »
Vienna/Austria, December 3rd, 2021 - Action-RPG Titan Quest is getting a new expansion! In Eternal Embers, players will set foot in the mystic realms of the Far East. Legendary entities from Asian mythology like the Jade Emperor, the Ten Suns, and the Dragon King of the Four Seas are part of an epic storyline, spanning four new acts. Over 30 different types of enemies and bosses are standing in the player's path and a new mastery becomes available.
With the legendary powers of the ancient Neidan masters, the blessings of demigods, and the will of ancient emperors, all the power is at the player’s fingertips.

With new weapons and new gear, new relics, new potion types, and additional game modes - Titan Quest: Eternal Embers offer a divine amount of fresh content for the critically acclaimed Action-RPG.

Titan Quest: Eternal Embers is out now for PC at an SRP of $ 19.99 | € 19.99 | £ 17.99.

Watch the trailer on YouTube:
Download the assets:
Titan Quest: Eternal Embers on Steam: https://store.steampowered.com/app/1804460/

Titan Quest: Eternal Embers
Summoned by the legendary Emperor Yao, the Hero is called back into the East to deal with a demonic threat that has been ravaging the land after the Telkine was slain. Upon tracking it down, the Hero and his comrades realize that the appearance of the ancient peril, Qiong Qi, was no mere coincidence and that something much more sinister is afoot...

About Titan Quest: Eternal Embers
 
The newest expansion for Titan Quest, set in Far Orient and Egyptian sands, offers a whole new epic quest line spanning 4 acts, accompanied by 15 additional side quests, playable exclusively on Legendary difficulty. Wander through the fantastic vistas of the orient climbing to the heavens themselves and traversing the mazes of the realm of the Dragon King. From such ethereal heights to the scorching sands and temple ruins of mighty Egypt the player goes but where the path ends only destiny knows.

Features:
•    New epic quest line with 4 acts
•    New 11th mastery: Become a master of Neidan, a mystical alchemist who uses deadly concoctions and abilities to annihilate his enemies
•    30+ new enemies and bosses - From the exotic beasts of the Far Eastern legends to the proud and vain deities looking to test your worthiness in battle
•    New weapons and gear: Find new and powerful gear, from masterfully crafted Oriental armors to weapons that could strike down the gods themselves
•    New relics and charms to make your gear even more powerful
•    Additional gameplay mechanics
•    7 new types of potions, to boost various stats and give you an edge in combat; all of them sharing a cooldown, independent from health/mana potions and scrolls

Changelog is here

https://steamcommunity.com/app/475150/discussions/0/3195863700531021093/
« Last Edit: 03 December 2021, 20:28:28 by MedeaFleecestealer »

Offline Bughuul

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Re: 4th expansion Eternal Embers releases 3rd December 2021
« Reply #1 on: 03 December 2021, 19:25:21 »
Wtf??? Didn't know that whoooa!

Just bought! Cannot wait to play!!

Offline Bughuul

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Re: 4th expansion Eternal Embers releases 3rd December 2021
« Reply #2 on: 03 December 2021, 20:01:22 »
Transfer area/stash is huge now, thank god!

Also you can summon terra cotta warriors now :P

Offline Medea Fleecestealer

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Re: 4th expansion Eternal Embers releases 3rd December 2021
« Reply #3 on: 03 December 2021, 20:29:23 »
Nobody outside THQN/testing group knew.  THQN like to surprise its TQ fanbase.   :)

Changelog link added to the OP.

Offline sauruz

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Re: 4th expansion Eternal Embers releases 3rd December 2021
« Reply #4 on: 03 December 2021, 20:31:45 »
 
Titan Quest Eternal Embers
Changelog document
Eternal Embers DLC – 12.03.2021
● New adventures and new realms to explore, reserved only for the greatest of heroes
○ A whole new epic quest line spanning 4 acts, accompanied by 15 additional side quests, playable exclusively in Legendary difficulty
○ Explore dozens of new beautiful areas and dungeons: from the blooming gardens of Chinese emperors to heavenly landscapes to the treacherous, and forgotten
tombs of ancient deities
● New 11th mastery
○ Become a master of Neidan, a mystical alchemist who uses deadly concoctions and abilities to annihilate his enemies
● 30+ new enemies and bosses
○ From the exotic beasts of the Far Eastern legends to the proud and vain deities looking to test your worthiness in battle
● New weapons and gear
○ Find new and powerful gear, from masterfully crafted Oriental armors to weapons that could strike down the gods themselves
○ New relics and charms to make your gear even more powerful
● New potions
○ A bunch of new potions to give you an edge in combat, all of them sharing a cooldown, independent from health/mana potions and scrolls.
Titan Quest tools improvements
Editor improvements
● Added the ability to rotate objects not only in Z-axis, ability to turn objects in the world or
local coordinates
● Fixed rotation in grid mode
● Fixed the palette feature; fixed a crash that happened while removing objects from the
object palette
● Added the ability to change the scale of objects and collision directly in the Editor
● Added the ability to place objects with random scale and rotation in Z-axis
● Improved object selection, added an ability to hide and unhide selected objects with a shortcut
● Improved visual feedback of the 3d gizmo: the lines in gizmo now turn white when being hovered
● Added the preview feature for sounds and music
● Fixed import/export the lists of the layer system (fog, sounds, day/night cycle)
● Improved the replacement tool. Added the 3d preview for object selector.
● Added the ability to control shadow rendering for selected objects
● Added the ability to control collision boxes for selected objects
● Added new type of sound objects with a dynamic range of sound distance
● Fixed the sound and music systems; improved transitions between sound layers
● Added the ability to see the name of the currently painted layer in the layer tool
● Fixed a crash in Editor in some levels that had DLCActorSpawner in them
Art Manager improvements
● Added actor class column in ArtManager when viewing databases
● Art Manager window title now displays the currently selected mod, along with an active
mod, making it easier to identify them at a glance
● Fixed a random crash when using UNDO/REDO in the database record properties
window
● Fixed Save shortcut (Ctrl+S) for saving .dbr changes in the Edit properties window
● Changed delete shortcut labels from ‘Del’ to ‘Ctrl+D’, to match what’s bound
● Copy shortcut (Ctrl+C) now also copies paths of the selected items to Windows clipboard
● Tweaked column size when editing multiple .dbr in the Art Manager, so it's easier to see
cells content without having to adjust column size manually
Quest Editor improvements
● Fixed a crash when closing the open tokens dialog
● Fixed crash when using Cut shortcut (Ctrl+X) and then selecting a row with no properties
● Fixed a memory leak that was causing a crash on some operations
● Added a filtering option to the New Condition and New Action windows
● Added a search box for the Script Data
● Added an ability to create a tab from a selected directory within the Asset Chooser, with
tabs being persistent across sessions
● Quest Editor now shows more info per action/condition next to their name
● Added shortcuts for deleting and for focusing in the search text box
Viewer improvements
● Added a 'vincible' animation callback so it can be used to control AI invincibility (e.g.,during the spawn animation)
TQ improvements
● Reset button (K) will now teleport the player to the last activated rebirth fountain instead
of the closest enemy proxy (except for Tartarus, where the Reset button works as before)
● Fixed Marksmanship skill not reducing mana
● Improved region loading near caves to prevent performance and visual issues
● Improved performance when rendering items text
● Improved text rendering performance in general
● Fixed ragdolls animation speed up with higher FPS
● Fixed issues with Main Menu scene selection based on installed DLCs
● Fixed regular text boxes randomly accepting '@' as a valid character.
● Fixed an issue with the mana bar stretching out on death
● Fixed issues with some skills’ tooltips
● Fixed text being converted to icons on credits
● Some tweaks to the visibility of the minimap and portal buttons on the HUD when
switching the minimap size
● Fixed an exploit in COOP where buying orbs at Gambler’s didn’t cost any money and gambler screen buttons not being disabled if the player doesn’t have enough money
● Fixed mastery scroll window for the gamepad version
● Tweaked gamepad version of the Quest log window
● Fixed an issue where ‘Esc’ on the keyboard and ‘B’ on gamepad would not return to Main
Menu, from Cinematics Menu
● Fixed an issue where zoomed character models were not being rendered in the server
browser
● Fixed an issue where a prompt to apply changes wouldn’t appear when using the ‘Esc’
button to exit the Options menu from the Quick menu in-game
● Fixed an issue where the quest notification background would not render correctly when HUD size was set to Medium
● Fixed an issue where an item name would show multiple times when holding the ‘Alt’ button and hovering over it on the ground
● Fixed % bonus to Intelligence being highlighted in Rune Weapon skill tooltip for no reason
● Fixed an exploit where players could get extra inventory slots by changing HUD size and going back to the Main Menu
● Fixed an issue with key bindings not showing in HUD tooltips
● Fixed the center button for different HUD sizes and console
● Fixed an issue where the ‘Center’ button text could be displaced in the Map screen after
changing the size of the HUD
● Fixed an issue where the 'Game Menu' button in the top left corner was not entirely interactable when HUD size was set to large
● Fixed an issue with 'rewarded' text switching to 'you will receive' in Quest log after changing HUD size
● Fixed an issue where the Gamma slider wasn’t intractable even when the "Enable Gamma" option was enabled
● Fixed an issue where an item would disappear from the cursor while holding it if an
unbound key was pressed
● Fixed scroll list with the tutorial text not scaling properly on different HUD sizes
● Fixed an issue where pet display was hoverable even after being disabled
● Fixed an issue where changes were saved in Audio and Video options even if the
‘Cancel’ button was pressed
● Fixed an issue in Mastery screen where a sound effect of ‘Undo Mastery Selection’ could
still be heard on click even after a skill point is spent and the button disappears
● Fixed a HUD issue where the party display was interactable when not rendered
● Added Console UI hints to Server Browser Menu
● Fixed a few issues with the dialog window, like the one where it becomes bigger every
time player switches the peripheral device
● Fixed a crash occurring when changing HUD size during a dialogue with an NPC
● Fixed containers ability to spawn multiple monsters correctly
● Fixed Windows key not working when the game is focused
● Fixed a bug where equipping duplicated items counted towards the set bonus
● Fixed an issue where an accomplished character would not get additional inventory
space upon creation
« Last Edit: 03 December 2021, 20:33:20 by sauruz »
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

Offline CrocMagnum

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Re: 4th expansion Eternal Embers releases 3rd December 2021
« Reply #5 on: 03 December 2021, 20:46:53 »
Holy Hell! That's some crazy news!

The changelog is promising, the devs seem to have modding in mind which is good news.

El Greco is doing a Stream on Twitch, right now. Ugh! The page refuses to load. ^^

https://www.twitch.tv/thelineofepicheroes 

Offline Medea Fleecestealer

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Re: 4th expansion Eternal Embers releases 3rd December 2021
« Reply #6 on: 03 December 2021, 21:06:43 »
Yes, he was one of the testers.

Also a small warning if you play the game now.  When you click on something like a bone pile, etc - RUN! 

Offline ALEX_CARDO

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Re: 4th expansion Eternal Embers releases 3rd December 2021
« Reply #7 on: 04 December 2021, 07:33:36 »
Yesterday I saw in Steam there is an update of TQ and I was like WTF :D This totally changes my gaming plans :D As they say "Shut up and take my money" :D

Offline Prosoro

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Re: 4th expansion Eternal Embers releases 3rd December 2021
« Reply #8 on: 04 December 2021, 11:37:49 »
:D so begins a new chapter for our beloved Titan Quest! 2021 and we're still going strong  ;)
~  Anything new for TQ? Experience what Unearthed Studios NZ has been up to with the release of Eternal Embers! - Website: https://www.unearthedstudiosnz.com/ ~


Lurking no more..

Offline Cygi

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Re: 4th expansion Eternal Embers releases 3rd December 2021
« Reply #9 on: 04 December 2021, 14:19:57 »
So what about the big mods like Lilith: Battle for Jalavia, are they compatible now?

Offline Medea Fleecestealer

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Re: 4th expansion Eternal Embers releases 3rd December 2021
« Reply #10 on: 04 December 2021, 14:46:50 »
Nope, you'll have to wait for them to be updated for the expansion if the creators decide to do that.

Offline Vio

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Re: 4th expansion Eternal Embers releases 3rd December 2021
« Reply #11 on: 05 December 2021, 13:46:25 »
True, a good time to finally do that now. :)

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