Author Topic: Multiple physical sources against armour  (Read 1413 times)

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Offline GoatBoatToad

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Multiple physical sources against armour
« on: 25 July 2021, 15:54:49 »
Lets say I have an axe (200 damage) with sufix (20 bonus damage) and peng claw relic (50 damage). I have a shield (150 damage) with spiny shell (50 damage). I have a ring with 10 physical damage. I have battle rage activated (20 damage) .
Than I hit and enemy with shield proc Disable. The skill does 30 damage.

How do all these damages go against armour or resistances? Do they combine first or is each individual or is only shield with the relic individual?

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Offline lixiss

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Re: Multiple physical sources against armour
« Reply #1 on: 26 July 2021, 20:09:55 »
Flat bonus dmg on weapon or relic should be local to weapon. E.g. when you hit with weapon.

Same applies to shield.

Some bonuses are global, like resistance bonus from shield is global or attack speed bonus is global.

Bonus damage from ring - is global.

Bonus damage from skill is local to skill, but applied for any hit with left or right hand. This leads what buffs like Storm Nimbus have double benefit from attacks with both hands because it is instant damage, but Damage over Time will not be benefit twice (like Envenom Weapon).

Character attacks with right hand and then with left hand (shield or weapon) separately.

So in all your cases you do 2 strikes which separately calculated against armor.

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