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Resiliance – 6 points (max). There are those who view this skill as cheap and those who view it as an awesome and essential part of the conquerers arsenal. I’m a member of the latter group. It gives a significant reduction to *all* recharge times, allowing adrenaline to trigger sooner and your charge and other abilities to be used more often.
Adrenaline has a hidden recast timer of 30 seconds. The 1st modifier to Adrenaline, Resilience, is an absolute must. At level 6 Resilience, Adrenaline’s cooldown drops down to 10.8 seconds.
EDIT: I think I found an answer to the first question in Xaece's Defender Guide: Quote Adrenaline has a hidden recast timer of 30 seconds. The 1st modifier to Adrenaline, Resilience, is an absolute must. At level 6 Resilience, Adrenaline’s cooldown drops down to 10.8 seconds. Where can you find these hidden cooldown recast timers though? For example, what is the hidden recast timer for battle rage?
QuoteEDIT: I think I found an answer to the first question in Xaece's Defender Guide: Quote Adrenaline has a hidden recast timer of 30 seconds. The 1st modifier to Adrenaline, Resilience, is an absolute must. At level 6 Resilience, Adrenaline’s cooldown drops down to 10.8 seconds. Where can you find these hidden cooldown recast timers though? For example, what is the hidden recast timer for battle rage?For first, there is no hidden cooldowns. There is just no mechanics for that. Adrenaline skill has 30.0 skill cooldown (skill recharge), and game say this.Second, for skills with class Skill_PassiveOnHitBuffSelf (like Adrenaline) - yes - cooldown starts AFTER skill's duration finished. So it will run 15.5 seconds, and then 10.8 seconds cooldown. Or with 1 point in skill - it will run 10 seconds and 30 seconds cooldown. (And surely -% recharge affect only on this skill, don't remember how it was in old days.) For player-triggered skills - cooldown started in the moment of skill activation, it is easily to see. Yes, as always, there is not very user-friendly because there is unclear and quite important difference.Battle Rage - uses absolutely same mechanics as Adrenaline, so it is 10 seconds of buff duration and only then 12 seconds of recharge. ADD: [It already quite powerful, but if it was only 2 second window of inactivity - then it easily can be counted as semi-permanent even without modifiers. Luckily it is somehow-balanced by adding "resting" window to 12 seconds]
Thank you so much, this make so much sense now. Someone told me that cooldown on passive skills activates right after it has been triggered and that confused me. Your post confirms my testing.
Quote from: hansuswurstus on 09 December 2020, 20:05:48Thank you so much, this make so much sense now. Someone told me that cooldown on passive skills activates right after it has been triggered and that confused me. Your post confirms my testing.Another funny fact: game show us DPS, right? But this is not damage per second, it is relative damage to 100% attack speed (in practice average damage * attack speed %), because, character do one attack per second at about 63.3% attack speed, and almost 2 attacks at 100%.
Quote from: lixiss on 09 December 2020, 20:16:51Another funny fact: game show us DPS, right? But this is not damage per second, it is relative damage to 100% attack speed (in practice average damage * attack speed %), because, character do one attack per second at about 63.3% attack speed, and almost 2 attacks at 100%. The thing is that the value stays the same when you change the game speed.Is 63,3% for one second in Normal Speed ? Do you count real seconds or ingame seconds ? (ie when a cooldown is 25s, it's ingame seconds, the time in real seconds depends on game speed).
Another funny fact: game show us DPS, right? But this is not damage per second, it is relative damage to 100% attack speed (in practice average damage * attack speed %), because, character do one attack per second at about 63.3% attack speed, and almost 2 attacks at 100%.
How do I know if I have the best weapon equipped? As a Conqueror, should I focus on physical damage or attack speed? What are the most important values when deciding which equipment to use? I noticed I get hight DPS when I equip items with + attack speed, + overall speed and +damage. This game can be really complicated, lol
- I think i answered this question in the similar thread on forum already?- Adrenaline skill start cooldowns right after skill procs, because i get alot Adrenaline's procs right after previous Adrenaline runs out of time from my game.
@lixiss how is this possible? I am really confused now once again. icefreezes video basically proves that cooldown starts immediately after proc?!
Quote from: hansuswurstus on 10 December 2020, 10:21:25@lixiss how is this possible? I am really confused now once again. icefreezes video basically proves that cooldown starts immediately after proc?! There is madness on icefreeze's video, and there is hard to say what is happens at all... at least without access to equipment it is impossible to say what happens, might be some item has proc to recharge? Icefreeze's character already has 6.0 seconds cooldown without resilience. At the end of video skill get activated after about 6 seconds, but first time, yep it reactivated almost immediately.The way which it can be more or less EXACTLY tested, is taking all gear / skills and making simple mod:1. Turn Adrenaline skill to player-activated skill buff. (To make this skill selectable only).2. Put this skill on skill bar.3. *Revert changes back.*4. Now on skill bar you will have icon, which will reflect when cooldown starts.