Author Topic: [MOD] Glorious  (Read 4135 times)

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Offline popopopop

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Re: [MOD] Glorious
« Reply #15 on: 10 May 2021, 02:54:47 »
Great mod Morgul, everything I wanted! I just wanted to confirm that is it normal to start a brand new unaccomplished hero in Act 1 with level 30 monsters when I'm level 1? I see that there are level scaling, but is there a trick to surviving or doing damage? Thanks in advance!

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Offline Morgul

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Re: [MOD] Glorious
« Reply #16 on: 29 May 2021, 14:03:31 »
Thank you !
Yes, it is normal, because you level quicker and obtain better loot, but you must deserve it
Try to be tactical with the first monsters you encounter, gain your first skills and use them wisely, once you get some levels, things will be much easier, but the first hour of game could be tedious if you go straightforward on monsters
Good luck
"The world began without knowledge, and without knowledge will it end."

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Offline Alunder

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Re: [MOD] Glorious
« Reply #17 on: 11 July 2021, 21:44:45 »
Starting Game
I started a new game at Lv.1 and the monsters are at Lv.29. Is this intentional? Or is the mod suitable for players with higher levels?

Middle Game
I also tried it with a Lv.30 character and the monsters are at Lv.40. It looks great!

Attributes
But installing on Lv.30 I lose the additional attribute points. (+5 instead of 4, -1 per level). I will try to find some mod to reset the attributes and continue this save game. Or I can just cheat to add 29 missing points to the respective attributes.  ;)

Loot (Taking LootPlus implementation into consideration)
I liked the idea of reducing the white loot "junk", however I still notice a lot of yellow loot which is also quite weak "junk". There is the possibility to reduce this yellow loot a little bit, sometimes I can barely walk because of so much loot.

Currently this is the most amazing mod I've ever tried. Congratulations on the excellent work!  ;D

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Offline Morgul

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Re: [MOD] Glorious
« Reply #18 on: 25 July 2021, 14:36:15 »
« Last Rated on: 25 July 2021, 20:28:09 »
Starting Game
I started a new game at Lv.1 and the monsters are at Lv.29. Is this intentional? Or is the mod suitable for players with higher levels?

Middle Game
I also tried it with a Lv.30 character and the monsters are at Lv.40. It looks great!

Attributes
But installing on Lv.30 I lose the additional attribute points. (+5 instead of 4, -1 per level). I will try to find some mod to reset the attributes and continue this save game. Or I can just cheat to add 29 missing points to the respective attributes.  ;)

Loot (Taking LootPlus implementation into consideration)
I liked the idea of reducing the white loot "junk", however I still notice a lot of yellow loot which is also quite weak "junk". There is the possibility to reduce this yellow loot a little bit, sometimes I can barely walk because of so much loot.

Currently this is the most amazing mod I've ever tried. Congratulations on the excellent work!  ;D

Thank you for the good words !

Yes, it is totally intentional to have an hard time if you start the character with Glorious, but you will be stronger because of the greater attribute and skill points gain, compared to vanilla

As you said, you can play it with a vanilla character, but it will be even harder for the above reason

My suggestion is to start a new character with Glorious, find a way (there are multiple) to get around the starting area (you can be out of the starting area at level 8 if you know how to play well) and you will have no issue at all continuing the run

Of course the whole game it's still much harder compared to vanilla, as I always say, keep in mind to have a good tactic and to know the weaknesses of your enemies

About the yellow loot, I kept it as vanilla because I didn't wanted the enemies and chests to drop too much good loot and high tier items, of course the grinding is severely reduced compared to vanilla, but you still have to grind a bit if you want to find really good items

Good luck
"The world began without knowledge, and without knowledge will it end."

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