Author Topic: Legion of Champions: Atlantis  (Read 23352 times)

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Offline Bumbleguppy

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Legion of Champions: Atlantis
« on: 03 December 2019, 00:13:21 »
Here's a link to what I've completed so far if anyone wants to play:


https://mega.nz/#!N1xTQCDa!aqXB_MkfEUuIRXqDrr4QG1IiTrwXFPqL8jyMLZ0aRao

It isn't completely finished, but it's playable. Have only started on the map so very few new changes.

I think I will restore the Mushroom summons for Dream sometime. And add the ordnance again.

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Offline sauruz

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Re: Legion of Champions: Atlantis
« Reply #1 on: 03 December 2019, 00:19:42 »
OOHHHHHHHHHHHHH!!!



i will try this tomorrow, or maybe later tonight!!


So happy to see you around man :,)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline botebote77

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Re: Legion of Champions: Atlantis
« Reply #2 on: 03 December 2019, 01:30:12 »
i just remembered sauruz said LoC has a Dread Pirate Roberts hero monster nyaha

and i remembered TQ has many R.O.U.S monsters

imagine if you can make your char say "hello, my name is Inigo Montoya. You killed my father. Prepare to die."
i are TQ titans
i are many people

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Offline Medea Fleecestealer

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Re: Legion of Champions: Atlantis
« Reply #3 on: 03 December 2019, 07:26:49 »
Hoorah!  I was hoping you hadn't give up on the mod BG because the other versions were so much fun to play.   :)  Now the question is what class to start with. 

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Offline Cygi

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Re: Legion of Champions: Atlantis
« Reply #4 on: 03 December 2019, 08:47:14 »
Sooo good to have you back.

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Offline Medea Fleecestealer

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Re: Legion of Champions: Atlantis
« Reply #5 on: 03 December 2019, 09:01:27 »
Can't get it to run.    :'(

Put it into mods in Steam and GOG by mistake and that didn't work.   Deleted those and put it into My Documents\My Games\Titan Quest Immortal Throne\Custommaps and it still won't run.  Help BG!

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Offline sauruz

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Re: Legion of Champions: Atlantis
« Reply #6 on: 03 December 2019, 10:05:58 »
it worked for me

my games/titan quest - immortal throne/custommaps/legionofchampionatlantis
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Medea Fleecestealer

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Re: Legion of Champions: Atlantis
« Reply #7 on: 03 December 2019, 10:35:16 »
Hm, might be because I created a new character which didn't work and then tried the same character when I deleted the mods from Steam/GOG and put it into custom maps.  I'll try it again later with a new character. 

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Offline mvlad954

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Re: Legion of Champions: Atlantis
« Reply #8 on: 03 December 2019, 10:40:47 »
Here's a link to what I've completed so far if anyone wants to play:


https://mega.nz/#!N1xTQCDa!aqXB_MkfEUuIRXqDrr4QG1IiTrwXFPqL8jyMLZ0aRao

It isn't completely finished, but it's playable. Have only started on the map so very few new changes.

I think I will restore the Mushroom summons for Dream sometime. And add the ordnance again.
Good to see you again man!I will definetly try this later.About the mushrooms for Dream mastery, yes, I think they will fit pretty well.

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Offline Medea Fleecestealer

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Re: Legion of Champions: Atlantis
« Reply #9 on: 03 December 2019, 12:58:17 »
Hm, managed to get it to work on Steam, but no luck with GOG Galaxy.  It just chucks me out of the game after I click Start.

Sad to see Rogue doesn't have any new pets, just the traps as usual with a new synergy for them. 

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Offline sauruz

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Re: Legion of Champions: Atlantis
« Reply #10 on: 03 December 2019, 14:05:43 »
Completed act 1 normal few minuts ago.

Oh man, its how i remenber ! The suprise traps from bone pile and chests, the new monsters / itens so much fun :,)

I like the personal detail you did with Parnassus Boarman Quest .

About masterys, i picked spirit + defense,

Defense- so far so good, happy to see shieldmaiden again, how i missed her!

Spirit- i see the skeeletons are back how was in 1.0 version, just 2x of then but tanky and deadly. I enjoyed the crazy evill laugh from lich king , darn :D

Few observations:

-Ghost spiders drones are tagged as inscetoid, shouldnt be ghost ? like their champions

-Found awakening dead ( lv 7) venom liche/ nightmare in upper war camp before the gorgons

-The skelletal boss/hero before upper war camp ( the one who summon circle of skelletons) need litle more dmg.

-Automatons bronze champions, their energy shield need to absorve more dmg, because they kept spawming the skill in every 3-4 secs

i agree the mushrooms from previous version were great.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Legion of Champions: Atlantis
« Reply #11 on: 03 December 2019, 18:12:07 »
2nd post : i belive i found a problem, i got skelletal warriors at lv 17 ( +1 from the cap) and they cant walk/attack because they kept buffing thenself with no sucess
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: Legion of Champions: Atlantis
« Reply #12 on: 04 December 2019, 09:22:14 »
Welcome back BG! Downloading as i write this :)

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Offline Mausi

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Re: Legion of Champions: Atlantis
« Reply #13 on: 04 December 2019, 14:20:32 »
Oh yeah!!! Its like a little christmas present! One of my favourite mod is here again! Thanks so much, BG!!!

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Offline sauruz

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Re: Legion of Champions: Atlantis
« Reply #14 on: 05 December 2019, 15:38:16 »
Started act 3 today,

-Rat pack Mi Upper, dont have any visible pet bonus stats.


So far is going great  :)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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