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i like every skill to be good for every build..
Quote from: botebote77 on 27 May 2019, 22:34:46i like every skill to be good for every build..Do you think it was the case Pre-Atlantis?
You don't need to have every skill good for every build. That's normal if Phalanx has no real use for melee builds, it's made for Defense summoners, it's on purpose that Meteor Rain is better for melee chars than casters (except for the cost, I agree), Lightning Dash isn't made for squishy casters, Lasting Legacy is made for summoners and doesn't have to offer a lot to other types of chars, etc. I find that perfectly normal that a skill may not be good for everyone as you don't have enough skill points to max every skill anyways.This said, these skills need balance, and some of them have been placed on top of the trees but should belong to lower tiers.For Perfect Block, it would need a larger CD if its duration is up to 2s, otherwise it would become too OP with -80% recharge.
me, i like it if i have to make choices.. you don't have enough skills to max everything so you end up trying different skills and see what suits your tastes.. do you max skill A and ignore skill B? or max skill B and ignore skill A? or perhaps 5 pts each? i like to make those kinds of choices
edit: if you already know what skills to ignore, then that kills those choices
The only practical use I see for this skill is when you get yourself in big trouble and you target a stray archer/mage to get yourself out of that trouble. Using this skill like Charge, to close out distance between you and your intended target is "all flair and no substance." All the bonus stats you get temporarily suggest that this was intended to be a safety skill, why not make it universally usable?
But in Ragnarok before Atlantis, it was kinda worse because there were too many skill points (more levels than IT, but same mastery bars and skills).
Quote from: soa on 28 May 2019, 20:31:15But in Ragnarok before Atlantis, it was kinda worse because there were too many skill points (more levels than IT, but same mastery bars and skills). agreed.. upping the mastery bar to 40 was maybe the only thing i liked about the updatei have to be honest, i don't even have the game installed right now.. this blatant show of disrespect towards casters, to say that I'm disappointed is an understatement.. and seeing the modders got some problems with the updates.. i decided to not have the game installed for now.. but i still visit the forum regularly to read comments and chat a little bit.. perhaps over time i will have a cooler head and not be a constant sourgrape.. but i stand by my criticisms towards these devsabout lightning strike, i thought about this on a paladin but defense is defensive enough.. and with some CDR, I'm not sure I'll take it over batter as LMB.. and I'm not even sure it will be better than the old caster paladin build.. sage, a hybrid melee spear? i think I'd rather go with @mammoth_hunter 's bow elemental sage
Maybe a lack of knowledge, if we can call it that way?
If I'm not mistaken, if you use a Mastery Shrine and summon a pet while under its effect, the pet will be of higher level, but it won't lower down when the effect wears off.
just some thoughts.. but first, this lacks proper testing so i might be missing some things herearc discharge - enhances thunderclap ability of wispin other words, it only activates when your wisp is at least lvl 5, right? but putting 4 additional skill points on wisp feels like a waste right? granted, it's not too difficult to get +4 all skills.. but a skill that only activates when you have +4 is... well.... ickyalso, there are mastery shrines scattered throughout the game and the wisp don't die easily.. but what if it does then you have to wait to get another mastery shrine just so the wisp can use it.. act 4 plains of judgement, the wisp dies there easily.. also iirc act 5 against jotunsthen a lesser issue.. it deals elemental damage so in order to get the most of it is you equip elemental pet rings.. but what other permanent pets deal elemental damage? core dweller and? as said in another thread, lich king does not benefit from flat elemental damage from pet rings except when it casts arcane blasts.. but the liche does not cast it often enough to justify wearing elemental pet rings.. and who would build a petmaster oracle anyway? the nymph has poor target AI and the wolves benefit mostly from physical pet rings because of SotP.. although this is lesser issue because you can still play elemental damage traps and perhaps getting your doppelganger to deal elemental damagethe stun may be of use.. maybe? storm still needs a reliable CC that you can cast at will though.. and back to above.. you still need +4 or else you don't get any benefit from it
well, as i said, i don't play the game anymore.. i don't even have it installed right now.. so a question @icefreeze , is it worth any point? just lvl 1? or if it's worth more points, at what lvl does it deserve more points?