Author Topic: Soulvizier AERA - General discussion  (Read 68138 times)

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Offline Antifringe

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Re: Soulvizier AERA
« Reply #285 on: 03 March 2020, 03:11:31 »
Don't know if there's a line for this or not, but I was a huge fan of the original mod and ended up hard dropping AE because I missed the modded class trees so much.  Would love to help out with the next round of testing.

Offline soa

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Re: Soulvizier AERA
« Reply #286 on: 04 March 2020, 00:24:22 »
Soulvizier v1.4 is out.
See the changelog attached.
There is room for 3 more people in the beta.

Estimated date for public release is something between end of March and mid-April.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Eepis

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Re: Soulvizier AERA
« Reply #287 on: 06 March 2020, 06:54:54 »
More than happy to test this out. Also my body is ready to hunt souls like back in the days. Hit me up on steam Eepis

Offline soa

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Re: Soulvizier AERA
« Reply #288 on: 06 March 2020, 20:06:01 »
More than happy to test this out. Also my body is ready to hunt souls like back in the days. Hit me up on steam Eepis
I sent you a link.
1 place left for the beta.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline xllxllx

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Re: Soulvizier AERA
« Reply #289 on: 06 March 2020, 23:07:29 »
Hi. Can I still join the beta?

Offline soa

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Re: Soulvizier AERA
« Reply #290 on: 07 March 2020, 09:50:04 »
Hi. Can I still join the beta?
I sent you a link, inscriptions are closed again.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Dazliare

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Re: Soulvizier AERA
« Reply #291 on: 09 March 2020, 07:44:16 »
Hi friends!

Don't know where else to post my question - I played TQIT: SV for a bit a few years ago but never got very far. I'm trying it again now, and struggling, which is great! My only question - is there any place where I can look at enemy resistances? Is that even a thing in TQ besides undead and constructs being immune to poison? I like to theorycraft a lot, and since my character is only in act 1, I don't have any twinked gear saved up in case my build just can't deal damage to certain things, so I wanted to check :)

Thanks!

Offline Kole

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Re: Soulvizier AERA
« Reply #292 on: 12 March 2020, 15:35:10 »
I just want to say how grateful I am for this mod, guys. I've been checking on this thread since the beginning. You the real MVPs.

Offline soa

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Re: Soulvizier AERA
« Reply #293 on: 30 March 2020, 01:58:44 »
I just discovered there are at least 15 Ragnarök heroes that don't spawn in the game, due to bugs/oversights. The devs probably just forgot to add them.
The heroes files are created, but some of the chances in the spawning pools are set to 0, or the minimum/maximum number of heroes in the pools is 0, or there is simply no place in the database calling for the hero.

So there will be at least 15 more forgotten heroes in the next patch, all already have a soul, + 1 new Valkyrie hero I created + 1 new Elite group + Dvergr monsters/heroes/bosses have new or improved skills.
Those will help to give more challenge to act V.

Forgotten heroes :
- 2 Valkyries
- 6 Giants (1 Jotun, 1 Rimthurs, 2 Eldjotuns, 2 Ulfjotuns)
- 1 Elk Lord
- 1 Greek Bandit
- 1 Troll Wolf Rider
- 1 Bear
- 2 Raven Warriors
- 1 Dragonspawn

Edit : it seems the heroes had a bland design, as usual. So many of them will have more skills and reworked stats, and no copies of each other.
« Last Edit: 30 March 2020, 09:04:08 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline mountainblade

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Re: Soulvizier AERA
« Reply #294 on: 05 April 2020, 22:35:33 »
read this and all the skill changes, sound awesome. can't wait!

Offline Yarisimo

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Re: Soulvizier AERA
« Reply #295 on: 06 April 2020, 18:08:09 »
Hi, I'm sorry, but how to download the mod? :-[

Offline nargil66

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Re: Soulvizier AERA
« Reply #296 on: 06 April 2020, 19:34:41 »
Hi, I'm sorry, but how to download the mod? :-[
You can't yet, its still in closed beta.

Offline soa

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Re: Soulvizier AERA
« Reply #297 on: 11 April 2020, 16:52:30 »
Preview on Thrym improvements :


- Fixed Thrym not making any sound when swiping/hitting with his giant axe (added custom sounds).
- Fixed Thrym not making any sound when stomping (fixed his animations).
- Fixed Thrym’s dying animations (his axe no longer goes through the ground).
- Fixed Thrym not using his cleave attack, and improved it with radius damage.
- Created a custom hit particle effect for Thrym’s axe attack.
- Tweaked the particle effect for Thrym’s Slam (2-handed form) with a freeze chance.
- Buffed Thrym (more health and mana regen, damage and speed).
- Thrym rewards more XP.
- On a side note, Rimthurs are now immune to freeze.

Improved the dvergrs, all of them have improved skills or attributes :


- Tormentors have a new whip - entangling skill
- Cannoneers have a chance to make a more powerful shot with explosive fragments
- Warriors have more health
- Shadows deal more damage
- Bolters shoot faster, with faster projectiles - resist pierce
- Improved Austri and Nar with more skills, more skill levels, damage and health + regen
- Improved damage and health of dvergr beasts, they can use their Kinetic Blast more often with more levels
- All dvergr heroes received skills and boosts
- New elites :
•   Master artificers are canonners with frags on base attack and Volcanic orb fragments on a special powerful shot, and resist fire. Throw incendiary bombs.
•   Master alchemists throw toxic bombs or poison puddles. They slow more, and resist poison
•   They have dedicated monster and MI stuff (weapon orbs and offhands called "focus" - counts as a shield with no block but has magical properties)

So at least the Dvergr Halls and probably Utgard will feel more like SV now.
« Last Edit: 11 April 2020, 21:38:45 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Jaylo

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Re: Soulvizier AERA
« Reply #298 on: 11 April 2020, 21:12:48 »
I hope the public release is close lol, the wait is excrutiating!

Offline soa

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Re: Soulvizier AERA
« Reply #299 on: 11 April 2020, 21:46:08 »
I hope the public release is close lol, the wait is excrutiating!
It's close.
I'm adding more bug fixes to get it on par with Endymion's bugfixes mod.
Then I'll add another layer of bug fixes for those still not fixed in official DLCs (loot tables, too much throwing weapons)
And finally some requirements for better souls balance.
And I'll release it ; can't promise it'll be before next weekend though, but expect something around this date.
« Last Edit: 11 April 2020, 21:49:30 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

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