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Topics - Buri

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Modifications / Region dont save changes
« on: 01 October 2019, 10:09:04 »
I have a zone that refuses to be saved after rotation, even after build all paths and maps, always end up in the original facing position after Editor reload.
The map in the overlay show the rotated region correctly, but as soon as go to editor mode it are facing to the original position.

I have no issue with any other regions i have tried, the region in question is
Levels/World/Greece/Athens/Area02_Athens01.lvl

*Seems to apply to every region




Edit: After removing 3 out of 4 regions, its now saving changes...Having too many of the same level bugs the editor?
EDIT: Confirmed, adding 2 or more of the same region ID bugs the editor, changes made to the first region is transferred over to all other regions with the same name...is there a workaround for this?


2
New Projects / Titan Quest: Oakfall (Editor progress)
« on: 27 February 2019, 12:42:43 »
Hello!

I have been a TQ fan ever since it was released, played it way to little in the past few years.
Just recently started to try world modelling in various programs such as UE4, but have since long wanted to make a map for TQ.

So i started using this surprisingly easy and powerful editor yesterday.
Keep in mind that this is most likely not something that will be released, its more a learn-how-to map for me, and obviously its a WIP, and knowing there are some great modders and map builders in these forums, im looking for some tips and tricks, how do walk from a level to the underground?
General work flow you should keep in mind when creating a world..etc

This editor is a lot of fun, and i hope more people will take interest in it.
Spoiler for Hiden:
Spoiler for Hiden:
Spoiler for Hiden:
Spoiler for Hiden:

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