Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Medea Fleecestealer

Pages: 1 ... 69 70 [71] 72 73 ... 137
1051
Added to the leaderboard and good luck andyblast.  Playing on M4ssboss3 mod, you're going to need it!

1052
Other Modifications / Re: TQIT Asyluth Mod v1.1
« on: 24 October 2018, 19:23:15 »
No idea.  Need to go back over kirmizi to get any text for the mods that I didn't pick up before.

1054
Other Modifications / TQIT Ayslum's Mod v1.01
« on: 24 October 2018, 16:11:59 »
A mod for Titan Quest immortal throne which completely changes all the classes the player can choose. All masteries are redesigned with some form of sustainability and a unique flavor to each to give each path some originality.

New masteries include:

Brute – a melee oriented tanky fighter who focuses on fist fighting. Focuses on physical/bleeding damage types.

Incubus – an assassin type who can be played as a multitude of classes. Focuses on spells which steal life and cause bleeding damage.

Sentinel – a melee oriented tanky fighter who focuses on defense as well as offense from shields. No damage focus. (makes it useful for mixing with other classes)

Necrolyte – a hybrid class which can mold with any other class to create a caster, fighter, assassin or archer hybrid. Focus on spells with vitality/electric damage.

Demolitionist – mage-type class which focuses on lobbing grenades and setting up traps. Focus on fire damage types.

Predator – mixed class, can be played as an archer or a melee spear user. Focuses on piercing and bleed damage types.

Shaman – mage-type class which focuses on summons and ranged spells. Also capable of being used as a mage-fighter with its elemental damage buffs. Focuses on cold damage.

Druid – mage class with LOTS of summons and crowd control. Focuses on poison damage from pets.

Cabalist – a short ranged caster who can be tanky but also support a variety of other classes within the mod.

That’s just the tip of the iceberg… there’s tons of new enemies (at least 30 or so), new weapons (lost count at 400+), and various other new items and things.

Download link

https://drive.google.com/open?id=1ZaMLZ3CWfVBWKk-pxHdGe9XDUS68OET7

1056
Other Modifications / TQIT Masteries Mod v1.03
« on: 24 October 2018, 14:59:02 »
Masteries Mod, replaces the nine masteries of the original game plus the xpack with nine brand new masteries.

Alchemy:
The Alchemist uses a wide variety of different strategies to weaken the enemy and confuse, just to give him the death blow with his deadly chemicals.

Archery:
Arch Art combines various Ranged techniques to evade gains for bow and arrow and the ability majority of attacks.

Bestiary:
The understanding of the world of beasts is the most important thing to make them strong allies. Beast customer offers many different allies and talents to support them.

Chronosophy:
Time is a powerful weapon. For those who master to influence the flow of time the secrets, it is also possible to hand out havoc, and to avoid the fate.

Close Combat:
As old as humanity itself and to date never outbid offers melee everything you need for direct hand combat. This applies to both offensive and defensive capabilities.

Construction:
Where is a need, there is also a tool. Knowing which tool you need in any given situation, helps to plan ahead the fight. Structures can attack, protect and heal.

Mysticism:
The priest fights with weapons and his faith. Opponents with powerful spells and deadly combat tactics crushed as the “Good Shepherd”, the priest and heal others.

Sorcery:
Magic is the knowledge and the will to use the hidden elements in the energies. Since it is mainly is an offensive power, are few, though strong wards available.

Vampirism:
Through the knowledge of the strength of the elixir of life, the blood, the vampire stands out from all other creatures. Vampirism is to bleed, the Manipullation of blood and generation of undead life.

https://drive.google.com/open?id=1sod9s3hT5cM7_NSaj3BxC-0UJR0MXCte

1059
Bad luck Ororo.  :(

1060
Thanks.  :)

1061
Welcome to the challenge letsrock.  :)  Added to the leaderboard and good luck.

I think the attachments may have been switched off to help with the bandwidth as 1cec0ld said.  See this thread.

https://titanquestfans.net/index.php?topic=464.0

Which version of the game are you playing btw and are you using stuff from the stash/Vault to equip?

1062
Added to the leaderboard 1cec0ld and good luck. 

Yeah, it was a bit unfair for petmancers even in the old game since pet kills don't get added to your kill total.  It tended to mean you had to do without them somewhere along the way just to make the kill count requirement which was crazy.  And now with traps actually counting as pets in AE it would be even worse.


1063
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 19 October 2018, 20:44:31 »
Bit of advice - stay away from the campfires. 

And v2 is sounding more and more dangerous to even attempt!  ;D

1064
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 19 October 2018, 07:32:22 »
According to Zantai over at GD editing the UI is pretty messy so don't know how easy it would be to make changes.  Guess it depends on what you want to change.

Pages: 1 ... 69 70 [71] 72 73 ... 137

SimplePortal 2.3.7 © 2008-2024, SimplePortal