Titan Quest - Anniversary Edition > Modifications
Idea - Stealth
Firebrand:
So I've never modded this game, and I'm not sure what's plausible or even possible within the ordinary limitations and what isn't. In fact, I haven't even played mods for this game yet!
But I was browsing the forums here, and I saw that there's some cheat that stops enemies from noticing the player, and it got me thinking. An earlier idea I had for the Rogue mainly was stealth, which, in my imagination, would make it harder for enemies to notice the player (that is, you could move closer to them without being noticed).
Now you could add stuff like passives that increase your damage against targets that aren't focused on you right now, although I imagine they'd be easier to set off using things like pets, stun, confusion, and the like. You could have a skill that would make you completely undetectable, but would be dispelled immediately after attacking.
Edit: an inverted Provoke effect, even?
I don't know if the game even checks facing for enemies (do they notice you easier if they're facing you, and harder if they're facing away)?
I might be straying too deep into RPG territory, really. I was just wondering if this sort of thing was possible, and if there was any interest in it (I'm not asking for myself, I have no idea how to mod this game).
sauruz:
im not sure if that concept works in TQ, duo of the engine. did we got anything close to stealt anyway ingame ?
unless..if the player have same mechanics as the shadowstalkers, they are invisible until the player comes to then.
but i can be wrong as well :S
nargil66:
The closest skill to stealth concept that i know of is Phantom strike, but it is too fast to work as real sneaking.
WNG:
There's no such thing like hit-detection in TQ (backstabbing, for example.) Mostly because since no monster, spell, item or mastery uses such mechanic, there's no reason for it to exist anywhere in the game's code.
EDIT : And I bet this is out of the modding's reach.
botebote77:
an easier way that's still close to stealth is a passive chance to dodge attacks.. and i think that warfare dodge skill is out of place.. should've been on rogue
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