General > General Discussion
Dragon Hunter vs Sedir Worker
wolpak:
Rune is probably my favorite mastery right now, mostly because it seems that it was intentionally meant to have a shout out to all other classes synergywise. I am looking for a solid throwing weapons build and I was comparing Dragon Hunter to Sedir Worker. Clex has a solid DH build, but I was wondering if it was inferior to SW and what other thought.
Most of the Rune abilities are the same (except for one)
Benefits of Hunting:
Wood Lore- +AS and + DA
Herbal Remedy- +PR and +Health Regen
Find Cover- +Avoid Projectiles
Trail Blazing- +Move Speed +Entrap Duration
Volley - Proc adds 3 attacks
Flush Out - -Elemental Resists
Benefits of Dream:
Lucid Dream- + Electrical Burn + Vitality Damage
Premonition- +DA (half of wood lore)
Temporal Flux- + Total Speed (half of Wood Lore, but total) +Avoid Projectiles (half) + Slow Resist
Trance of Wrath- +Reduced Resists +Electric Burn
Distortion Field: +Damage Absorption
Nightmare Hypnotic Gaze: Reduced Resist and Confusion
Temporal Rift- Electric Burn and Stun/Petrify
So, when comparing the two, some of the stat buffs that hunting have are done in Dream at a lesser extent. However, Hunting doesn't synergize at all with elemental buffs while Dream has all sorts of Electric Burn and the big one, Trance of Wrath, which should really benefit everything in the Rune Weapon Tree. The major ability, Flush out can be replaced with Aftershock, which is hard to use with study prey, but can be used instead.
Wha y'all thank?
WNG:
I'm unsure wich one has the most potential, but I don't know how effective is the DoT from Trance of Wrath. It sure breaks the Normal difficulty, but it does get less and less powerful as the game goes. This is why I would probably go for Hunting wich offers more reliable sources of damage in late game.
Dream sure has very crowd control skills wich are very good and great passive bonuses, but if you plan to go for Dream, even if Rune majorly favors elemental attacks, you shouldn't solely focus on DoT and have a more direct source of damage.
Makes me wonder... does +% elemental damage/+% intelligence even boost elemental DoTs?
wolpak:
I get that the DoT is more of whipped cream on a sundae, but I think the real bonus is the constant -40% to resistances that it provides. Now that my attacks are 99% elemental, they should hit harder. Even as an aside, the bonus to int should increase the value of the the DoT as I believe they are affected by intelligence as well.
WNG:
Then, I guess you will have fun with Dream. I can picture Distort Reality and Seal of Fate to be quite deadly along with a boosted DoT. Be sure to grab the most recharge reduction and it should be good.
botebote77:
the problem with trance of wrath is the radius is too small and it does not go well with menhir wall.. and dual wield throwing is really squishy.. and the reduced resist is by percent meaning if you reduce a monster's resist by 40%, and it's resistance is 80%, it will just be 80-(80*.40)=48.. and if the resist is 20%: 20-(20*.40)=12.. so not that big.. but study prey + flush out is absolute and not by %, so that 20% resist will go into the negatives.. plus it is not a small radius aura.. you can cast it even at range.. so study prey really beats ToW at least in legendary
but there are many dragon hunters already but not many seidr workers.. we know now how to build a good dual wield dragon hunter but seidr worker, it's just mostly theorycrafts.. so while dragon hunter is a much safer build imo, i actually want you to play seidr worker ;)
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