Author Topic: Pantheon Mod - Development  (Read 275694 times)

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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #180 on: 20 March 2018, 07:26:50 »
Lost a half day yesterday making a pack horse and dye merchant summons for the caravan mod. It was working fine, untill i did something wrong and ruined it :-\ . Here is a video just for the lulz:



The idea about the horse was to make it a merchant who will store items for you. I remember there was some mod for original TQ that made satyr in Parnassus somehow to use his shop to sell you back your own items... but forgot the name of the mod.

Btw, Hecate is already started and all skills are in place. I wont show pictures yet, becuz the tree is still looking messy.

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Online efko

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Re: Deities Mod - Early Development
« Reply #181 on: 20 March 2018, 18:14:15 »
I was using some time ago for Lilith map code like 123, or 12345 or it was one more, forgot which is the last one. Code is giving all skins which means on low levels it can be used for selling items, male and female skins used as artifact. Maybe this can give you some idea.
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
              ╚►It is said some lives are linked across time, connected by an ancient calling that echoes through the ages ◄╝

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Offline mvlad954

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Re: Deities Mod - Early Development
« Reply #182 on: 20 March 2018, 19:04:16 »
Intriguing,but why?Dont we already have the caravan?I know it can be expanded.Same goes for transfer area.

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Offline Medea Fleecestealer

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Re: Deities Mod - Early Development
« Reply #183 on: 20 March 2018, 19:13:27 »
Save a bit on constant back and forth to sell stuff.  Now that I can't use TQDefiler to open all the inventory bags when I start a new toon early game drives me crazy since I pick up everything until I get to the Spartan War Camp.  Just clearing the ruins before the camp took me about 4-5 trips the other day with a single inventory bag in use.

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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #184 on: 21 March 2018, 02:01:44 »
Worked more on Hecate. Lich King is no more, he is now transformed to an empusa witch:



Also added this new effect for Elemental Torch aura (on character hands).
« Last Edit: 03 November 2018, 17:40:55 by nargil66 »

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Offline Typhon

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Re: Deities Mod - Early Development
« Reply #185 on: 21 March 2018, 04:33:24 »
Whoa.
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #186 on: 21 March 2018, 11:17:05 »
Hecate's Nymphs are started, but i wont show them yet, untill they look more to how i imagined them. Tried making them wear a single torch, but it just doesnt look good, so im back to the sword + dagger idea.

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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #187 on: 21 March 2018, 13:28:50 »
Lampades:



This is not final. If i can make them wear armor (and maybe some type of coronet), it will be awesome. Still need to attach meches for lampads and empusa.
« Last Edit: 03 November 2018, 17:42:18 by nargil66 »

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Offline mvlad954

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Re: Deities Mod - Early Development
« Reply #188 on: 21 March 2018, 19:38:20 »
You were right!I wont be dissapointed that Hecate class has no skeletons.One more question:Will the Lampades change forms on higher levels?And how are the other masteries doing? :D

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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #189 on: 21 March 2018, 21:13:35 »
You were right!I wont be dissapointed that Hecate class has no skeletons.One more question:Will the Lampades change forms on higher levels?And how are the other masteries doing? :D

The other masteries are waiting me to finish this one :P

Muahahahah! Skeletons can't compare to this awesomeness - Infernal Lampades (second tier):



And since they really sucked the life out of me untill i made them, ima give them Drain Life after lvl 5  >:D
« Last Edit: 03 November 2018, 17:43:04 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #190 on: 22 March 2018, 13:51:44 »
Fixed many issues with the pets, but more remain. Here they are in action:



Sorry for the bad video quality. This is the last time i use BandiCutter  >:(. I may upload the original video after, but right now i'm too tired.

On your question mvlad945 - there will be 3 tieres of pets in every mastery (temporary summons like dragon and cyclops will have only 1 tier). I think Lampad tiers will go like this:
Tier 1: Lampad - Hecate's Follower - wears crude torch and a crappy dagger.
Tier 2: Lampad - Hecate's Initiate - wears crafted torch, witches' sash (from previous post) and cooler looking dagger.
Tier 3: Lampad - Hecate's Priestess - wears epic torch and dagger (from previous post), same sash as tier 2, but also have greaves and armbands.

Empusa tiers:
1. Empusa - Witch - wears only crappy staff.
2. Empusa - Shadow Witch - better staff and empusa MI armors.
3. Empusa - Chaos Witch - epic looking staff (probably the Hekate's Rod she is using on the picture), retextured Lich King crown (if possible) and some other epic armors that fit the crown.
« Last Edit: 22 March 2018, 13:53:55 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #191 on: 22 March 2018, 21:47:21 »
Final skin for lampades:



Changed hair to be semi-transparent (like the shades in Hades), made glow for eyes and they hold the daggers backwards now (looks cooler i think). Remains only to choose armbands and greaves and to make the 3 tiers.

« Last Edit: 03 November 2018, 17:45:25 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #192 on: 23 March 2018, 13:32:32 »
A little break from Hecate. The black witch skirts for lampades gave me an idea how to remake leopard sash to be usable from nymphs. Hete is early concept of Nymph-looking maenad:



Right now she is using same greaves and armbands like maenads in LoC, but this will probably change, becuz i don't want to steal from BG.

The human maenad from old forum was not a bad idea, but i always though she is not looking wild enough. These are the mad, frenzied women that killed Orpheus, they must be wild!
If someone is still wondering why i'm changing catwomen maenads to nymphs, here is some info:

Spoiler for Hiden:
19. MAINADES (Maenads) (also known as Bakkhantes, Bakkhai, Bassarides, Thyiai, and Mimallones) were orgiastic nymphs in the train of the god Dionysos. These thyrsos–bearing women consorted with Satyroi (Satyrs) and Silenoi (Silens). They were a mixture of Dryades, Naiades, and Oreiades.
« Last Edit: 03 November 2018, 17:46:58 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #193 on: 23 March 2018, 16:27:28 »
Updated skin. Last one was too red. I wanted her skin to resemble grapes and wine, and this one does it better i think:

« Last Edit: 03 November 2018, 17:52:42 by nargil66 »

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Offline mvlad954

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Re: Deities Mod - Early Development
« Reply #194 on: 23 March 2018, 18:23:15 »
So,will those maenads be available as pets for Dionysus class?Im not sure how those new models will look as priests,but Im sure there will be no problem.Btw,those wild-like maenads not only look more cool,but more intimidating as well.Also,do you have plans to add new areas to the main map?That of course,after you finished the masteries.
« Last Edit: 23 March 2018, 18:34:21 by mvlad954 »

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