Author Topic: Pantheon Mod - Development  (Read 269676 times)

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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #60 on: 29 November 2017, 23:48:32 »
Ok, I got pizzed enoguh from my minions not doing any dmg. The attackhit method didnt work for some reason, so i just made 20 swords and 20 shields and boom - they became killing machines  :D Nessus fell in seconds. Here is my crappy looking hero saluting his badass troop for first victory:



Man, this moding thing is super fun when things work right :)

If anyone is still wondering what exactly is a Spartoi, here is some info from theoi.com:

Quote
THE SPARTOI (Sparti) were a tribe of warlike, earth-born men which sprang fully grown and armed for battle from the sown teeth of a Drakon (Dragon) sacred to the war-god Ares.

The first of the Spartoi were sown by the hero Kadmos (Cadmus) from the teeth of the Drakon of the Ismenian Spring of Thebes. As they were sprouting from the earth, he cast a stone amongst them and they fell to fighting. The five survivors afterwards assisted Kadmos in founding the city of Thebes.

A second batch of Spartoi was sown by Iason (Jason) in the fields of Kolkhis (Colchis) on the Black Sea--a task demanded of him by King Aeetes in his quest for the Golden Fleece. Like Kadmos Iason threw a stone amongst the sprouting warriors and they slew one another in battle.

Edit: And here comes the big boss :):

« Last Edit: 03 November 2018, 16:52:00 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #61 on: 30 November 2017, 17:53:04 »
Finished all Ares effects from warfare folder, i think the only effect not tweaked is the charge trail for war wind. Added some missing descriptions in the skill tree, changed some of the god symbols on mastery selection screen with better ones. The only thing remaining on Ares UI is the mastery button, i cant find where its located yet. I'll try the proxy thing now, maybe build on a different mod folder just in case...   
« Last Edit: 30 November 2017, 17:55:03 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #62 on: 02 December 2017, 00:01:30 »
For two days everything i try fails... Couldn't even extract the map files, MapDecompiler crashes every time. Found two cool apps for 3d painting, but texture doesnt appear on the mesh... Tried to make reshade settings for Titan Quest, only to not save them in time and ruin them later. I think ima make a small break. I'll work on the translation project for a while - at least its simple enough to not turn to a disaster  >:(.

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Offline Prosoro

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Re: Deities Mod - Early Development
« Reply #63 on: 02 December 2017, 05:20:43 »
Heh it does get like this, just have to make it til the next break through/success haha Spartoi lookn badass btw man
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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #64 on: 02 December 2017, 07:21:52 »
Mhm, just have to calm down... btw, check this out:



Imagine the spartoi swiping their swords on 2:43...  There are lots of cool ancient-like tracks on Youtube, might make a music pack too.  :)
« Last Edit: 02 December 2017, 07:31:15 by nargil66 »

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Offline sauruz

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Re: Deities Mod - Early Development
« Reply #65 on: 02 December 2017, 11:26:13 »
when i heard that music , i remenber right away the batle on monsters war camps ah !!
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #66 on: 02 December 2017, 12:46:05 »
Yeah, awesome, right? Found some for Egypt and Babylon too.

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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #67 on: 04 December 2017, 23:53:34 »
Alright, back to the mod :). I worked more on the Artemis skills tree today. All skills are aleady in place, the descriptions and many of the icons are not set yet. Now remains to make the skills work like listed in the draft. I'll try to leave the looks for last this time, but it wont be easy - my hands are itching to work on the icons first, lol.

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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #68 on: 06 December 2017, 02:34:44 »
Ok, 50% of the skills in Artemis are changed and working as intended now. Two masteries on the way, still 8 to go.
« Last Edit: 06 December 2017, 02:37:50 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #69 on: 06 December 2017, 13:17:36 »
Hmmm, i'm in a dilema here for the Artemis ultimate summon. There are two options for it:

1. Giant Boar - In greek myths Artemis often sends monstrous boars against those who anger her. Examples are the Kalydonian Boar and the giant boar that killed Adonis.

2. Giant Bear - The bear is one of the symbols of Artemis, along with the deer. In some places of Greece there were "bear rituals" related to the goddess. Artemis also transforms the arcadian princess Callisto into a bear as a punishment.

Since both animals are related to Artemis, the main question is - which one will look cooler? What do you guys think?

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Offline botebote77

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Re: Deities Mod - Early Development
« Reply #70 on: 06 December 2017, 13:37:42 »
wow.. you really did your homework.. i knew about the boar but not about the bear.. if you started on the images already, posting pics would help.. if not, i vote bear
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Offline efko

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Re: Deities Mod - Early Development
« Reply #71 on: 06 December 2017, 13:48:34 »
Boar definitely. In many games bear is common beast to play with, but boar is very rare. If you want to make it more special, pick boar.
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Offline botebote77

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Re: Deities Mod - Early Development
« Reply #72 on: 06 December 2017, 14:09:08 »
wait is there a calydonian boar hero monster in TQ? because the boar that killed adonis was the calydonian boar sent by artemis.. and if we stay true to the myth, isn't it weird summoning an enemy hero monster? i know there's an erymanthian boar hero monster in TQ but it's not associated with artemis.. can't remember if there's a calydonian boar hero monster

edit: oh crap.. after some googling, the calydonian boar was the boar sent by Artemis to destroy the region of calydon.. the one that killed adonis was just mentioned as a giant boar.. or in some accounts, ares in a disguise

ok i change my vote to giant boar

dang my memory really is getting bad.. I'm getting old
« Last Edit: 06 December 2017, 14:25:38 by botebote77 »
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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #73 on: 06 December 2017, 14:32:20 »



Hmm, now that i look a it.... i think I will stay with the boar (the biggest one). Imo it looks way scarier than the bear.
Yes, Calydonyian boar is a hero in Titan Quest, but it can easily be changed with just renaming it. Thanks guys!
« Last Edit: 03 November 2018, 16:57:46 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #74 on: 06 December 2017, 17:33:55 »


Here it is, but... i don't like much how both the wolves and boar look for now. Wolves are too transparent, and maybe will make them silver instead of green, they are moon spirits after all. I would use normal wolves with silver skin, only i dont know how to make the mesh semi-transparent yet.
Boar... Yeh, its scary, but i imagine an animal send by Artemis to look more... divine, you know.
« Last Edit: 03 November 2018, 16:58:48 by nargil66 »

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