Author Topic: Deities Mod - Development Thread  (Read 15067 times)

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Online nargil66

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Deities Mod - Development Thread
« on: 04 November 2017, 05:51:39 »
This thread is now only for development notes, update info and discussions. For overview of the mod see here:
https://titanquestfans.net/index.php?topic=38.0
« Last Edit: 28 May 2018, 19:20:31 by nargil66 »

Offline Typhon

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Re: Deities Mod - Early Development
« Reply #1 on: 04 November 2017, 13:01:43 »
I totally want to be a drunk god :P with all my satyr buddies  O0
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

Offline sauruz

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Re: Deities Mod - Early Development
« Reply #2 on: 05 November 2017, 20:51:31 »
Im glad to see your mod, going on!

Good luck on your work !
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Offline botebote77

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Re: Deities Mod - Early Development
« Reply #3 on: 06 November 2017, 03:42:46 »
actually i would like it more if Hades was one of the gods/masteries.. like necromancer from diablo.. Summon minions from the realm of the dead  .. yeah that's badass i think.. I'm not very active playing anymore but this could get me back

but it would be confusing because you'll also have to face Hades at the end
i eat mana for breakfast
Spoiler for Hiden:
finished ragnarok xmax x3 with sorcerer, illusionist, mage haruspex, skinchanger

Online nargil66

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Re: Deities Mod - Early Development
« Reply #4 on: 06 November 2017, 10:36:27 »
Yes, in the mod you draw power from the domains of the gods, and including Hades is like being a servant to your own enemy... but don't worry, there will be necromancy. It's one of the specialities of Hecate, among other things. I'll update the first post with a picture to show the main skill catergories and comparitions of the gods.

I'm working on Artemis mastery last few days. It's going slow, but there is some progress. Some skills are already different from the ones in the draft. this time i'll do the visual part for last. ArtManager 1.6 gives me error on start, so i can't convert any textures yet... i guess the gods want me to do the more important things first :)

Offline botebote77

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Re: Deities Mod - Early Development
« Reply #5 on: 06 November 2017, 10:59:07 »
Yes, in the mod you draw power from the domains of the gods, and including Hades is like being a servant to your own enemy... but don't worry, there will be necromancy. It's one of the specialities of Hecate, among other things. I'll update the first post with a picture to show the main skill catergories and comparitions of the gods.

I'm working on Artemis mastery last few days. It's going slow, but there is some progress. Some skills are already different from the ones in the draft. this time i'll do the visual part for last. ArtManager 1.6 gives me error on start, so i can't convert any textures yet... i guess the gods want me to do the more important things first :)

that's cool.. if I'm not mistaken Hecate is also a resident of the underworld so it makes sense.. about Artemis, if you decide to include scatter shot please don't implement that 80% ¶¢€π bleed.. I'm about to post something about that in this forum.. titled archers without hunting.. pls look at it.. and whoever gods might be talking to you, just don't listen to Pan
i eat mana for breakfast
Spoiler for Hiden:
finished ragnarok xmax x3 with sorcerer, illusionist, mage haruspex, skinchanger

Offline Typhon

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Re: Deities Mod - Early Development
« Reply #6 on: 06 November 2017, 12:25:55 »
Forgot to ask, is this for TQIT or AE?
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

Online nargil66

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Re: Deities Mod - Early Development
« Reply #7 on: 06 November 2017, 12:50:44 »
and whoever gods might be talking to you, just don't listen to Pan
That hairy horned rascal >:D? Dont worry, i wont.

About scattershot, i'm not a big fan of it in the vanilla game. Bursting arrowheads, wtf? Doesn't make sense, without some magic explanation. And it's way too powerful imo.

Forgot to ask, is this for TQIT or AE?

AE, no point to go back with all the improvements.

Online efko

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Re: Deities Mod - Early Development
« Reply #8 on: 06 November 2017, 19:38:00 »
We need it for immortal throne as well :(
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Offline botebote77

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Re: Deities Mod - Early Development
« Reply #9 on: 06 November 2017, 20:46:15 »
just switch to AE Typhon.. buy it when it's at 80% sale  :)
i eat mana for breakfast
Spoiler for Hiden:
finished ragnarok xmax x3 with sorcerer, illusionist, mage haruspex, skinchanger

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Re: Deities Mod - Early Development
« Reply #10 on: 06 November 2017, 21:44:11 »
also, TQ did a good job at ensuring that every skill, even tier 1 skills, have a certain use even late game legendary.. so what I'm saying is, pls look at the new skills you're going to make carefully and make sure that no skill gets forgotten as you progress more into the game.. easier said than done but i think this is one aspect TQ beats other RPG games at

edit: as great as diablo 2 was, i think it did a poor attempt at justifying that every skill has a use when they made all those updates (lower tiered skills make the higher tiered skills stronger bu¶¶£π!t)
« Last Edit: 06 November 2017, 21:58:14 by botebote77 »
i eat mana for breakfast
Spoiler for Hiden:
finished ragnarok xmax x3 with sorcerer, illusionist, mage haruspex, skinchanger

Offline Typhon

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Re: Deities Mod - Early Development
« Reply #11 on: 07 November 2017, 00:03:32 »
just switch to AE Typhon.. buy it when it's at 80% sale  :)
I've been planning on it since I really don't see a downside to switching. But yeah, I'll wait for the next sale so I can save a couple of dollars  O0
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

Offline botebote77

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Re: Deities Mod - Early Development
« Reply #12 on: 11 November 2017, 08:49:21 »
damn this makes me wanna download it right this very instant lol.. i just have some questions:

1)  do hirelings benefit from pet bonuses? hmm my vote is no but they should benefit from auras

2)  in AE, pets receive half the effects from your storm nimbus.. do your pets also get that from the storm nimbus of your hireling?

3)  any chance we could give our hirelings some of our unused farmed items? like in diablo 2

4)  10. Many new monster types, heroes and bosses. If possible, more monster races.
- random hero monster encounters like in soulvizier? i like that

5)  any chance of transmogrification? i mean i like hesiones veil but i would never wear it on a male toon

6)  Merchant sells common monster armors with small chance for rare MIs.. I'm not sure I'll like that.. i mean there's a reason why they're called monster infrequents.. but well, I'm not knocking it till I've tried it
« Last Edit: 11 November 2017, 08:54:30 by botebote77 »
i eat mana for breakfast
Spoiler for Hiden:
finished ragnarok xmax x3 with sorcerer, illusionist, mage haruspex, skinchanger

Offline sauruz

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Re: Deities Mod - Early Development
« Reply #13 on: 11 November 2017, 10:41:20 »
i like your ideias Nargil, looking forward for new monsters, looks and mercenaries.
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Online nargil66

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Re: Deities Mod - Early Development
« Reply #14 on: 11 November 2017, 12:16:07 »
1) Yes, they will be same as pets. I bet their damage will be low without it, because they will probably have fixed stats for the entire difficulty.

2) I think not, it will be self only like other hirelings auras.

3) Not sure its even possible in TQ. If it was i would do it.

4) Soulvizier is really great mod, too bad the soul feature and hero stars collecting feature are alredy taken... In Deities i'll try to stick more to mythology when making new heroes. I'll have to read half of theoi.com i guess, but thats fine.

5) Man, you cant imagine how much i want to do transmogrify in Titan Quest... i need to figure out how tho, if its even possible. Or maybe cosmetic slots on switch, idk. I never played Grim Dawn much, but this is an awesome feature. For starting, male Hesione's Veil is definitely getting a rework.

6) Only Monster merchants will sell it... betrayers to their kind :P

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