Author Topic: Ze.Mastor's Lilith the Will of the Demon The Order of Blood Abbey Quest Walkthro  (Read 2023 times)

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“Order of Blood Abbey” is an optional quest in Lilith in Epic/Legendary only. It’s a hard one! Harder than almost everything else in Epic Lilith!
Before you start, you should have the following items:
Brooch of Eternal Alliance- You NEED a lot of help getting through this quest! Try to carry-over your amulet from the Normal game. You will have two level 35 Centaurs to help. If you lost your amulet, then wait until you have saved The Citadel of the High Rising to receive an even better brooch (two level 50 Centaurs).
Any armor “of the Glade” for protection against beasts
Any combination of armor/rings/enhancements that will bring your Cold Resistance up to 80%.
Any combination of armor/rings/enhancements that will bring your Fire Resistance up to 80%.
A separate set of rings/armor for 80% Lightning Resistance and Energy Leech Resistance
Armor that will give you a high percentage of “Reduced Freeze Duration”
Any combination of armor/rings/enhancements that will bring your Bleeding Resistance up to 80%.
Note: You will be swapping these rings/armor constantly to get 2 or 3 of these resistances simultaneously.
A large number of “Elemental Resistance” scrolls to protect your party.
A large number of Superior Health Potions.
3 different Ssamyr Stones- you will need these to blow open the cliff wall, east of the “Asteria’s Cliffs” restpoint. One stone Ssamyr Stone: The Cracked) needs to be from the Normal game. The other 2 stones (Pierre de Ssamyr: The Cursed & Pierre de Ssamyr: The Bewitching) need to be from the Epic game.
Needles Cave/ Kizur’s Ascent/ Kizur’s Stairs:
[needed- prot. Beasts]
You will be attacked mostly by beasts. You may need to teleport back to Echoes Village to heal after almost every battle. It’s a hard slog, but not impossible. Eventually, you will exit the caves and reach the open plains of the Dorian Pass. Touch the Base at (south) Dorian Pass. You will need to return there when (not if) you get killed.
Dorian Pass (West edge):
[needed- prot. Cold & Fire; optional- Beasts]
You will be attacked by wolves and Ice “Surties”. The Surties have both a Cold and Fire attack so you need resistances for both. Fight your way NorthEast.
Dorian Pass (Center)/Nidhogg:
[needed- prot. Cold, Lightning, Energy Leech; optional- Beasts]
Stay along the right side of the Center Dorian Pass. You will be constantly attacked by purple Tempest Energy balls and a few random Ice beasts. Use an Elemental Resistance scroll to help keep your party alive, and teleport often to Echoes Village for a heal. Once past the Tempest Energy, heal up again and defeat the Ice raptor boss, Nidhogg. Claim his Bushido stone (#1) and the 2 Majestic Chests.
Run, don’t walk to the Dorian Pass restpoint (right after you defeat Nidhogg). Don’t bother with the petty battles with the little ice raptors. That Dorian Pass restpoint and the nearby (northeast) Dorian Pass Base are hard-won, so take a break and rest up. This Dorian Pass restpoint eventually becomes a hub (but not a true portal) for other restpoints on this quest, White Cavern, Sulphide Cavern, Stones Field and Abbey.
Retrace your steps back to the Center Dorian Pass and when you see the Battle Marker, head to that area along the left side. You’ll probably get hit by Tempest Energy balls again. Avoid confrontation with the Ice Surtie boss, Hrungnir, for now. Once you’ve cleared the Tempest Energy, then you’re ready to battle Hrungnir.
Dorian Pass (Center)/Hrungnir:
[needed- prot. Cold & Fire; optional- Beasts]
Since he’s a Surtie, he has both a Cold and Fire attack, but he’s not too difficult to defeat. Claim his Bushido stone (#2). You can exit the game at this point, because there is no advantage in going any further in one sitting. Come back later.
Dorian Pass (East):
[needed- Djinn scroll and every pet/ally and battle enhancer you can muster]
From the Dorian Pass restpoint, head slightly West, then NorthEast. The next hard battle is the magician, Nashio -The Exiled. This is an extremely hard fight. It doesn’t work to hit him with staff or ranged attacks- those are not strong enough and he has a really damaging distortion wave attack. If you see him conjure up one or two Core Dwellers, it’s over. Just leave, teleport out and exit the game and come back later, using the Dorian Pass restpoint as your launching point.
Your only chance is a direct, all-on attack, throwing every pet and scroll ally you’ve got. He won’t conjure up any Core Dwellers while under an intense onslaught. Hopefully, your allies and pets will keep him distracted, and if you happen to have Porin Redfury’s helmet, The Stars Headdress (won at the Forbidden Mountains Monastery), you can use a little Purification Rain on him for the kill.
If you defeat him, he transforms into another creature, Symbion, that is somewhat easier to defeat. Claim the Bushido stone (#3) and the Mystic Orb just around the corner and head NorthEast to the White Cavern. As long as you still have your Cold Protection, your encounter with 2 of Ymir’s Sons along the way won’t be too bad.
The White Cavern:
[needed- prot. Cold & Reduced Freeze Duration; optional- Beasts]
It’s not actually that difficult with the right equipment. You will be attacked by Young Ravelgs (ice birds) and lots of Ymir’s Sons. If you keep north, then west inside the caverns, you will eventually encounter a small outdoor area with Ymir. He’s not hard to beat. Claim his Bushido stone (#4). Now you should have four. Go back inside and keep heading NorthEast in the White Cavern until you reach the White Cavern restpoint. Once you touch it, leave. You need to go to another cave to get the remaining 2 Bushido stones. You can exit the game at this point, because there is no advantage in going any further in one sitting. Come back later.
The Sulphide Cavern:
[needed- prot. Fire]
From the Dorian Pass restpoint, this time you can run past Nashio-The Exiled. You don’t really need to fight him again. Kill the 2 Ymir’s Sons again, but instead of heading to the White Cavern, follow the narrow path southwards to the Sulfide Cavern. Despite its name, the Sulphide Cavern is not poisonous. You don’t need any poison protections here. You will be attacked by flying djinns with a water wave attack (no protections for that, sorry) that are fairly easy to defeat. Above you, there is a series of rickety wooden bridges, manned by weak opponents that lob fireball grenades. Fight your way northwards, and you will finally find the ramps that will get you up to the wooden bridges. Climb up, and follow the bridges Southwards, slightly West and then North again. You will see the entrance to Mountain Cave #1.
Mountain Cave #1/Stones Field #1/Mountain Cave #2:
These 3 areas are not dangerous at all, and are easy to follow from one to the next. The exit of Mountain Cave #2 will lead you to Stones Field #2, and that’s where the next big fight awaits.
Stones Field #2:
[needed- Bleeding Resistance]
Be sure to touch the Stones Field restpoint. Here, you will be attacked by monks. It’s not too hard to dispatch one or two, but when they attack in a mob, you will need to hit and run before their bleeding attack hits you hard. There is an outdoor altar that holds Bushido stone (#5). After taking it, take the stairs to the Abbey.
Blood Abbey:
[needed- Bleeding Resistance]
The Abbey is guarded by more monks. It also has the Abbey restpoint, so if you can reach it, touch it so you can return later if necessary. Fight your way into the Abbey entrance. Inside, in The Crypt, you will find the boss, Black Alf. Fight him and defeat him using all your pets, allies and battle enhancements and claim the last Bushido stone (#6). There is also a special ring to take, Gate’s Unique Ring. By taking the ring, it completes the “Order of the Blood” quest, even though there is one last detail to finish up.
Kizur’s Perch:
[needed- all 6 Bushido Stones]
Teleport back to the Asteria’s Cliffs portal, and go to the Dorian Pass restpoint hub. From there, take the White Cavern restpoint and head NorthEast to Kizur’s Perch. At Kizur’s Perch, you may or may not find The Kurgan. For some reason, he never appeared for me. You can place all 6 of the Bushido Stones to create a Mana Leech and a Storm Trigger monument, but with nobody to fight, it’s pointless. Oh Well, a disappointing end to a very difficult, exhilarating and sometimes scary quest.
The only real, tangible reward is the Gate’s Unique Ring (won at Blood Abbey). There is no other reward- no large amount of gold, and no large gift of experience. The ring also a disappointment, as it does not provide much protection, nor much of a battle enhancement. It provides a new skill, “Bloody Kiss Aura” that reserves a lot in mana, burns mana quickly while active, and doesn’t even work 100% of the time! (more like 30%?). Just toss it in your storage as a souvenir of your quest for bragging rights, but use other (and better) rings for your next adventure.
Tutorial Author
Thanks Ze.Mastor for writing this guide.

https://www.kirmiziperfect.com/titan-quest-lilith-the-will-of-demon-mod-the-order-of-blood-abbey-quest-walkthrough/

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