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First of all, congrats' on the mod and the work you've done so far - looks really impressive...
One thing I always wanted to see in TQ is a bit more change in gameplay via day/night cycle
P.S. Extra kudos on the Mummy reference, rewatch the movie again, there is a lot of potential ideas for your mod lurking in there
I don't like idea with human pets. Makes game harder to find character in battles.
For example, my version of Memphis is very large, so much so that it's divided off into Quarters such as the Temple Quarter or the Memphis Docks. Also, there are dungeons and sewers below the city itself to explore.