Author Topic: [MOD] Enhanced Gameplay 2 (EE)  (Read 341947 times)

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Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #240 on: 23 January 2019, 04:57:49 »
I was getting ready to delete every thing when I found an old mod that works dated 8-20-2018 Enhanced Gameplay for TQ: Ragnarok.
Has Database and Resources in it. Every thing under Resources is .arc,  under Database is Enhanced_Game.arz.
What do I need to change to this to bring it up to date? Perhaps I wont need to delete everything Just tried a little, but can tell its the mod.

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #241 on: 23 January 2019, 06:09:35 »
Just play it as it is for now. I'll upload a version for custom maps untill tomorrow.

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #242 on: 23 January 2019, 22:01:54 »
@oldage i'm uploading the latest version for Custom Maps. Optional mods are not included, but you have them already. I tested on clean Ragnarok install and everything seems to work. No need to replace anything, just run it as a normal mod.
The replacement thing is only for Steam, because players wanted it ro run from the main game and not block achievements. But for GoG it doesnt matter.

Link:

Edit: start with a new character just in case.
« Last Edit: 23 January 2019, 22:16:17 by nargil66 »

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Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #243 on: 23 January 2019, 23:34:58 »
Have just a a minor and major problem.
Minor: when game starts you get standard Ragnarok winter scene. After playing, Save, Restart have  Your scene with flag and fire pot. Each time you exit game and  start, it's back to winter scene.
Major: Vault doesn't recognize Custom Map or character. Says No TQ Character

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #244 on: 23 January 2019, 23:45:19 »
Have just a a minor and major problem.
Minor: when game starts you get standard Ragnarok winter scene. After playing, Save, Restart have  Your scene with flag and fire pot. Each time you exit game and  start, it's back to winter scene.
Major: Vault doesn't recognize Custom Map or character. Says No TQ Character

The first is not a bug, its on purpose. I just like the old menu more.
Second problem - you use configure menu > enable custom maps? I will check again.

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Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #245 on: 24 January 2019, 02:40:47 »
I checked the Configure block , but no name appears. Its not seeing the mod.

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #246 on: 24 January 2019, 10:05:50 »
To be honest, i dont know how to fix this. If i only knew which part of the mod is causing it... I suspect it has something to do with Endymion's changes, but cant be sure.

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Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #247 on: 24 January 2019, 17:38:29 »
More tests, went back to the old 8/20/2018 custom map.  No custom character. shows in it either.. Going to see if any changes where made in the new downloaded game from GOG
Edit: still 1.5.7
« Last Edit: 24 January 2019, 18:06:49 by oldage »

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #248 on: 24 January 2019, 18:16:52 »
Thats weird, at least the old version should of shown. There arent any critical changes in it.

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #249 on: 24 January 2019, 20:59:39 »
Found out something interesting today, about the game music templates. It is possible to add a random music pack to follow the main event music. It's awesome. It means i can include alot more custom tracks to EG. I even tried changing the dbr's event templates to random ones, but it didnt work. This is the exact reason i love modding this game - you can do so many different things, almost without end.
Found a cool track that will fit very well in the new expansion:



Imagine staying in Athens for a while and after the main theme start new custom ambient tracks. Can't wait to try it.
« Last Edit: 24 January 2019, 21:03:46 by nargil66 »

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Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #250 on: 24 January 2019, 22:57:24 »
Interesting music. Found myself keeping time to the music. While at it played the other music. Another just as good.
The picture would be good for the start up.
 Haven't decided what to do without a Vault. Will try a few other things.

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Offline Tauceti

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #251 on: 24 January 2019, 23:06:01 »
Quote
Found a cool track that will fit very well in the new expansion:
Oh man, it's an immersive soundtrack for Ragnarock  8)

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Offline sauruz

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #252 on: 24 January 2019, 23:12:49 »
Would fit well in Scandia camp
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #253 on: 24 January 2019, 23:20:40 »
Would fit well in Scandia camp
I was thinking of the battle on Bifrost, while you fight the Jotunns.

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Offline sauruz

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #254 on: 24 January 2019, 23:23:04 »
Would fit well in Scandia camp
I was thinking of the battle on Bifrost, while you fight the Jotunns.

Yeah i didnt think of that.

Now thinking the vanilla music in Utgard is big letdown , jeez
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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