Author Topic: [MOD] Enhanced Gameplay 2 (EE)  (Read 341937 times)

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Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #225 on: 20 January 2019, 21:13:32 »
Thanks for all your work. Notice in inventory relic is stuck partially over the line into the previous. Also some stuck on the ground below the inventory due to size differences.
Nothing moves them.

Edit: I plead guilty of ignorance. The buttons picked every thing off the ground  and put on far left row and I was able to rescue.
It appear the only ones I really lost where in Transfer last 3 rows on right and bottom 6 rows. Mostly due to being careless
« Last Edit: 20 January 2019, 23:06:26 by oldage »

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #226 on: 20 January 2019, 23:18:26 »
New version is uploading as i write this:

v1.1u
- Reworked both caravan and inventory window. They are slighly smaller, BUT are compatible with the latest TQVault 2.6.0. This also fixes the bug with parts of the caravan/inventory not being visible on lower resolutions.
- Personal stash is fully unlocked from the start, to avoid the bug with 0 cost and unmovable plates.
Important! Before you update to the new version, I recommend you to store your items. After you update, some of items in the far left, right, top or down may remain stuck outside of the stash corners.

oldage, I'll upload two more files for you after. You dont need to replace anything in Resources folder, only swap the vanilla Database folder with the new one.

Download:

Edit: Nevermind, here is what to do. Unpack the "EG_Resouces" folder and place the files inside in "My Games/Titan Quest Immortal Throne/CustomMaps/*Your Chosen EG Version*/Resources". This will make Endymion's additions visible.  Then play that version normally from Custom Game.
« Last Edit: 20 January 2019, 23:42:34 by nargil66 »

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Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #227 on: 21 January 2019, 04:23:44 »
Okay, will do. Thanks more than you know.

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #228 on: 21 January 2019, 06:43:43 »
Anytime. Tell me if something doesn't work.

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Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #229 on: 21 January 2019, 20:56:22 »
As usual if something can get screwed up, I'll be the first to do it.
Can't get it to work right'.
I'll keep working at it. One question, does Resources go in the Enhanced game folder?
I put the new resource with one dated 8-20- 2018. is there a newer one.
It's hilarious   when I created her she had a staff in her hand. When I started, no character, only a pole on the ground and her hair. Click on the hair and it start to move
« Last Edit: 21 January 2019, 21:06:06 by oldage »

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #230 on: 21 January 2019, 21:07:15 »
I'm not very expeienced in game logs, but i think it points to the quest files.
What were you doing and where you were ingame when the game crashed?
Edit: show me a screen of how your new database folder looks.
About the eg_resources archive, you merge the resource folder inside either with the main game resources or the custom maps version resources.
In bot cases you need all diles from new Database folder in your main game Database.
« Last Edit: 21 January 2019, 21:12:26 by nargil66 »

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Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #231 on: 21 January 2019, 22:13:47 »
I dug up an old Enhanced gameplay combo and it worked. The new little resource wasn't in it.
Went back IN the new setup I had the new resource sitting separate from the old. Didn't work
Back again, took new resources copied and pasted into the old resource. It asked for a change to quest, which I did. Still didn't work.
With that I'll see what I can get for you. I noticed all was Steam related, does that make any difference. I have GOG

Edit: I have been working with Custom Map only
« Last Edit: 21 January 2019, 22:16:03 by oldage »

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #232 on: 21 January 2019, 23:17:39 »
No, Steam and GoG use the same method, the only difference is in the game path.
I'll think of some other way to help, dont worry. Already have an idea.

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Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #233 on: 22 January 2019, 00:03:35 »
Here a screenie. Notice newer Quest replaced old from 8/20
« Last Edit: 22 January 2019, 00:19:03 by oldage »

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #234 on: 22 January 2019, 00:59:10 »
Ok, everything is right in Resources. Can you show the database folder?
EDIT: Even if you play from Custom maps, you need the database folder replacement except the files called database.arz, database_x2.arz and so on. You dont need thos files but you do need the folders.
Sorry, my fault. After all this time my mod resources are still compiled in a noob way. For next version will finally fix it.
« Last Edit: 22 January 2019, 01:08:23 by nargil66 »

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Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #235 on: 22 January 2019, 02:32:06 »
The only thing in Database is Enhanced Gameplay.arz

Put all the things in the Custom Map and it works. At least no crash. Tried  three different ways and they all work. All three ways involved putting everything in EG_1.1U.
I'M thinking no doubt  two of the ways  would have gone bad after awhile.
I will now delete these three characters an put on of my regular low level characters in to test further.

Edit; Do you need anything in the MAIN game Database. I have lots of things still in it ? Do I need to move the redhead you made me down to the Custom map Database?
« Last Edit: 22 January 2019, 04:52:36 by oldage »

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #236 on: 22 January 2019, 10:50:52 »
Yes, the custom maps method works too. I'm glad everything is alright :)
You dont need to move stuff from main database, the custom maps overrive them where it is needed.

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Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #237 on: 22 January 2019, 16:55:12 »
Wasn't really playing the Mod. just as a test took all I put in Main Database out and tried. CRASH
What made me think of it was everything looked like the regular game. No changes. Main game works fine without extras.
Any idea as to what is wrong?
Things are lying on the ground, a staff and her hair
« Last Edit: 22 January 2019, 17:30:43 by oldage »

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #238 on: 22 January 2019, 18:39:59 »
Its the game redirecting to the wrong mesh. In the new mod versions female mesh is called femalepc03.msh (vanilla is femalepc01.msh). Try renaming it in your old files in database folder and tell me if it fix it. If you dont have it there, just take it from the eg_database.7z

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Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #239 on: 22 January 2019, 23:48:52 »
I have decided to delete all part of the mod I have downloaded and start over from scratch since it is a new game download from GOG and I have no characters.
Have things all scrambled up. I don't know what belongs with what anymore.

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