Author Topic: [MOD] Enhanced Gameplay for TQ: Ragnarök  (Read 17802 times)

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Offline nargil66

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[MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 31 October 2017, 22:10:10 »
Enhanced Gameplay is a "quality of life" mod, which strives to add more features to the game without breaking its balance. It plays from the main game and doesnt block achievements for those who use Steam. The main features of this modpack are:

1. Expanded Caravan/Inventory - Increases Caravan and Inventory space.
2. Alternative Music - replaces some of the vanilla music
3. Invisible Markers - makes ingame markers invisible for those who use camera mods.
4. Character Retextures - changes the looks of player characters and adds new outfits.
5. Pack Animals - allow the player to summon pack animals, which act as portable caravan drivers.
6. Hirelings - adds summonable mercenaries, which fight on the player's side
7. Alternative Main Menu - changes the main menu screen
8. Tweaked UI - changes some of the interface elements, adds new fonts and text colors.
9. Item Changes - changes visuals of some items, adds new sparkle effects and shows hidden affixes
10. And more...

Full List of Features

Here is a list of all fixed, changed and added things to this moment:

Spoiler for Hiden:
Vanilla Fixes

- Fixed female anouran bracelets using the wrong mesh.
- Fixed Onslaught rings not increasing right (rings 4 and 6 were switched).
- Fixed Dream Mastery pane (the description inside the Mastery) having wrong tag.
- Fixed skins and bump textures of soldiers in Sparta - they look better now
- Fixed prefix on MI items being different color
- Fixed texture glitch on female version of Glaevin's Breasplate, Trackers Armor, Rhesus Armor and Gildanthar
- Fixed texture glitches on female Diomedes Breastplate and Garb of the Great Merchant
- Partialy fixed glitch on Amazonian Spear

Changes / New Content

User Interface

- Expanded vanilla Caravan space from 240 to 360 squares
- Removed blocking panel from Transfer Stash,
- Expanded vanilla Inventory space from 200 to 294 squares
- Bags are now bigger.
- Greatly increased the size of merchant window
- New health and mana bars.
- Changed some of the resistance icons to Grim Dawn ones (for fun), others have reworked visuals.
- Chests have light yellow (khaki) color now to be recognizable in the sea of yellow items.
- Tweaked colors of most UI text.
- New fonts - work both for English and Cyrillic text.
- Added 2 optional main menu screens.
- Increased maximum zoom of camera and slightly changed the camera angle

Characters

- Reworked all vanilla skins for male and female character
- Included Nymph PC Mod (Optional, view the ReadMe on how to install)
- Included Maenad PC Mod (Optional, view the ReadMe)
- Changed both player characters dual ranged run animation to normal dual wield run.
- Decreased speed of Call of the Hunt special animation. Now horns from skills are visible.
- Added new effect for character level up.
- Male and female have slightly different stats

Items

- All monster infrequents (MI) items dropped around the world now have visible affixes.
- Added more visible sparkle effects for rare, unique and legendary items on the ground (thanks to Bumbleguppy).
- Prefixes giving +1 to a certain Mastery (Warrior's, Hunter's, Defender's, etc) are made green again.
- Changed visuals on some rare MI items (if you played Legion of Champions mod, you may recognize them).
- The unique spartan shield Aegis of Laconia has new visuals.
- Wooden reinforced bucklers have new visuals.
- Starting weapon is now randomized

Music

- Added my Alternative Music Mod (easy to diasble if you dont like it, view ReadMe).

Localizations

- Added Bulgarian Patch (Optional, only for my homies)

Quests

- General Leonidas gives a special reward for defeating Nessus.
- First quest (saving the horse) now gives a small reward.

Other

- Added different pack animals as an optional access to your caravan
- Added optional Xmax versions, which can be played from the main game. Info on how to install is added inside the mod's Database folder.
- All ingame markers are made invisible, if you happen to use a Camera Mod.
- Added new type of amulets - Whistles, which allow the player to summon a pack animals for a quick access to the caravan from any place in the world.
- Added a hireable Spartan mercenary in Normal Greece. You can upgrade him by formulae in each act untill Act 5 Lgendary
- Added a mercenary in Normal Egypt. Same as above
- The blacksmith Teres in Sparta now sells new outfits
- Potions stack limit increased to 50.
- Scroll stack limit increased to 20.
- Added new unlockable codes (I wont tell them tho, they are for testing only).

Planned Features

- Adding green item filter
- Adding death effects and blood effects
- Adding monster item/skin vendors to each game act
- Adding more mercenaries
- Adding more varied skins to vendors
- New Reshade settings

If you have another suggestion for a feature, let me know.

Optional Mods
These are submods, which you have to install manually if you want to use them. See the ReadMe files in the mod's folder on how to do it. The optional mods untill now are:
- Xmax Versions - increases monster spawn
- Nymph PC Mod - Transforms the female char into a Nymph
- Maenad PC Mod - Transforms the female char into a Maenad
- Bulgarian Patch - partial translation of the game to Bulgarian (my language)

How to install
(Ragnarok only!)

1. Empty the caravan stashes for your characters, in main game and custom maps. I advise you to use Vault XL, found here: http://titanquest.4fansites.de/forum/viewtopic.php?t=12241
2. Backup/rename your game "Database" folder and replace it with the Database folder from your downloaded mod directory - "Steam\steamapps\workshop\content\475150\1389634981" (for GoG is just your AE installation folder). If you want to go back to vanilla game, switch the Database folders again.
3. In Windows, go to "My Documents\My Games\Titan Quest - Immortal Throne\SaveData\Sys" directory. Delete winsys.dxb and winsys.dxg in the Sys folder and any mod folder you have inside. This will unlock the increased caravan space.
4. Play normally from the main game and enjoy.
Note: You need to do step 1 and 3 only once, when first install the mod, after that the new storage space is unlocked. Step 2 you have to do every time when the mod is updated, so you can play the latest version.

Link to the mod in Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1389634981

Credits

nargil66 – caravan rework, inventory rework, other content

tt300 – caravan rework in older versions, textures for Alt Menu 2.

Bumbleguppy – sparkle effects, many helpful tips

HandballFreak – caravan tutorial, many helpful tips

Koderkrazy – coding help


Download Link:


---

Older Custom Maps versions of the mod (Caravan XL):

Spoiler for Hiden:
About the mod
If you enjoy collecting precious loot, but always lack space... If you hate teleporting to the vendor or caravan driver every five minutes... this mod is for you.
CaravanXL expands vanilla caravan from 240 to 360 squares, fully unlocks transfer stash, adds two more rows to character inventory and makes bags bigger, for a total inventory space of 294 squares (compared to 200 for vanilla).

Previews:
Spoiler for Hiden:





Other Features
- Added an ulockable amulet, which can summon a shade caravan driver anywhere in the world. To unlock the amulet, go to Bonus Content and type code: 111
- Reworked inventory for more balanced positioning of items in equip slots.
- All monster infrequents (MI) items dropped around the world now have visible affixes.
- Added more noticable sparkle effects for rare, unique and legendary items on the ground (thanks to Bumbleguppy).
- Prefixes giving +1 to a certain Mastery (Warrior's, Hunter's, Defender's, etc) are made green again.
- Chests have light yellow (khaki) color now to be recognizable in the sea of yellow items.
- Tweaked colors of most UI text.
- Added new health and mana bars.
- Changed some of the resistance icons to Grim Dawn ones (for fun), others have reworked visuals.
- Added new fonts - work both for English and Cyrillic text.
- Added my custom reskins for male and female character, found here: https://titanquestfans.net/index.php?topic=32.msg1392#msg1392. To see the change, use a dye from a vendor. Female skins are coming soon.
- Fixes for some vanilla glitches on textures and effects.
- Integrated Xmax as a separate version (included in the pack).

Planned Features
- Adding item filter
- Adding pack horses as an optional access to your caravan
- Adding monster item vendors (will sell common monster items with small chance for rare MIs)
- Adding more varied skins to vendors
- If you have another suggestion for a feature, let me know

Unlocking
After you install the mod you may notice that most of the new caravan space is unusable (you can't place items on the squares). Here is how to unlock it:
1. Empty your transfer stash and storage area for all your characters (also in custom games - otherwise the items may be lost). It is advised to use TQVault just in case.
2. Go to "My Documents/My Games/Titan Quest - Immortal Throne/SaveData/Sys". Delete winsys.dxb and winsys.dxg files in the main Sys folder and in any custom mod folder you have inside (don't worry, the game will automaticaly create new ones).
Now your additional space is fully unlocked. Enjoy!

Important!
Caravan adds extra character skins that aren't native to the vanilla game. If you don't want your character to show missing textures every time you relaunch the game, I'm adding an optional skin addon pack for download. How to use: Place folder "Creatures" from the pack in "SteamApps/Common/Titan Quest Anniversary Edition/Database" folder for Steam users or "Titan Quest Anniversary Edition/Database" for GoG users. The skins will activate only when you load CaravanXL and won't conflict with any other mod.

Permanent link to the latest version 1.1j and the latest skin pack:


« Last Edit: 11 August 2018, 15:24:51 by nargil66 »

Offline MedeaFleecestealer

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #1 on: 11 November 2017, 17:50:41 »
So for use with the main game, LoC, Xmax and M4ssboss3s mods I would use the main game download? 

Offline nargil66

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #2 on: 12 November 2017, 18:02:30 »
There will be issue with XMAX and maxbosses i suppose, becuz their gamengine.dbr doesnt have increased inventory space. But i can try make a version that includes it. I'll update the description to explain whe difference. LoC works without problem.
I plan to add more features to the mod when i have time, like portable caravan, item filters and MI showes affixes.
« Last Edit: 12 November 2017, 18:04:21 by nargil66 »

Offline Typhon

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #3 on: 12 November 2017, 18:07:06 »
That'd be cool.
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

Offline MedeaFleecestealer

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #4 on: 12 November 2017, 21:31:01 »
Okay nargil66.  I'll check the Xmax mod and see what I have in the AE version.  Haven't played for a few months since I've been concentrating on GD so can't remember whether the version of the XL Caravan I have at the moment has larger space there or not.

Bumbleguppy incorporated the larger Caravan into his LoC mod iirc.  Not sure which version of it though.

Offline nargil66

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #5 on: 12 November 2017, 21:50:42 »
Same one. I didnt change it since the fixes.

Offline MedeaFleecestealer

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #6 on: 13 November 2017, 20:10:10 »
Yes, I do have a bigger personal stash in the caravan with Xmax.  Transfer stash size is still the same though, so any way to enlarge that would be good.  :)




Offline nargil66

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #7 on: 13 November 2017, 23:13:59 »
What version of Xmax are you playing? Give me a link, and I'll try merging the two.

Offline MedeaFleecestealer

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #8 on: 14 November 2017, 16:12:52 »
Not sure nargil66.  Looking at the Xmax WinRAR file it was installed in June 2015, under the Properties in Archive it says version to be extracted 2.0 and the zipped file is 7.93kb.  The AE version says the same for the version extract, but only 19.1kb zipped. It's XmaxTQAE version 1.42.

What I have ingame is just the expanded storage that Nordic put into the AE version when they made it so that's what appears for Xmax as well.

What sort of link?

Offline nargil66

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #9 on: 14 November 2017, 17:41:58 »
The link where you dowloaded i meant. Ok, I'll just download the Steam Xmax and try merging it.

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #10 on: 17 November 2017, 01:56:35 »
Here you go Medea, merged with Xmax. Downloded from KirmiziPerfect, same as Steam version. Wasn't sure which one you play, so I merged all. Tell me if there are any problems.


Offline nargil66

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #11 on: 18 November 2017, 21:33:26 »
Thor... Surtrr.... Skaldrrr.... CARAVANXLRRRR!!!

Spoiler for Hiden:

Spoiler for Hiden:

Updated Caravan mod for Titan Quest: Ragnarok. The mod is still beta, tell me if there are any issues.

Edit: Download link updated, check on the next page.
« Last Edit: 20 November 2017, 00:02:46 by nargil66 »

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #12 on: 18 November 2017, 22:50:12 »
Awesome stuff nargil66! I'll definitely try it out  :D thanks!
~  Anything new for TQ? See what Unearthed StudiosNZ has been up to - Details at www.hamunaptramod.com  ~


Lurking no more..

Offline MedeaFleecestealer

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #13 on: 19 November 2017, 11:01:45 »
Thanks nargil66.  I'll try that out for Xmax asap.  I have both GD AND TQAE on GOG, only have GD for playtesting purposes on Steam.  I prefer non-DMR versions of games if I can get them.

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #14 on: 19 November 2017, 16:39:19 »
For Sauruz:


This is LoC with the new UI. Issues that i've seen so far:
1. DONT click on Rune mastery, choose some of the old masteries. I did that mistake and had to do a new character.
2. Bag buttons use the old vanilla icons. I'll fix this later today and update this post.
3. Start new character, just in case.

I'll try tansfer Deities mod to new expansion anyway, maybe i'll find out what causes the invisible Rune mastery in LoC.
P.S. I hope Bumble doesnt get mad at me for touching his mod :/

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