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21
General Discussion / Old Titan quest not working
« Last post by Padio on 08 April 2024, 14:00:00 »
Hi, I have a iPod version of Titan quest in my computer, I have the disk, everything was working fine and then I downloaded Titan quest anniversary edition and now my old Titan quest doesn’t work, so I decided to delete my character and start a new one, then I clicked on start and after that it disappeared and  then it goes to the main desktop screen . I need help, trying to make the old disk version to work again, thanks
22
Music / Re: What Music are You Listening to now?
« Last post by nargil66 on 08 April 2024, 02:06:49 »
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Texture & Skin Modding / Re: [MOD] Transmog Mod for TQ:AE
« Last post by nargil66 on 07 April 2024, 18:42:45 »
New bow and spear for the set, made by @Amaryllis and me :) :
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General Discussion / Re: Chat
« Last post by efko on 07 April 2024, 03:37:39 »
Anyone heard lately about koderkrazy? I just noticed his last active status was almost 4 years ago :o
25
General Discussion / MOVED: PC skin installation to Android, help me
« Last post by efko on 07 April 2024, 02:22:39 »
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Texture & Skin Modding / Re: [MOD] Transmog Mod for TQ:AE
« Last post by nargil66 on 06 April 2024, 21:07:07 »
Yes, I think that would be the best solution.
Alright, I'll do it for the next update. As for now, the work on the new set continues. Here is an updated nymph of Artemis wearing the set:


27
Texture & Skin Modding / Re: [MOD] Transmog Mod for TQ:AE
« Last post by HekTo on 06 April 2024, 20:47:27 »
Only I'm not sure if I should put the DLLs as a separate download file. Maybe it's better, so they don't have to be verified again with each new update?
Yes, I think that would be the best solution.
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Texture & Skin Modding / Re: [MOD] Transmog Mod for TQ:AE
« Last post by nargil66 on 06 April 2024, 16:19:15 »
A new MI set on the making:


Will be dropped by Artemisian Maidens (Oceanid Nymphs that hunt with Artemis), and turned into an illusion as well. This exceptional armor set was made by @Amaryllis , I reshaped it to fit for male and textured it.
Also, I have good news - the mod has been unflagged by Nexus (contacted the staff, thanks to @Argonil on Discord for his advice)
Only I'm not sure if I should put the DLLs as a separate download file. Maybe it's better, so they don't have to be verified again with each new update? Will see.
29
Texture & Skin Modding / Re: 2-handed weapons posibilities
« Last post by HekTo on 05 April 2024, 15:27:30 »
The highlight values in the .dbr files (noHighlightDefaultColorR/G/B/A) seem completely useless, as changing them has no effect.
@soa, In fact, this is true. From a code point of view, these values are read from the .dbr into the highlight color value when creating the mob, but any call to the highlight enable function will overwrite this value that was taken from the .dbr with the constant value from the .exe
So maybe you change that in the .exe as well ?
I did this, but not in the .exe, but in Engine.dll (change a few bytes there). But the dll most likely needs to be done separately for different versions (Steam/GoG/Epic). You must also understand that in this case ALL highlight will be taken from [dbr_file]->[Actor]->noHighlightDefaultColorR/G/B/A and you will need to change them in a huge number of files :D .
Spoiler for Video:
Upd.
Spoiler for Video:
30
Texture & Skin Modding / Re: 2-handed weapons posibilities
« Last post by HekTo on 04 April 2024, 15:01:31 »
Actually it has an effect in the game, because now the "Dream Guide" pet (Phantasm you get at lvl 40) shows correctly.
Before, when you had the cursor over it (and it was often the case, because the pet is quite big), it was floating in an ugly light brown cloud.
The Storm Wisp is fixed as well when it's a player's pet.
Well then, if this is not useless, I forgot to write, it was TQ.exe from the Steam version of the game. Do not use if you have the GoG/Epic Games version.
To do this for other versions, in the hex editor find: 75 30 83 C8 01 A3 C8 52 67 00 C7 05 CC 52 67 and replace the first byte (75) with EB.

Upd. I checked the TQ.exe hash of the Steam and GoG versions and they are identical.

Upd2.
If I understand correctly, fixing the enemies could be done as well.
@soa, I hope this is what you need - https://drive.google.com/file/d/1JSIjoNHEjUNk_A_U1JxFpBGNjxvrXPKv
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