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21
Texture & Skin Modding / Re: 2-handed weapons posibilities
« Last post by HekTo on 15 March 2024, 21:46:39 »
As you can see from the video, these are not “real” items, but relics in which the bitmap is taken from the replacement item.
In the bounce mod, relics are created in the files (.dbr) dropMeshOverride with .msh from the desired item.
Also, automatically after starting the game, a dll is injected that slightly changes the code. Every time a user tries to apply a relic that does not have an empty dropMeshOverride (I haven't checked, but I'm sure all relics from the original game do not use dropMeshOverride) my dll gets the value from dropMeshOverride and uses it to replace the original .msh. I made it so that it does not depend on or affect the original relics, so that such modified "relics" are not applied (not added) to the item (normal relics are applied).
Also, if an item has “effects” (like Yin and Yang from the video), then the first time it (the modified relic) is applied without effects, and if effects are needed, it must be applied again.
Problems:
1. Objects in the character window and in the “portrait” (upper left corner) do not change. Actually, I don't care, even I can't fix it.
2. If you throw away a “modified” item, it will become “normal”. This doesn’t bother me either, on the contrary - if the item was “changed” constantly, then  I would have to “rack my brain” to come up with a way to “clean” the item.
3. “Changes” to an item are not saved in any way, even if you simply exit to the main menu, the changes disappear. Yes, this is a serious problem, but I do not exclude the possibility that I can come up with something. But for now, I made sure that “modified” relics do not disappear from the inventory after use (normal ones still disappear).
4. Equipment uses different .msh for female and male characters, in this test version you need to create different relics for female and male characters. But I know how to fix it, I’ll do something like (in dbr): dropMeshOverride,Female.msh;Male.msh, and then in the code I’ll use the required .msh depending on the gender
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Texture & Skin Modding / Re: 2-handed weapons posibilities
« Last post by nargil66 on 15 March 2024, 20:06:05 »
Wow... that's amazing. How did you do it?
23
Texture & Skin Modding / Re: 2-handed weapons posibilities
« Last post by HekTo on 15 March 2024, 19:24:04 »
Sorry for necroposting, but I don’t know where to add this)) I decided to make a transmog for myself yesterday. In general, I can’t call it perfect, but I like it :)
Spoiler for Video:
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Legion of Champions AE / Re: LoC 2024 - Development Thread
« Last post by nargil66 on 15 March 2024, 12:40:00 »
Ported another bird model today. Here is Bennu, the Corrupted Messenger of Ra (planned for Egyptian boss or something):



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Legion of Champions AE / Re: Re: LoC 2024 - Development Thread
« Last post by nargil66 on 15 March 2024, 00:06:33 »
This mod keeps getting better and better. :)
I'm trying :)

Reworked the other skill today - Caltrops (replacing the previous Tribolos skill in Rogue Mastery):


Thanks to @Amaryllis for her help with the text descriptions.
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Legion of Champions AE / Re: Re: LoC 2024 - Development Thread
« Last post by Cygi on 14 March 2024, 19:10:51 »
This mod keeps getting better and better. :)
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Legion of Champions AE / Re: LoC 2024 - Development Thread
« Last post by nargil66 on 13 March 2024, 22:49:04 »
What i've been doing the last 2 days - with the agreement of Bumbleguppy i'm adding 2 skills from EG mod to the LoC masteries. Here is a preview of the first one, planned for tier 7 skill in Storm Mastery:



Based on my old Thunderbird skill, but the pet visuals are improved, as well as the AI controller.
The only problem i have is that the ambient effects around the bird refuse to appear. I'm clueless what i'm doing wrong...

Here is how the effect should look when it's finished (except the eagle mesh, which is old):



New video - the skill is almost finished:



Moved the bird up and added the missing levels of the skill
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2 SOA


Where did the secret developуers room in Ragnarok go? ((
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Released 1.12e patch with mostly bug fixes.
Downloads are now on Discord or Steam Workshop only.
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Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« Last post by nargil66 on 10 March 2024, 00:54:28 »
A video of the latest progress (except mining, which needs more polishing):


Edit - planned materials to drop from Mining:

I'll focus on that today.

Gems are done. Video:
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