Recent Posts

Pages: [1] 2 3 ... 10
1
General Discussion / Re: Photos with ALL the Bosses and heroes
« Last post by sauruz on Today at 14:31:24 »
nice video ah :D
2
General Discussion / Re: Photos with ALL the Bosses and heroes
« Last post by WNG on Today at 13:41:00 »
Ok, now the photo album is neat!  ^-^
3
General Discussion / Re: Photo with my favorite monster ^-^
« Last post by koderkrazy on Today at 13:37:56 »
They dont look hostile.Are you using a mod?Or modded the game yourself?
Good catch!! I did custom modifications:
Spoiler for Hiden:
1. Used invisibility mod from here https://titanquestfans.net/index.php?topic=506.0
2. Used TQCam2 for adjusting camera.
3. Modified controllers in database to make them behave nice for photos :P
4
General Discussion / Re: Photo with my favorite monster ^-^
« Last post by koderkrazy on Today at 13:26:35 »
Bwahahah, he is smiling. And what is this midget skeleton in the left?
it's mini siege strider, it's without armor so looks funny. It's developer Cory in secret passage.
5
New Projects / Re: Deities Mod - Development Thread
« Last post by MedeaFleecestealer on Today at 10:47:37 »
I think an alpha is a good idea.  It's worked well for Grim Dawn. Okay that's a totally new game rather than a mod of an existing one, but having new things revealed with every new update has kept the interest high and you do get feedback on balancing, bugs, suggestions for possible changes, etc, which might make them easier to fix/add now rather than later on with a finished mod.
6
New Projects / Re: Deities Mod - Development Thread
« Last post by nargil66 on Today at 10:30:24 »
Good to see you here, mvlad954.
You have a point in releasing at least two masteries. And yes, I will upload both to Steam and here. As you said, the mod will lose initial immersion, but will be more balanced this way. And the immersion will come after - this is my main goal anyway, as I said to Bumbleguppy long ago. I want to make it so while people play, to live and breathe greek mythology. I don't know how good i am in skill balancing, that's where testers will help. But one of the most important things to me is the visual part - without it immersion is impossible. The good thing is I studied painting years ago and I have some the needed knowledge. 3D modeling is different, but the main aestetic rules apply. And if I have to take a course in 3D modeling and texturing to achieve my dreams for this mod, I will.
I'll start preparing the alpha. I think it should be ready in few weeks.
7
Long story short.
You need
https://tq-db.net/equipment/golden-agris-helmet
and
https://tq-db.net/equipment/gambanteinn
Note that both items have 50% phy-to-ele. But due to unknown reason it is not shown in the database. But trust me they do have such stats.
8
New Projects / Re: Deities Mod - Development Thread
« Last post by mvlad954 on Today at 09:27:27 »
An early alpha will make it feel less immersive,since it will be updated gradually and not all content at once,but its the only way to ensure that Deities will be a high quality mod,or that it will be mod at all.We could report bugs or missing things to you.Like you said,if something happens to your comp,an alpha will ensure the preservation of the mod.And if alternative 2 will make you work with less pressure,then you will work on Deities more efficently.However,if your going to release the early alpha,I suggest to release it on Steam Workshop,this way the mod will update automatically.And one last thing,in order to properly test it,I need 2 masteries finished,so that I will be able to see if the hybrid builds are ok.Now if I remeber correctly,both Artemis and Ares are finished completely,right?Anyways,I choose alternative 2 for the reasons listed above.Good luck on the mod!I hope you will get your comp fixed soon!
9
General Discussion / Re: Photo with my favorite monster ^-^
« Last post by nargil66 on Today at 04:48:29 »
Bwahahah, he is smiling. And what is this midget skeleton in the left?
10
New Projects / Re: Doom Island Custom Map
« Last post by nargil66 on Today at 04:38:03 »
Yay ;) Nice symbols.
Pages: [1] 2 3 ... 10