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Ideas and Suggestions / Re: Version 2 Development LOC
« Last post by sauruz on Today at 01:32:49 »
Once the method I created to spawn raksashas percolated through my brain, I had an idea!

The stone statues around the gorgon caves can see about 3 meters, if you get close, they spring to life! (sort of)

The statues are now stationary monsters that cast a suicide buff as their only attack, and then they spawn a stone monster on death.

So not only can you not hide behind statues when fighting the Gorgons, the statues are attacking you as well.

That is pretty cool!

This will cause alot of scarry jumps :D! Also maybe it works with the minoan statues inside labyrinth, as well  ?
New Projects / Re: More Masteries Mod - WNG
« Last post by WNG on 18 October 2018, 21:58:55 »
/ Reserved /
New Projects / Re: More Masteries Mod - WNG
« Last post by WNG on 18 October 2018, 21:58:43 »
/ Reserved /
New Projects / Re: More Masteries Mod - WNG
« Last post by WNG on 18 October 2018, 21:58:27 »
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New Projects / Re: More Masteries Mod - WNG
« Last post by WNG on 18 October 2018, 21:58:16 »
↜ 1. Chaos Mastery ↝

The adepts of Chaos have an hold on the most terrific powers, wich can destroy souls and wreak havoc upon entire armies. To fully harness this power, one must devote its entire self to the chaotic forces and master the magic of darkness.

Dev's Note:
The Chaos Mastery is a very offensive mastery wich heavily focuses on Vitality damage. It also has Physical, Piercing and Bleeding as secondary damage types. Heroes that use this mastery will be deadly spellcasters but will also be very vulnerable...

Skill Tree:
Spoiler for Hiden:

Mastery Info:

__________Mastery Bonus: __________

Level 1:
+15 Health
+2 Strenght
+2 Intelligence
+2 Dexterity

Level 32:
+480 Health
+64 Strenght
+64 Intelligence
+64 Dexterity

__________Tier 1: __________

Impure Blood
By becoming familiar with the chaos, your whole body suffers drastic changes. Among other things, your blood turns impure and protects you from dark magic.
+ Health Regeneration
% Vitality Resistance

Befoul Weapons
The corruption growing inside you allows you to imbue your weapons with chaotic power.
% Chance of +% Vitality Damage
Vitality Damage

Death Pulse
A ring of fleshreaping energy violently strikes any foes around the player.
Piercing Damage
Vitality Damage

Twisted Mind
Your sanity slowly fades away, and in result you become less empathic and focus more on the killing.
+% Energy Regeneration
+% Attack Speed
+% Casting Speed

__________Tier 2: __________

Twisted Mind
Unleashes a powerful bolt of dark and chaotic energy from your staff. Requires a staff.
Vitality Damage
% Increased Projectile Speed
+% Damage to Demons

Augmented Reflexes (requires Impure Blood from Tier 1)
Increases your stamina to incredible levels to always remain on the offensive.
+ Defensive Ability
-% Shield Recovery Time

Unleash Fury (requires Befoul Weapons from Tier 1)
The touch of your weapons curses the mortals and delivers a quick and painful death.
15% Chance for one of the following :
   +% Vitality Damage
   Life Leech over 3.0 seconds
   Reduction to Enemy's Health

Dread Push
Sends forth a wave of chaotic power that damages the body and the mind alike.
Vitality Decay over 3.0 seconds
Vitality Damage

__________Tier 3: __________

Dividing Magic (requires Dark Bolt from Tier 2)
Make your projectiles divide into smaller deadly projectiles.
% Chance to pass through ennemies
Vitality Damage

Devil's Rush
Rush at an opponent with incredible agility and deliver a most certainly deadly blow. Requires a melee weapon.
+% Physical Damage
Vitality Damage
+% Movement Speed

Extreme Pressure (requires Dread Push from Tier 2)
The damage of the shock is increased tenfold, leaving your enemies wounded and destabilized.
+% Physical Damage
% Chance of Seconds of Confusion
% Slower Movement over 3.0 Seconds

__________Tier 4: __________

Power Upsurge
Awakens your inner wrath to multiply your strenght for a brief moment.
Second Duration
Meter Radius
Bleeding Damage over 3.0 seconds
+% Total Damage
+% Strenght
-% Recharge

Demon's Gift (requires Befoul Weapons from Tier 1)
Exceeding energy permeates your mind and reinforces your soul to overcome adversity with ease.
+ Health
+ Energy
+% Total Speed

Blood Harvest (requires Death Pulse from Tier 1)
Augments the speed of the pulse, to cause a instant hemorrhage.
+% Pierce Damage
Bleeding Damage over 3.0 seconds

__________Tier 5: __________

An aura of terror floats around you; any foe that approaches you cannot remain brave and bold for long.
10% Chance of :
   % Reduced Offensive Ability Retaliation for 3.0 seconds
   % Reduced Defensive Ability Retaliation for 3.0 seconds

Pain Delight (requires Devil's Rush from Tier 3)
Inflicting great wounds at your foes makes you feel great pleasure; the sole satisfaction allows you to carry on the slaughter for longer.
% of Attack Damage converted to Health

Frenzy (requires Death Pulse from Tier 1)
Every cast of Death Pulse has a chance to recharge the skill almost instantly.
% Chance of -90% Recharge

__________Tier 6: __________

Ever-Lasting Hatred (requires Power Upsurge from Tier 4)
Overwhelming strenght fills your thoughts with rancor and hatred.
Second Duration
+% Vitality Damage
+% Health Regeneration
+% Energy Regeneration

Shadow Riposte
Any blow landed on you may unleash concentrated bursts of dark magic that eradicate all forms of life around you.
10% Chance of Activating
9.0 Meter Radius
Bleeding Damage over 3.0 seconds
25% Chance of +25% Total Damage
Vitality Damage

Accelerated Demise (requires Dread Push from Tier 2)
Your enemies feel a sudden shock of pain; so intense that it might instantly end their life.
% Chance of 100% Reduction to Ennemy's Health
New Projects / [WIP] More Masteries Mod - WNG
« Last post by WNG on 18 October 2018, 21:58:09 »
↜ More Masteries Mod by WNG ↝

Hello, fellow TQ players. Today I will announce the new project I am currently working... yet another masteries mod!

This mod will add 10 new unique masteries to play with. Being early in development, only 1 out of 10 masteries has been fully created. I will try my best to give regular updates on the progress (like, if there is a month without any news, it's a bad sign...)

I will not spoil too much for now, you may just enjoy the look of my first mastery. More to come, no worries. Take a look at the progress table below. Some info is hidden right now but will be revealed when there is enough material.

Anyways, take a look at the posts below to see detailed info about every mastery. Cheers  8)

Progress :

1. Chaos Mastery (80% done, testing and number tweaking)
2. Geomancy Mastery (10% done, programming skills in progress)
3. ???
4. ???
5. ???
6. ???
7. ???
8. ???
9. ???
10. ???
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Last post by nargil66 on 18 October 2018, 21:56:28 »
I'm not sure how to make some of your ideas. Yes, I have considered before to remake the UI. Right now I have other priorities, but in future I'll try for sure.
New Projects / Re: Deities Mod - Development Thread
« Last post by nargil66 on 18 October 2018, 21:39:39 »
Guess i'm going full Ares;)...wonder what it would be good mix with that?

I'll leave the rest masteries from vanilla, so you don't have to go single mastery. Only if you want yo :)

Today I worked more on the standard bearer's skills, effects and animations. The horse is more fiery now, as I intended originally:

Guides AE / Re: Super Tanky Caster (Summoner) Build
« Last post by letsrock on 18 October 2018, 19:54:19 »
@WNG: my gears are nothing special, here are what I was using in Act 5 Legendary:

Head: Hallowed green. Relic: Amun-Ra
Rings: Hale x2. Relic: Dionysus
Weapon: Hector's Spear
Shield: Crest of Taurus
Chest: Armor of the Phantom
Arms: Stonebinder's Cuffs (with Amun-Ra relic)
Artifact: Symbol of the Polymath
Amulet: Myrmidon's Pendant
Leg: Athena's battle greaves

My DA is just 600 - 700, but I don't find it a problem for survivability, given very high HP and Plague debuff.

@botebote77: interesting build of yours :) yeah I didn't build a summoner specifically, I wanted to build a super tanky caster and this summoner build is what I found most tanky.

Items / Re: Ragnarok Items That Might Be Overlooked But Are Actually Great
« Last post by icefreeze on 18 October 2018, 17:32:35 »
You should use koderkrazy's TQFun "cheat" that will let you see all damage (except for dot).

Using that method need to run CheatEngine with game, i'm a lazy man, so i just hex the game.dll file one time and done  :D.
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