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Messages - sauruz

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256
Downloads / Re: Early Alpha Testing ~ Go!
« on: 11 June 2021, 00:04:08 »
It seens i got stuck at Greek Telkine, im spirit and earth combo, having full skelleton warriors , lv 7 skeleton archers, lv 7 magma sprite. Telkine isnt getting much of dmg by pets, i guess i need to farm strong itens before to fight, tomorrow.

I had 1 crash when i was going unlock Minotaur Lord arena, it can be Titan Quest being silly. When i re open the game it went just fine, Minotaur Lord was tuff but it was acessible.

Is the Ratman Necromancer boss in parnassus have a resistance versus undead ? it was a long fight, maybe its intended since he far of main road ?

The boulder shoot by Satyr General before Gorgons deals kinda high dmg , as  one shot me , well my hp doesnt help since i had 600ish hp :p

Minoan Statues inside Labyrinth have tagged as Guardian stone guardian (?)

Shield casted by Automaton Broze champion could be more resistance ? As they kept casting in short period of time.

There are some Mis that have adiferent colour , for exemple stonebinders have the green olive colour and Maenad boots and Boarman Helm have the regular dark green colour, it is the same ? Or its because it spawn with Affixes ?

The Ancient Limos from quest is kinda strong atleast for skellies and fire sprite as he 1 shoot then pretty much, maybe im having a bad day :p

Sergos Longstride (Centaur hero) have somekind of hp recovery when he get up to 5% of hp ? it seens he have some kind of self buff like adrenaline.

Itchian mages have strong absorb aura right ? as i was hitting then and i didnt saw hp going down when they had the buff, im assuming it is this case.

Orthrus are really scary now,  they do more fire dmg it rip my skellies fast , it is fun and scarry when i face their groups ah! Loving it

I could walk down in this place and go through of this side area, unless theres something hiding around :0


!!Yheaa Pirate Island ...baby!! Oh i miss it

small suggestion:
THQ Nordic removed Ratman plaguebearer ( poison archers) from ratman pools , when they re implement the Fire mages, if you want to re add then, it could be cool.


Edit: I have forgot to speak about satyr altars, while it is fun device, i think they are bit tanky for early lvs, since you can find then in Sparta up to Athens , i didnt see any diference in their lvs and abilities, maybe the ones found in early lvs could have less hp/resistance and as far you travel in the act they become more dangerous and summon stronger version of satyrs. As i was in Athens Batleground and the satyr altar was kepting spawn lv 6 ghost satyrs the same i found in Sparta Graveyard.

257
Downloads / Re: Early Alpha Testing ~ Go!
« on: 10 June 2021, 12:27:07 »
2nd Update

Itchians summons from nereid have wrong name (torshell turtle)

I find the bosses and heroes ahving a bit to much hp recovery in early game, if you dont have a good drops you wil be in trouble.

Dread Robert pirate is not at same lv in terms of toughness than Skeletal Prince Brothers or cyclops for exemple, as he fell very quicly

I think bat sonic attack should have a chance to stun or lower stun duration , if you got swarmed by then you can be stun locked for a long period of time

Arachne summons big group of spiders with lower cooldown , in few second you have 15 litle spiders kiling you in seconds :p

258
Downloads / Re: Early Alpha Testing ~ Go!
« on: 10 June 2021, 10:13:31 »
Congrats!!

I benn playing a bit so far im lv 7 , defeated Nessus

Couple Reports

I couldnt damage Satyr Brute from Medicine Quest, me and my pets didnt do any dmg on him, well only 5% hp after some minuts so i skiped it, Pandarus was a solid balanced fight even Nessus.

Skelletons Archers from spirit, dont move right ? i think they shouldnt have a UI icon, because it can confuse some people having the false sensation of having a many pets with it and actually only a few.

Dream mastery have 2x duplicate skill at lv 40 (Hecate Glyph)

In Rune Mastery, a modifier of Rune weapon isnt well connected , its placed at lv 10 , but the line is at  lv 4 , maybe its a visual bug?


i will kept playing and report the thinks i see

259
Theres something that causes instability around Athens Batlegrounds, i already sent a couple report via redmine months ago.

Hopefully it can be resolve..

260
Imported or not, they still look amazing... Minotaur Lord finally has the look he deserved >:D

Thank you  ;D!

261
Updated and Reworked couple Fights

-Add a boss in Satyr warcamp before Mycenean Graveyard, a savage Pigman called "Rowwie The Warlord", hes pure based physical brute , one of unique abilities is the ability to create small earthquakes around the area to slow down the chance of the player runing away.



-Minotaur Lord got a new visual look, a more fearsome monster.


-Bone Ash , no more is a green skelleton, updated the looks to be more unique a have a more classic "Evil Skelleton Mage", i think it fits well.




Of course it still is WIP they can be changed if necessary.

Note : i think it's obvious ,that i did not create those models, i import then and make then compatible for TQ engine, its a hard and sometimes a long process depending on the scale and the shape. i think it bring a new look and level to the game. I do enjoy then.

262
Which quest command, the "unlock fixed item" action?
Last one  - "Open Door" if i remenber correctly, i had to compare the existing ones to see what different i was.

263
I don't understand, what "Yes" parameter do you mean?

Ups, i mean "True" in the Resettable parameter

264
You could do same system as in Ragnarok edition, you release a test version and you kept doing the new additions, for me i dont mind at all if i have to start over :P!


Dont tell me about it, two weekends ago,  i was just wondering about why my boss door stoped working from a day to a another, i was just desmotivating, kept fixing stuff  wich were working. Lucky i had just to change the "Yes" parameter in the Quest editor and was done , still is annoying lol

265
Have you tried to remake the skill again ?

If you had this working before import into beta and then you repack again into 2.9 maybe some skills templates or combination changed during the process.

Still better Arachne minions is always a good thing. Sometimes the best ideias appear when something stop working   :))

266
No problem!!

aah i laught alot when i saw the detail made in the hat!

Maybe  all + pets skill as bonus can be more one extra reason to farm to get that beautifull hat  ::)

267
Glad you found it out!

Normally when a specific area of the map crash ingame or in the editor is the monster model , monster skill or the animation, in rare ocasion can be the map itself.

I remenber month ago i had crash on the ratman warcamp before gorgons, i was wondering "what the hell is going on, 1 hour ago it was fine", then i select everything i had and found out it was a monster skill having a wrong pathing on the database.

Even the things you less except are the cause of the problem, as you already know that :P

If i can use spider eggs from xpack as obelisk or even trees as bird nests i think it can work as container, as long it have animation/text data on the mesh (i think?)

268
When you open  Fetid lair in the editor it crash ?

Its a possibily when you were working with 2.10 beta test and back to 2.9 something might went wrong.

Test everyhting you  have in that area, the spiders/nests/arachnos

Dont give up!

269
Now that is somthing i want to see  ;D


Edited: I been thinking on last few months, maybe the reason the Athens warcamp is so instable is duo of Hydra breaths been projectile template and not wave template as other breaths ?


270
When i do a major change in the editor i do backup the current content i have , just incase of a mysterious crash appear.

I really hate the random crash in the editor, without a single explanation or a litle of it.

If its only in that area, maybe you asset was corrupted or a monster file was bad built. I had long ago a crash that show up only in the editor and the reason was a global monster file i gave then, it appear from nonwhere.

Dont give up man, we are prepared for those types of letdowns, like in Athens Batlegrounds, but it wont stop us!

I suggest to jump and change Atlantis wilderness right away, to see if crash. Or maybe it was a teleport from Landon dragon ?

Probaably it was from beta ? beta can change any minute wich could lead crashes i think

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