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Messages - WNG

Pages: 1 ... 14 15 [16] 17 18 ... 41
226
Other Modifications / Re: Customized animations cause crash
« on: 11 March 2019, 20:17:13 »
Hmm, I don't know about this. How could I tell?

227
Other Modifications / Re: Customized animations cause crash
« on: 11 March 2019, 18:47:54 »
Well, major progress has been done : the animation doesn't crash, the skill does inflict damage, but there's no effect displaying.

I checked the access paths and they look alright. The effect emitter still works in the Editor, though.  ???

228
Other Modifications / Re: Customized animations cause crash
« on: 11 March 2019, 12:05:59 »
Here it is. It includes the effects, the animations, the monsters that use it and the skills.

https://www.dropbox.com/s/x8tcg666ouykp4d/animationsPackage.zip?dl=0

229
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 11 March 2019, 03:29:02 »
This looks awesome! If you need any more help, let me know! In the meantime, I'll be waiting for updates. ;D

230
Farming Runs / Re: Doppelganger farming runs & statistics
« on: 11 March 2019, 00:38:20 »
I applaud your dedication to go through so much farming runs and compile all the data ^^

This table is also very instructive, well done.

231
Other Modifications / Re: Customized animations cause crash
« on: 10 March 2019, 13:01:12 »
Hmm, well now he could use it for one time without the game crashing, though this time its mesh was stretched a lot for a split second.

Next time he used it, he flat out dissapeared from screen. Now I'm really confused...

232
Other Modifications / Re: Customized animations cause crash
« on: 10 March 2019, 02:18:50 »
Tested the effects in the Editor, and they would render correctly and the Editor wouldn't crash.

Included them the way Bumbleguppy mentionned, but alas it still fails.

I wonder where the problem could come from at this point  :-\

233
New Projects / Re: Deities Mod - Development
« on: 09 March 2019, 11:11:44 »
Ever get tired of being told that you work is amazing? Keep it up ^^

234
Other Modifications / Re: Customized animations cause crash
« on: 08 March 2019, 11:37:06 »
1. Using ARCExplorer, extracted the .anm file.

2. Using a Text Editor, edited the CreateEntity field, to put in the special effect I had made.

3. Using ARCEncryptor, packed the .anm file inside an .arc file, wich is then placed at the root of my mod.

4. Using ArtManager, applied the custom animation to the enemy (in this case, a dragonian.) The mod is built afterwards.

With this done, the dragonian always cause the game to crash when it uses the animation.

235
Other Modifications / Re: Customized animations cause crash
« on: 06 March 2019, 23:43:26 »
I used a different text editor, the same one I use for other coding needs : Brackets.

I don't think the editor has to do with it, though. Clearly we messed up somewhere in the process  ???

236
Other Modifications / Customized animations cause crash
« on: 06 March 2019, 22:11:33 »
Hi.

I've edited some dragonian animations. I extracted the breathing animation and, with a text editor, changed the special effect of the breath. I've then put them in an archive and applied them to new heroes. The thing is, whenever they attempt to use this animation, the game crashes 100% of the time.

What could be causing this?

237
New Projects / Re: [CustomMap] Oakfall WIP
« on: 05 March 2019, 15:39:38 »
Your style looks good, TBH. I would also suggest to do less than too much, because 1] heavy maps can be very laggy and nobody likes it, and 2] I don't thinks players care if you spent 10+ hours on a single area, let alone if they can run through it in a few minutes.

238
New Projects / Re: Deities Mod - Development
« on: 05 March 2019, 15:35:21 »
Absolutely gorgeous  :o

239
New Projects / Re: [CustomMap] Oakfall WIP
« on: 04 March 2019, 11:34:08 »
Can we expect quests in the future? Those maps have a great potential 8)

240
New Projects / Re: [CustomMap] Oakfall WIP
« on: 28 February 2019, 19:59:54 »
Try placing your portals, exit the Editor (with saving of course), then try again.

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