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Messages - botebote77

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901
Anniversary Edition - General discussion / Re: Earth and Rune
« on: 15 July 2018, 06:57:00 »
it's not surprising at all.. normal i hardly buy any potions if at all.. late legendary most of my characters buy health potions.. i think the only characters that don't is my haruspex and skinchanger.. those 2 characters are focused on survivability.. buying health potions does not mean that your character is weak be it normal or legendary.. some are just focused more on survivability, some on offense.. nothing wrong with that

902
Nature AE / Re: The optimal Ritualist build?
« on: 15 July 2018, 01:59:01 »
there is one downside to a pure strength dream caster

good luck getting very high physical resistance when facing mobs and bosses that deal thorns damage

this is one advantage of an elemental build.. it's easy to get high elemental resistance and absorption

903
ternion cold staff is the only other cold damage skill
but we want a cold spell

i once said somewhere before that i think it's better if freezing blast be replaced by a less CC focused but more damage cold skill.. mmm sorceress blizzard diablo 2

edit: but ice shard is pretty strong if you focus on it and if you manage to solve energy problems.. except it's weak against frost elementals.. but that's just fair considering there are also fire elementals

904
Guides AE / Re: Mage Haruspex Build
« on: 14 July 2018, 18:33:49 »
after rereading my guide, i think i might've been a little too harsh on the old build Haruspex :)

of course a veteran can make it work

perhaps it's the result of some of what I've read :D

https://www.google.com.ph/url?sa=t&source=web&rct=j&url=https://steamcommunity.com/app/475150/discussions/0/333656722970606630/&ved=0ahUKEwif2MeC_tbXAhXMn5QKHe72DsoQFggwMAE&usg=AOvVaw1aE5u7qDy6dy187gNXYPpX

http://steamcommunity.com/app/475150/discussions/0/133256055941057114/

https://steamcommunity.com/app/475150/discussions/0/1479856439026313302/

still, this clears mobs faster, also has high DA, and much probably safer because of  monster lure and all those CCs

905
Nature AE / Re: The optimal Ritualist build?
« on: 14 July 2018, 17:25:30 »

How would you distribute stats for a Str/Int char? Distortion Wave seems like a good choice indeed, but I never figured out how to make a proper build which focus on the physical part of it...
i very rarely play it anymore.. good thing i wrote a guide

https://titanquestfans.net/index.php?topic=18.0

my endgame items have been changed a bit iirc the chest armor is now batrachos breastplate with golden fleece, Athena's battle greaves, Pelaron, then ring of taranis in favor of crest of murong i think.. basically a little less resists in favor of a bit more damage.. but still positive resists

906
Hunting AE / Re: Elemental Archer Sage build showcase
« on: 14 July 2018, 16:47:41 »
my my i see elemental conversion without rune has been done already.. mine is dreamkiller and I'm planning to equip golden agris + gambanteinn for 100% conversion.. I'm a little worried after seeing you only got your int to 500+.. but i think i can get it higher.. i have finished gear set-up theorycraft already computing how my resists would be on legendary.. I'm not impressed with your kill speed :(

I like that you show spell breaker works on golems when they decide to do that thorns skill.. i think I've mentioned that in another thread but only in text.. how lucky of you Doppelganger dropped one of your items.. Doppelganger hates me

907
Nature AE / Re: The optimal Ritualist build?
« on: 14 July 2018, 12:45:09 »
never played ritualist but i can safely say that traps are so much stronger than wolves.. plus you can throw them and stay far back behind.. like i did with Typhon here:

Spoiler for Hiden:
last part.. actually i could've thrown it much farther if i zoomed out my view.. for traps, 3 jewelries are enough
edit: so i had it zoomed all along ahah :D

but that one is not ritualist

but for playing HC, i really wouldn't recommend a pure petmaster.. people think it's safe because you don't have to fight.. i say it's safer if you can kill mobs and bosses much quicker

908
Nature AE / Re: The optimal Ritualist build?
« on: 14 July 2018, 05:34:20 »
i am not here to provide answers.. i am here for more questions :D
the (4) though i can answer

what is pure petmancer stat distribution? some people make it pure int to equip a pet buff staff.. but i think that would be a mistake because you will end up with much higher int than you need.. i have seen str+dex+int petmasters with dex being the highest endgame to get as much DA as possible.. that one i can agree with.. but my skinchanger, the closest i have to a pure petmaster, is str+dex+int until end of epic and then start of legendary onwards, i pumped only health.. but that is because i did not rely on DA for survivability but briar ward + damage absorption combo.. something only possible for a skinchanger.. for what it's worth, i think stat distribution for a petmaster should be str+dex+int because since you will not deal damage anyway, you are better off equipping the best items you can find whatever the requirement is.. but do not start hybrid stat right away, start with 1 or 2 stats except pure dex

random thoughts: i think the best character for a HC run would be something you enjoy playing so you can focus on that character only.. i play many characters and when i focus on one character, then switch to another, there is always a time for adjustment so i can get used to it again.. that time for adjustment can sometimes lead to a death.. there is also the case for my mage Haruspex.. it went really smooth i could've played it no deaths.. until i got bored playing it because it's too repetitive.. when i got to 3 Fafnirs, i found it enjoyable again i couldn't resist the urge to play them like 10x.. boom 2 deaths :)) .. i don't regret it though

i do believe that there are different ways to building a class and i do like that you are considering different builds for a ritualist.. i do not believe that there is a hierarchy to class builds, something i think many people will not agree with.. i think some are just harder to build but not necessarily better than others.. what i mean to say is i think a ritualist is just as good as any class for a HC run so long as you can find a build and playstyle that suits you along with a good gear set-up

now for 4th question, i think that would be difficult.. distort reality has 12 seconds cooldown and at 80% CDR, you can only get it to as low as 2.4secs and the damage would still be not enough at least for a str build.. distortion wave would be better for that because the first 2 skills scales with str and the reduced armor really helps.. the problem is the energy cost is HUGE for a non-int build.. you can wear golden fleece and seal of the high priest but would that be worth it for a physical damage build? i don't think so.. i think the best build to utilize distortion wave is str+int and i think the devs made it that way as evidenced by the fact that the first 2 skills scales with str but the 3rd scales with int.. this one i can say from experience.. my Haruspex has no other attack but distortion wave and my first dreamkiller, part of that theorycraft is reducing armor with distortion wave then letting traps deal physical damage.. my bracers were also twisted coil of the parasite to reduce resists via throwing knives

finally, i think character building should be free and not be bound by any rules so please feel free to build a str build dream caster and prove me wrong :)) i promise i would not be mad.. in fact, if you succeed, i would be happy because there is another ridiculous build.. pls share it with us if you decide to do so

edit: hey right maybe it's possible with tranquility of water and sanctuary, then plague of course.. i say go for it  >:D

909
Anniversary Edition - General discussion / Re: Earth and Rune
« on: 13 July 2018, 22:19:47 »
I'll also butt in although might not be necessary :/

first off, i agree with what Firebrand had to say.. throw volcanic orbs first then finish the rest with weapon attacks.. do not engage mobs, let them engage you.. that is what i would do if i play a Stonespeaker.. in fact that is what i do primarily with my spellcasters.. I've played storm so many times already and i always prefer casting lightning bolt first.. the stun, even for 1 second really helps.. VO has 1.5.. but what is more important is you hold the advantage when you can attack while mobs are engaging you instead of the other way around

side story: i think i remember a thread in the old forum where people are saying distortion wave is better than distort reality because distort reality would require you to be near mobs.. well, I'm not one to say which skill is better but i can say that if that is their reasoning, they are using distort reality the wrong way.. you do not get near mobs just to cast distort reality, you cast it when they get near you.. those 2 skills should be used differently.. i wasn't able to butt in that time because i never registered

back to the story: rune mastery might not be good spellcasting wise but it can be good as a secondary mastery.. the reason is runeword:feather, reckless offense, energy armor, menhir wall and rune of life.. rune of life is a really good skill for gear optimization for any character not just for a spellcaster.. the reason is you have the option to not go with demons blood.. you have the option to go with 2 purple rings instead of always getting at least 1 green ring.. or you can still go with 1 demons blood but not get more vit res from items allowing you to focus more on %damage, DA, all skills or whatever you need

back to rune spellcaster: i can only speak for my thunderer.. in fact, i feel silly that i did not trust my own theorycraft at first when i played my thunderer.. it's turning out to be right up there with my sorcerer and haruspex (my 2 best spellcasters).. i can't say the same for a stonespeaker though because the best str based weapon i can think of is might of Hephaestus but that only gives 50% fire and burn.. 2 would just result in 100%.. 1Persephone's alone gives 100% cold.. Lykaion Malleus gives about 60%? Lightning as well as recharge and energy cost.. i said str based so as to take advantage of runeword:feather so you can go all int or mostly int.. since there seems to be no worthy str based weapon to be a spellcaster, perhaps a mix spellcaster/weapon user is the best route.. Chakram of the Sun and Laevateinn comes to mind

now the reason why i wanted to butt in was because nobody seemed to mention magical charge.. The OP clearly said a build for normal and "old and slow".. and magical charge is one of the best skills for normal if you are playing self-found or mostly self-found and also playing slow :]  .. earth has many good skills for normal but they are best for fast paced players imo.. still, a mix of spellcasting wouldn't hurt.. eruption alone is reason enough :)

ps: my windows 10 is acting weird again.. too much lag.. again.. sheesh

910
I'll write something i think we will both agree in.. and no I'm not writing just so we can have something to agree :) ..  I've been wanting to write it for a while now.. I've actually started writing it a while ago (in my head).

but I'm not criticizing skills.. I'm criticizing items.. I'm at peace with just about every skill in the game.. i actually like that everything can be useful even at late stages of the game, even a tier 1 skill.. and i think they beat diablo 2 at skill design.. that putting points on lower tiered skills improves higher tiered skills is a lame attempt at convincing people that lower tiered skills are still good even late game.. those never existed in the earlier versions, just in the later updates.. i believe they did it to keep up with newer games but they failed at that imo

911
New Projects / Re: Hamunaptra Mod - Development
« on: 13 July 2018, 13:09:00 »
not meant to put any pressure but do you have a rough timeline of when this will be released? i think i will be trying this.. personally, i wouldn't mind if it takes 10hrs to complete

912
so i tested it along with runeword:absorb.. the 90% capping really is a nerf.. maybe some people still see this as a 10/10 skill because Poinas rated it as such.. maybe that's where the overrated thing comes from? it's far from a 10/10 skill now

however, the skill still serves its purpose.. i used koderkrazy's show damage mod so i can clearly see the damage numbers.. i tested it against act 4 Lamia beastmen on legendary and yeah against heavy mobs, i was still taking way too much damage.. however, i also see some monster's hits make no damage.. that meant i was blocking more attacks when i have it up.. so i tested it against only 1 monster just to confirm, and I'm taking no damage at all.. so it got nerfed alright, but you still block more attacks once you have it up

913
ahhh now i get it.. for you it's good if it's passive but since you have to recast it again and again it gets tedious right? now i can't fault you here.. this depends on the preference of the player.. btw you don't really have to recast it again and  again.. i mean why would you need it against satyrs? just select mobs, dragonians would be a good example.. iirc amgoz nerfed the values in favor of being passive

now for me as a player, having to recast it every minute isn't really a pain.. actually, the reason why i find defense to be the most boring mastery :D is because (1)it locks you to a shield and (2)it lacks active skills.. that is not to say it is weak, hell no.. i just find other masteries to be more enjoyable.. my str + dex melee bonecharmer, gear was towards CDR items to get call of the hunt and unearthly power permanent.. that meant having to recast call of the hunt every minute and dark covenant every 30secs.. i did not find it tedious at all

my skinchanger, upon encounter of every mob, i had to recast briar ward, guardian stones, plague, freezing mines and refresh.. every mob.. that is excluding my attacks thunder strike and rune weapon.. not to mention i also had to recast energy armor and rune of life from time to time.. so it depends on the preference of the player

i think this is getting out of hand.. i mean you don't really think it is useless right? it is not an "i win" skill but certainly not useless.. like, i play casters i don't use onslaught so that one is useless.. that would be ridiculous

914
Farming Runs / Re: Some of my playthroughs
« on: 12 July 2018, 22:25:00 »
@Firebrand confirmed volcanic orb can also be thrown at the far edge of your screen even at zoomed view (top view) but requires a clear line of sight so for "gimmicks"  ;D like this, lighting bolt is more dependable.. the recharge though is only 5 seconds without any CDR.. traps too can also be thrown at the far edge of your screen but also requires a clear line of sight.. it fires projectiles though so it can be thrown at an angle if you don't have a good line of sight.. it has no cooldown at ultimate max rapid construction and is much stronger than lightning bolt and volcanic orb when fully maxed.. it's also a pet so you can enhance it with auras and pet buffs.. this trick can also be used against Undead Typhon.. it is just too far from the nearest portal so i did not include it.. to a certain degree, also against Fafnir but he wakes up when you hit him so you have to hide behind the walls should you opt in to this trick, so i think lightning bolt is the only skill for this.. it takes too long so it's best for a full/mostly int toon with 80% CDR

915
Guides AE / Re: All Masteries Guides updated to AE/R
« on: 12 July 2018, 21:28:56 »
Earth was always my forte but I could also write one for Dream, if you're taking volunteers.  Could probably get a guide typed up this weekend.
well of course.. let's see it.. please do :)

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