Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - botebote77

Pages: 1 ... 68 69 [70] 71 72 ... 107
1036
update on this: (but would still wait for your tests tholuneve)

it seems to be additive (my assumption was incorrect :) )

i didn't know how to make that hack to make the game treat each damage as crit.. but i found Hofud in my vault.. it's a sword that converts 50% of weapon damage to elemental.. it's a sword so it shows my crit attacks

my test was Hofud (50% converted) first
i hit the dummies in sparta and there were still damage numbers,
next i equipped golden agris helmet (50%) still with Hofud
there were no damage numbers no matter how many times i attack
so that should mean there was no physical damage left, all damage converted to elemental

as for the topic: sage worked well.. it's a true glass cannon.. i still deal some AoE from marksmanship and volley.. the kill speed was good with squall and flush out.. but it takes practice and some getting used to because there are many active skills to cast: monster lure, squall and study prey are constants, then for bosses, spell breaker.. not to mention the continuous left clicking of marksmanship.. monster lure is a must because blessing of the moirae has short range it's hard to kite.. the damage was pretty good legendary Hades went down quickly. items were the same from my 1st post

i really thought templar would perform well but it's still too glassy.. by concentrating on int too much, i can't get enough DA.. if i use a defensive shield instead of moon disc, DPS becomes lower.. maybe i need better items but eh it's too gear dependant as it is already

P.S: so there's a real agris helmet found in a cave in France.. i learned something new today :)

1037
General Discussion / Re: Things that you like in Titan Quest
« on: 08 June 2018, 09:41:55 »
i feel like necroing this today :)

i feel joy in this game when I'm thinking and making ridiculous builds that shouldn't be advisable to play.. not character combinations but builds/playstyles.

i feel no joy in making a character that i know will be good even before i create the character.. or a character that i know how to play even before i play it.. the journey's no fun if you know where you're going.

my hope to make a strong int based conqueror still lives :) .. the problem is i get bored with single target attack toons too quickly.. but I'm open for an int based brigand or something.. and no i have no intention of nerfing the characters.. if the unconventional build is not even as good then it's not an alternative build.

I am still torn on ragnarok because it does offer more builds but when the game is like suggesting you the build, how is it unconventional? still, i like that it got a DLC.

1038
if i would also assume it's multiplicative because the closest thing to elemental conversion is pierce conversion, which in TQ is pierce ratio.. pierce ratio is multiplicative

GD seems to have many damage conversions, maybe some of the GD guys know.. I'm a novice in GD

everytime i distance myself from TQ it pulls me back lolz.. but my playing time is much less now.. Tauceti, i was rooting for your ternion HC challenge.. when i read it died i was like ooowwwwww damn

edit: a good way to test this is stacking 100% converted to elemental through items.. then what some people do that makes the game treat each attack as crit. if there's no damage numbers then that's probably additive because elem damage don't crit.. i don't know how to do that (hack?) treat each attack as crit.. i have the items but does someone know how to do that?

1039
would appreciate your tests tholuneve

i thought about something but preferably i have one more source of converted to elemental from a non-weapon or shield

i remember i just found staff of the covenant just a few days ago.. it's a staff that deals physical damage but requires very high int.. now i remember in the early days of ragnarok i found carnyx staff.. it's also a staff that deals physical and it has a hidden attribute: it has 100% chance to pass through enemies.. if staff of the covenant also have that hidden attribute, this should go well with ternion  ;D

i just need one more source of converted to elemental.. anybody has anything in mind? i hope i can find one in my vault.. triple eitr would kill my resists so it's out

1040
lolz for fun i created a cheat test character elementalist focusing on weapon damage converted to elemental.. the items:

blessing of the moirae - 33%
golden agris helmet - 50%
legendary eitr - 20%

for some reason the converted to elemental is not shown on tq-db but in game, it is listed

33 + 50 + 20 = 103% converted to elemental (assuming the stacking is additive) so that should stack to 100% meaning full attack of throwing weapon is converted to elemental

that is then enhanced by storm nimbus, earth enchantment, eye of the storm, volatility, squall and my occult rings.. i even wore twisted coil of the parasite and moon disc, then thoth's glory for the 20% reduced requirements so i can spend less on str and dex

the damage is somewhat respectable in legendary act 4 but it's not for me because it's only single target attack and the range is very short lolz.. in xmax x3 i don't clear mobs fast enough to support core dweller and my toon is still very glassy

still it could be fun if someone makes a surprisingly good "converted to elemental" build without rune :D  .. maybe earth and storm is not the right combination.. I've thought about brigand but i just don't see how it could be better than a normally built brigand.. maybe illusionist or something with dream? :) I've been theorycrafting for an int based conqueror but there's no % elem damage and the shield procs would be wasted because it don't work with throwing




edit: for the record, i don't cheat on my characters  :)  .. this is just for fun and i don't plan to make a new character just for that because the level req of blessing of the moirae is lvl 59

1041
General Discussion / Re: HELP, can't beat Epic Typhon
« on: 07 June 2018, 03:01:57 »
off topic but relating to pets: i really feel traps are stronger than guardian stones.. guardian stones are sturdier but damage wise, traps are better.. all those flat damage to pets are best utilized by traps because of its rapid firing.. then plague reduces physical resist by absolute and since most physical res are at zero (probably), they become negative.. while most monsters in legendary have elem resist so they possibly don't get to negative

i have illusionist and skinchanger and i cast both pets all the time

another off topic: though both builds are pet heavy, the playstyles are worlds apart

edit: skinchanger is much more defensive and very much easier to play

3rd off topic: now I'm off to watch a possibly one-sided game 3 :)

1042
Guides AE / Re: All Masteries Guides updated to AE/R
« on: 06 June 2018, 03:10:36 »
hey hey been a while indeed :) .. there was.. like about 3 weeks i haven't played TQ.. which in that time i wrote guides instead

Spoiler for Hiden:
there is a little gripe i have about the 2 nature guides :) not really criticism because I'm glad they wrote it and i think they're both informative.. i just think both threads didn't mention 1 strategy of nature that abuses briar ward and refresh.. i tried to show it in my skinchanger guide.. that's also the favorite strategy of noogens (i think) whom i mentioned on my storm guide.. maybe @legowarrior can add it? :)

anyways I'm glad this community is gradually getting more members :)  .. and I'm glad to see you here again :)

1043
General Discussion / Re: Legendaries non-existent?
« on: 05 June 2018, 20:26:23 »
in any case, could that mean RNG now resets every x amount of times? and how many times i wonder... 1x? 5x? 10x? 20x?

1044
General Discussion / Re: Legendaries non-existent?
« on: 05 June 2018, 16:19:26 »
@Prosoro i think i remember @Malgardian say before that RNG fix has been applied by the devs in AE.. so RNG should reset every x amount of times.. although i can't say this for sure I'm just going by his word

i mentioned so he can correct me if I'm wrong

edit: maybe here 2nd comment by Malgardian?

https://titanquestfans.net/index.php?topic=283.0

i take it that's what he meant?

Quote
The old RNGfix has since been incorporated into the AE version, so the RNG should be fine.

the old RNGfix meaning the fix from the fanpatch?

1045
General Discussion / Re: Legendaries non-existent?
« on: 05 June 2018, 15:33:24 »
it is.. iirc i got one in act 4 epic.. most of the drops in epic though are just blues.. so if you want to farm for legendaries in epic, i suggest you have a specific target item in mind

1046
General Discussion / Re: Legendaries non-existent?
« on: 04 June 2018, 21:52:33 »
not really worth farming epic unless if you have a specific target item in mind.. like Lykaion Malleus or a simple demons blood.. if you just want a legendary, may i ask if you have the overlord? but even if you have it, SP epic is not worth too much time unless you enjoy the challenge.. if you just want a good item, and since it seems you don't mind farming 50x, may i suggest stonebinder's cuffs? +2 to all skills bracers in epic

https://www.reddit.com/r/TitanQuestAE/comments/60sr7r/stonebinders_cuffs/

1047
Guides AE / Skinchanger - Defensive Petmaster Build Guide
« on: 04 June 2018, 00:33:59 »
Skinchanger - Defensive Petmaster Build Guide
Build a Fortress Around  You



First, let me just clear it... Despite what the title says, this is not a pure petmaster. You can play this as a pure petmaster but the kill speed will be slower. And besides, it's too hard to resist the urge to attack while hiding in briar ward. Make no mistake though, this is a pet heavy build. I've started this as a journal thread actually, if you want to read walls of text, you can read it here. If you want to know just how it turned out, continue reading.

At first look, nature and rune seems a clash of playstyles. Nature offers pets, what pet does rune have? stones? What aura does rune give for a petmaster? Energy armor which costs 3k+ energy to be somewhat effective? How about damage wise? Strength of the pack boosts physical damage, rune weapon deals elemental damage. The synergies of the 2 masteries seemingly clash with each other. When i created this character, i didn't expect much at all. I just believe that all combinations should be good depending on how it is built. I started this rough... well, not really rough but ugly. That's because i was going blind. I didn't know which direction to take. I tried several playstyles from melee to ranged attacker to pure petmaster, then finally settled for this build. I played it as a str/dex build with the intention of eventually going hybrid. It really started as a so-so character however when i started investing on int, that's when it started to take shape. And I'm not even talking about my damage. I'm talking about cooldown reduction and +to all skills. When i finally decided to optimize my gear to focus on those, i felt... the marriage of these 2 masteries is just divine. And i never regretted my decision to go hybrid. Gear optimization was easy enough i settled on some blues for endgame items. I have many purples and i could wear just about all of them but it's good as it is, I didn't want a self-induced headache. I never even used the legendary craftsmanship reward on any difficulty.

Stat and Gear Optimization

As you can see on the pic, it's a hybrid style but my stats aren't that high except str. But that's only because chakram of the sun has 10% str and talisman of the jade emperor has 15% str. Without those 2 items, my str is only 400+ which is still enough to wear my other items. I'm not really sure what the ideal stat distribution is and i don't really care because my stats are mainly to meet gear requirements and not really about damage dealing. Starting legendary act 1, i stopped putting points on str/dex/int and started investing on health. But this one is up to you. It just felt like most of the damage comes from my pets anyway so i decided to up my health instead partly to take advantage of max HoO. Actually, there is a hidden synergy here. The higher your health is, the more times sacred rage will proc. You don't need the exact same items i have but you would want the attributes i got from those items. My key item here is Odysseus' Armor (-30% requirements). I was able to wear it by equipping Alke/Timaios first to meet the str requirement. When i was able to wear the armor, i replaced my rings with pet jewelry. If you don't have Odysseus' Armor, there are other items that are easier to find like Symbol of the Polymath and Rhessus Whitewashed Armor. If you have reduced requirement items or items that boost stats by %, you won't lack in stat points. Skill and gear optimization, when i started focusing on pets rather than damage dealing, that's when life started getting easier. You can still play this as self-found provided you have enough knowledge about the game. I can say this because i only started gear optimization when i died against the manticore in epic. And even then i chose the wrong items. And i played this xmax x3. If you play this self-found though, farming is still recommended and you might have to start as a damage dealer. I do not recommend this build for beginners who have no experience in the game. You will see why when you get to the near end of this guide. I felt it's still ok writing this guide because i think most players who have Ragnarok have some experience with the base game already. If you think you're not ready to play hybrid, choose int/dex but if you want better end-game optimization, get str also. Don't worry if you think you will lack damage, the majority of damage dealing still comes from pets. And besides, this build is a defensive petmaster so higher armor is preferable. High DA would probably be good for this build but i find my set-up sufficient enough. Truth be told, I'm just too lazy to think of another set-up that offers high DA, high resists, high CDR and at least +4 to all skills :) . I chose my jewelries to be pet buff items. I really wanted to equip my ritualist of convocation amulet but i find torc of the ancestors too hard to turn down. Also, i wanted my pet rings to be 1 physical and 1 elemental but i don't have a better elemental pet ring and I'm too lazy to shop farm. It's ok though because i have strength of the pack. I don't really know which is better. I decided to use monkey king's trickery on each to reduce resistances and also to boost pierce resist. It's easier to spread resistance reduction if you use thunder strike. And that is why i don't hold back attacking with throwing weapon.

Skill Optimization

Despite the seemingly clashing playstyles, We can make the skills work together. Keep in mind though that these skills only work well together if you have + to all skills and high CDR. That's why i put gear optimization first before skill optimization.

briar ward and guardian stones - guardian stones are static pets so you don't want to run too far from them because mobs will just follow you and guardian stones wouldn't be able to reach them. Briar ward will protect you from mobs while your pets does the damage. Also for some reason, some monsters attack guardian stones so it also helps as a little CC. They won't die that easily because they also get HoO aura from you

sanctuary and energy armor - energy armor, at ultimate max, costs 3k+ energy. sanctuary reduces energy cost. You will still need some energy cost reduction from items. You can check the items i chose in my pic above. I have Pelaron shield on secondary to reduce energy cost just to cast energy armor. If you don't have them, surely you'll have golden fleece relic? Also, energy armor and sanctuary both provide damage absorption. I don't know the stacking mechanics when it comes to damage absorption but I'm 99% sure sanctuary and energy armor stacks. Why? because energy armor is flat while sanctuary is percentile. Add in overgrowth cast by nymph and that's a lot of damage absorption. I like to call these 3 skills the damage absorption combo   O0

energy armor and nature pets - if you cast energy armor while your pets are close to you, they get the aura too. Somehow it lasts longer on wolves than it does on my toon. I still have to resummon them from time to time but it really helps with their survivability i could get by without a convocation amulet

refresh and guardian stones - guardian stones have long cooldown. CDR and refresh will enable you to have them up at all times. You don't need too many points on refresh. You'd want the cooldown to be short also

briar ward and rune weapon/thunder strike - i went for throwing weapon and shield. Ranged weapons and briar ward really goes well together. Shield enables you to be tankier and rune has runeword:absorb. It's defensive but it goes well with the theme of the build. In my case though i only invested on rune weapon and magical charge when i had to choose between spending my points on nymph or rune weapon line. I initially chose nymph but i just kill faster if i mix some ranged attack in my playstyle so i took back those points and put it on rune weapon and magical charge. I had thunder strike maxed starting from epic onwards.

guardian stones and susceptibility - guardian stones deal elemental damage, susceptibility reduces elemental resists

briar ward and freezing mines - freezing mines? yep. I've read many people use freezing mines by luring monsters to them. I find that i can also use it with briar ward. By being stationary, you invite mobs to come to you. Freezing mines offer some protection. It freezes or slows enemies. Mines are actually only optional but it goes well with the defensive fortress theme. I suggest max briar ward and sanctuary but only 1pt each on runic mines and freezing mines.

rune of life, energy armor and permanence of stone - Rune of life gives vit and bleed res. Permanence of stone gives elemental res. Energy armor gives stun res. Those 3 skills will help you with gear optimization

HoO and sacred rage - i already mentioned this above but i felt like adding it here in the skills section anyway. Sacred rage will proc more often if you have high health. Basic math tells us with 5k health, sacred rage will proc at 2k health. With 8k health, it will proc at 3200 health. Nature and rune both give very low HP though so i compensate it with my 2 rings and some stat points.

So how does it work? As the subtitle says, Build a Fortress Around You. And as the title says, Defensive Petmaster:

1) Start by casting energy armor on you and your pets. I do this by switching to secondary which is Pelaron, then casting briar ward. Sanctuary will reduce the energy cost of energy armor. I call my pets using F1 so they also get energy armor.

2) Playstyle - Upon encounter of mob, cast briar ward first, followed by guardian stones, plague, runic mines then refresh. After that i shoot rune weapon and thunder strike, preferring thunder strike more. With 80% CDR, i can cast thunder strike every 1.4secs. Most of the time the wolves will attack monsters not in the range of guardian stones. So what i do is i press F1 and click near me, wolves will go near me and monsters will follow them, then guardian stones can attack them. It's not the case against archers. I get in their range and quickly cast briar ward. Energy armor gives me the opening i need to set up my fortress but i still take it slowly. It's too dangerous to get in the middle of them and eat all those arrows. It's not mana pot hungry because rune weapon steals energy and sanctuary reduces energy cost. I've included a short video at the end of this guide just to show how it works.

Even if briar ward falls down, you still have some protection given by energy armor, overgrowth and sanctuary. Yes, even if briar ward falls down, the effect of sanctuary stays for its duration. But you can cast briar ward again if you cast refresh provided you have high enough CDR. That's why i said earlier to focus on CDR and + to all skills items. You want briar ward and guardian stones to be always ready. But you also want briar ward, sanctuary, overgrowth, and energy armor at ultimate max level to fortify your fortress.

You cannot rely too much on briar ward though. Most Top Dog Bosses, it's better to be mobile than stationary. Some examples are Typhon (never), Surtr, Barmanu, Dactyl and Fafnir. It takes experience and familiarity of the game to know which bosses you can rely on briar ward and which you can't. But you know the other good thing about guardian stones, they don't move. It's bad but it's also good. You can summon guardian stones, cast plague, then run away to safety. Usually it's not enough but at least the stones will keep the bosses busy while you regroup or in some cases, prevent them from running away while you get to a place where they can't attack you but you can attack them. I've done this against loki and the demon bull in act 3, summoning briar ward first so they can't insta-kill me, run back, summon guardian stones and plague, then get back near entrance so i can retreat if i have to. By far the hardest boss was Typhon. You cannot cast briar ward at all because he will just replenish his life. You might kill yourself if you hit him while he has thorns. 3 Typhon legendary was just hell. You should be ok with 1 Typhon but if you want to fight 3 Typhon, say your prayers first :) .

There are areas in the game where you can only summon 1 or 2 guardian stones. I felt most of it were in caves in act 5. It sucks but you're still not alone. You still have 3 wolves, 1 nymph, and 1 or 2 stones. Plus you still have briar ward and throwing weapon. Another is great wall in act 3, the peng problems quest. I think the whole area i could never even summon 2 stones. It was easy though because i was tanky enough. Olympus portal, the way to Typhon, i can only summon 1 or 2 stones. But it was nothing compared to the hell that is 3 Typhon.

End of epic, my build looked something like this:

https://www.kirmiziperfect.com/titancalc-anniversary-edition/TitanCalcd6f4d6f4rune9de6.html?mastery=Skinchanger&master1=4&master2=10&sa=20&m1=32-3-15-11-1-1-7-15-3-7-1-3-1-1-5-11-1-7-1-7-1-0&m2=32-1-0-5-1-1-9-1-1-1-9-1-1-1-1-0-7-1-0-7-1-11-0

not exactly like that but close to that. i had more than +4 and i was playing xmax x3. If you want a more petmaster build, you can prioritize nymph over thunder strike.

Legendary, i started to invest some points on survival instinct, overgrowth, rune weapon and magical charge.

End of normal, i can't really remember. I tried many different playstyles that up until end of legendary act 3, i was still experimenting. I changed tactics like a girl changes clothes. Is that a bad thing? no, not at all :) :) .


these were played xmax x3 legendary
what better way to test its sturdiness than by face-tanking a pack of dragonians and act 4 lamia beastmen :>

added march 2019:

1048
just to be clear, i had no influence on the skills he decided or will decide to take  ;D except that less str is needed if you get +4 to all skills.. one look at my storm guide and one would know it completely goes against what i said about storm skills.. Dude, that build is too glass cannony.. it was widely said in the manga that esdese does not give an opening while fighting offensively.. it was evident in the final battle the way they planned how to beat esdeath.. yeah i decided to read it anyway
Spoiler for Hiden:
in the manga, esdese makes an ice shield which is really an ice wall to block incoming attacks.. iirc she used it against tatsumi and again against akame.. menhir wall is the closest thing although it doesn't look like ice.. and wave was really cool in the kurome vs akame fight i bet kurome's panties fell off  ;D

edit:
found it

against Tatsumi
Spoiler for Hiden:

against akame
Spoiler for Hiden:

btw this is a good way of attacking with her ice shards, how akame only got hit on the leg i don't know
Spoiler for Hiden:

1049
not that active playing TQ anymore but as i remember nope only 3 skill points per difficulty

but this game is always pulling me back so i know I'll be active again sometime

hey what manga can you recommend? lelz

1050
Guides AE / Re: All Masteries Guides updated to AE/R
« on: 28 May 2018, 09:47:09 »
how about a sticky?

Pages: 1 ... 68 69 [70] 71 72 ... 107

SimplePortal 2.3.7 © 2008-2024, SimplePortal