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Messages - nargil66

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751
The directX11 issue is a vanilla bug, but with the new skin system it can be fixed very easy.

752
Atlantis / Re: New content idea for titan quest!
« on: 04 February 2021, 10:20:01 »
Not very related to the class skills idea, but there is a crude way to include up to 20 masteries in a single mod, depending on the character you play. Male can have one skill tree, female another. You can switch between the two mastery selection screens via the HUD options:
Spoiler for Hiden:
Here is a small working mod if someone wants to test:
https://mega.nz/file/AHp2hBhQ#f9YdhY3pYfTPmlPuMNKyJCJKv_4CxNE99twNGPoVAkM
Of course, you cant mix between male/female masteries, but its still not bad for testing mastery mods or switching between a mastery mod and vanilla.

753
it requires you to use your helm slot? it's not possible with scroll? or artifact slot?

Sadly, no. Replacing helmet is the only working method i found.
Edit - Here is a preview of mount/dismount mechanic:

All unarmed animations are now mounted, except the long idle one (where you stand normally). No one uses unarmed, but now at least it can beused for fast traveling... also i had an idea how to make the character use weapons from horseback, even if he is unarmed... but ill leave that for later.

754
Wow. I missed all the buzz... :D This has become a hot topic suddenly.
I'm not a fan of this mod. Sorry. Can I'm play as bird and have 150 DEX from start and crit anyone all the way? TQ for some unknown reason so stupid... I'm also thinked to play "as monster", but player should get base stats like monster too (satyrs btw has pretty good), is easy to do, but... At same time... Well.

What is point of this? Just to be look different? Sorry, I'm not offensive here, just interesting in general and what peoples like. I'm seen for example in SV-AERA whole location with lot of dyes... ugh. But, dyes do nothing. NOTHING. They do nothing to style and do nothing to RP and do nothing at all. They are good only for choosing other color of clothing if you does'nt like starting color. Eventually and 99% you doesn't see own dye anyway. So, why TOO bother about this? Again, is not offensive! Just want to understand why?
I respect your opinion, and to some degree you have a point. All 4 features are not really necessary in a hack and slash game like TQ, they are mostly giving flavor. I've always liked games that have a lot of character customization (like for example, even original Mount & Blade had sliders to adjust facial features). Is it necessary in a game? No. But is it enjoyable by many people? Definitely yes. Its a game inside of a game, you see what i mean?
This is my way of modding, some people enjoy changing game balance, drop rates, but i was never good at that and never enjoyed it.
What i enjoy is the visual stuff, trying to make the game look better. Simple as that. I hope this is good enough explanation.

755
Just to let you know, next updates of the mod will be epic! Expect things you have never seen before in Titan Quest. The four main upcoming features to Enhanced Gameplay (and most probably to Soulvizier) are:

1. Skin randomization system - i recently invented a method to make player skins and hair randomizable. This will be a total overhaul of the skin/dye system as you know it, giving unique looks to both player characters.

2. Transfiguration - You don't want to play as human, but prefer to play as a Nymph, Catwoman, Wraith, Machae? No longer you'll have to reload the mod, insert addons or restart the game. Everything will be in one place - you just buy an Illusion! Illusions are unique items equipped at helmet slot that will allow you to change from human to another human-like creature. And guess what, your new monster looks will be randomizable too!

3. Shapeshifting - Ok, but how about changing to a creature that is very different from human - say, a Boar - is it possible to do it? The answer is YES, there will be special skills that can transform you to a completely different creature - anything from Satyr to Typhon! It will be possible only for a short duration though, as such magic is difficult to maintain :)

4. Mounts - Maybe you've played Titansphere's Saberrider mod, or my Horse Rider/Dionysian Rider mods, or even the Chariot mod.... Maybe you think that such feature is cool... but something is missing, right? You are always mounted there, rooted to your horse or tiger... also you are stuck with the same type of mount forever, you cant dismount the horse and mount a tiger. Well, that limitation will be lifted. There will be many types of mounts, and they will be mountable/dismountable! Don't believe me? Just wait and see!

In general, i sense a great year for Titan Quest modding  :D

756
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 31 January 2021, 12:48:20 »
Okay, time for new stuff...
The above system can do much more than just randomizing skins, and I'll prove it to you in the next video. Prepare for something you haven't seen in TQ before  ^-^:

757
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 30 January 2021, 14:26:00 »
Yes, it will be implemented, but not as an addon - not because it can't, but because very soon I wont have to... :) I'm currently working on a total overhaul of the skin system, when its done, everything will be in one place - skin mods, addon mods, hair mods, play as creature mods...

For now i'll just post a video with another feature i came up with - the Skin Randomizer:



The mod is WIP, but its skeleton is pretty much set up. Now remains the long and tedious job of converting all helmets in the game to work with this system. Also doing the same for the male character - he won't be forgotten this time.

758
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 28 January 2021, 00:52:42 »
I'll definitely make more, already have a bunch of skins for human-like creatures than can be used. It works for male too - he can be a zombie, skeleton, mummy, machae... and of course any male deity like Zeus :D

759
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 27 January 2021, 14:36:20 »
Last 2 days im working on something pretty cool - a feature that has never been implemented in TQ before. Behold, the future of creature PC mods - the Transfiguration mod!



I post a link to this very early stage of the mod, mostly for those who are curious:
https://mega.nz/file/AXomXIyA#WXqhG_8WcsAqAG7Z7xpzdRweCXnBHGHQ6911qDHS2ps

760
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 26 January 2021, 08:29:00 »
The requested Kali old variants (included 1 new - gray dye):
Spoiler for Hiden:
Link:
https://mega.nz/file/BWRHlCja#MO3zPVvguydKtfN3peGeNG3l8AZI3PTCVqw9CniFpaY

761
New version is uploaded. Changelog:
- Fixed monsters having insane health regen. It was caused by a new player regen formula based on STR that i tried to implement. Since most monsters have 0 Strenght, the game is bugging somehow... anyway, fixed
- Fixed Worship animation not summoning the gods every time. Never put a callback on the last frame of animations, lol. This also allowed me to reduce its speed as originally intended
- Re-added Grim Dawn resistance icons and adjusted their position, so the numbers are much better visible (thanks to soa)
- Item rarity text color is changed again, as follows: Broken (Silver) > Common (White) > Magical (Khaki instead of Yellow) > Rare (Lime instead of Green) > Epic (Blue) > Legendary (Purple). It looks much less intrusive now, especially with yellow items having a softer color.
- Updated face textures on many female skins (prettier now)
- Hermes is added among the summonable gods (not gifting anything yet)
- Updated looks and models of the following deities: Aphrodite, Apollo, Ares and Artemis
- Implemented adult skin mod (code: gimmenudes). Prepare to see some naked goddesses :)
- All skins now have proper and recognizable names, instead of general ones
- Added new unlock code which drops many hair helmets for female char (code: femalehairs01). This feature is still WIP, some hairs are glitchy and i'm not sure about their stat bonuses, so for now is just a preview
- Optional feature: re-added the four variants of main menu replacement from old EG mod (pre-Atlantis).
- Optional feature: re-added the the modified Game.DLL that unlocks the huge merchant window (thanks to koderkrazy for leaving the instructions)

Download Link:
https://mega.nz/file/oGZwnbBI#vICDAMA8wnsP6ffjz6iKGvNm6hKX6z33aEbQtWVvaYY

Edit: First page is updated. I think the mod is ready for Nexus as well  ^-^
Edit 2: Now officially on Nexus:
https://www.nexusmods.com/titanquestanniversaryedition/mods/26

762
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 25 January 2021, 15:12:57 »
New enhanced play? the developers are working in a new patch 3.0? if it its true i want to see what's the news specially about LAG in Ragnarok multiplayer...
No, that's the name of one of my mods - check my signature link

763
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 25 January 2021, 12:37:57 »
Thank you all! Btw, the new version of Enhanced Gameplay is coming very close... most of the things i've done recently are included in it. Expect it later today.

Hi, Nargil. All yours skins are awesome. I have a question, could you please share the one-arm version of Kali? No animation needed. Just a skin. I would most like this version from July 11 or 12, 2020.

Ok, give me some time to check my files... i think i still have it somewhere.

764
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 23 January 2021, 17:20:50 »
Fallen Gods v0.1E (Finalizing Artemis):

First the previews...

Changed bow again to fit with most depictions of her:
Spoiler for Hiden:

Based on classic paintings of Artemis, where her bow is usually VERY gracious:
Spoiler for Hiden:
There are many more examples, but most are nude paintings, so i wont post them here. Artemis' Silver Bow on the other side... it can be used by a Japanese robot giant, lol, not by a graceful goddess. You see my point.

Also added a skirted variant with the new crescent:
Spoiler for Hiden:
Old model to compare:
Spoiler for Hiden:

Link to the new version:
https://mega.nz/file/JeQ1TADK#Cv4PLgfmgMbxqVjMmuuOax3fnRtN4hUUATdqf5HZwCk

765
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 22 January 2021, 01:36:27 »
Sadly, that kind of hair is not easy to make. I release the first version (not perfect, but should do for the moment):
Spoiler for Hiden:
Link:
https://mega.nz/file/tCgUyKDb#srqphwL6nG3UoqbOTnFsUDiU9IxzeREv8FVw_tbBaZ0

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