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Messages - nargil66

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391
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 03 October 2022, 05:05:04 »
A more epic variant of Hephaestus, probably coming next in Fallen Gods:

Previous variant to compare:


Edit - Finally! After one sleepless night, the last of the 12 Olympian god models is done! Here he is in-game:

Now i can make all twelve deities to appear on Olympus after beating Typhon.

The next FG version is coming shortly.

Edit 2 - after getting some sleep, i decided to make more lore-friendly attributes before releasing. What god of blacksmithing goes without his tools? Here:


392
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 02 October 2022, 18:38:04 »
Haha, awesome! Can you make automaton horses? Like in this list:

Spoiler for Hiden:
HIPPOI KABEIRIKOI (Horses of the Cabeiri) A pair of fire-breathing horses which Hephaistos cast out of bronze for his sons, the two gods known as Kabeiroi.

KAUKASIAN EAGLE (Caucasian Eagle) A giant eagle cast out of bronze by Hephaistos to torture the chained Titan Prometheus.

KELEDONES KHRYSEAI (Golden Celedones) Singing maidens sculpted out of gold by Hephaistos for the first mythic shrine of Apollon at Delphoi.

KOURAI KHRYSEAI (Golden Maidens) A pair of beautiful golden maidens which Hephaistos sculpted out of gold to attend him in his own household.

KUONES KHRYSEOS & ARGYREOS (Gold and Silver Dogs) A pair of watchdogs one crafted out of gold and the other out of silver by Hephaistos for the palace of King Alkinous of the Phaiakians.

TALOS A giant sculpted out of bronze by Hephaistos and presented to Europa Queen of Krete as a wedding present. The giant patrolled the island of Krete protecting it against pirates.

TAUROI KHALKEOI (Bronze Bulls) Two fire-breathing bulls scupted out of bronze by Hephaistos for Aeetes King of Kolkhis. One of the hero Jason's labours was to rope these beasts to a ploughshare and sow a field with magical dragon's teeth.

TRIPODES KHRYSEOI (Golden Tripods) A set of twenty wheeled tripods crafted by Hephaistos out of gold for the feasts in the Olympian gods. They were endowed with self-animation and wheeled themselves in and out of the halls of the gods as they were required.
Source: https://www.theoi.com/Ther/Automotones.html

I'm trading a Hippocampus horse for a nice breed of Automaton horse :P

393
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 02 October 2022, 15:04:35 »
Currently working on the next update of NewSkins II. It will focus on Egyptian/Nubian skins. Here are a few skin reworks:

1. Reworked Egyptian skin + wig shape
Spoiler for Hiden:
Before


After


The wig is inspired by these


And here is another lore-friendly retexture of the same hair:
2. Nubian skin improvement
Spoiler for Hiden:
Before


After


+ New headpiece ported to game - Nubian Headwrap


394
Music / Re: What Music are You Listening to now?
« on: 30 September 2022, 15:00:01 »

395
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 30 September 2022, 13:22:47 »
Next version of FG is uploaded to Nexus and Mega.

Fallen Gods v0.9L




- Added Ahriman (Zoroastric Persian god of darkness and evil), made to default for male
- Added Hel (Norse goddess of the Underworld and daughter of Loki), made to default for female

Links:
https://mega.nz/folder/oaxn1C7R#GxPT2CRpxwrwFzoSS2ht3g
https://www.nexusmods.com/titanquestanniversaryedition/mods/12

396
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 30 September 2022, 13:13:54 »
I've been following your content for a while, and this might be a dumb question, but does the model/mesh for the female character (from the Skin Mods Collection) that hides any equipped helmet work with mods like Soulvizier AERA? I've never been able to tell if I've been messing something up with the installation or if it's not intended to be used with massive overhaul mods like the aforementioned.
In Soulvizier the female mesh has different location than in vanilla. To make it work with SV, rename your chosen female mesh to "femalepc01_hybrid_1sided.msh" and inside the Database folder of SV (hard mod installation) create folders "_DRX_Meshes/Creatures/pc/female" and place the renamed mesh there. It should work without problems. Here is how it should look like:


Doesnt the fire cover to much the wings ? i mean if the fire are hiding a bit the wings ?
In-game the effect is not so strong, i think it is caused by the menu. I'll release the new version in a few minutes, check if you want and tell me what you think.

397
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 29 September 2022, 02:32:38 »
More demonic look for the male as well - here are both characters:

Spoiler for Hiden:

Adjusted my zoom menu setings so the character is better positioned on the screen (it was too high before)

Edit - the male is almost finished, only im not completely satisfied with the wings:

Spoiler for Hiden:
If i could find a good flaming effect to put on them (or around them) it would be perfect + maybe add brighter glowing "cracks" on the texture.
I came up with a god name for this character - Ahriman, which is the main antagonist deity in Zoroastrian religion.
https://en.wikipedia.org/wiki/Ahriman

Edit 2 - finished look (i think):

Darker skin, more visible tattoos, better effect on the wings.

398
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 28 September 2022, 18:13:00 »
Something i'm making by request (working name is Hel - Norse goddess of the Underworld):
Spoiler for Hiden:

I have something important to tell you, it will be bad news for most people who follow this thread, but i have to do it. I'm making a new Patreon account soon and some of my content will be left for patrons only. I'm not wanting to do it - but i'm forced to. The prices in my country like in most of Europe are constantly going up and my family is struggling financially. This winter will be harsh, i'm unemployed and considering my mental illness problems IRL, i could really use some support. I'm making free mods for five years, but times are changing and i'm not sure i'll be able to do it anymore if things continue to go in this direction. I hope that my skins and other mods are giving joy to you, as they give joy to me while making them. I wish the world was different, but it is as it is and i have to cope with it.

I'm removing the old Patreon link from my signature, because it's inactive. There will be a new one soon, probably in a few days.

399
Texture & Skin Modding / Re: [MOD] NewSkins II
« on: 27 September 2022, 03:58:52 »
Current skin Packs + Custom Hairs:

Female:

Adult - Greek Topless Pack + Curly Greek Ponytail Hair:


Asia - Heavenly Outfit Pack + Long Asian Hair 1:


North - Noble Outfit Pack + Norse Ponytail Hair:


North - Shield Maiden Outfit Pack + Norse Short Hair 1:


Male:
(To be Added)

400
Texture & Skin Modding / [MOD] NewSkins II
« on: 27 September 2022, 03:44:40 »
NEWSKINS II - ADDON MOD BY NARGIL66

NewSkins II is a collecton of skin packs for Titan Quest, an upgrade of my old NewSkins mod. This is the addon version, replacing files directly in the main game's Database folder. A full version as a normal loaded mod is planned for the future.

---Features and Info---

- Being an addon mod, this version of NewSkins II works directly from the main game, not from CustomMaps, and doesn't block achievements on Steam. The new skins will be visible only for you in multiplayer, unless the other player has the same addon and the same packs installed. The other advantage of addon mods is they can work along with many regular mods, both hard mods and soft mods.

- The base female character model (now called "Ariadne") has been gradually reshaped in Blender to be prettier and more natural looking. The new model is compatible with both skirtless and skirted skins.

- There are custom variants of the default model hair, located in "Items/EquipmentHair" folder, which you can change manually. This is my attempt to add some variety in character customization.

- Camera attach points are changed on both character models, to make them more centered on the screen on max camera zoom for better screenshots.

- Optional feature - Alt Menus: Added are 3 optional Menu screens (two of them replacing the original TQ menu and one replacing IT menu) - made by me (Egyptian), Wardust (Greek) and Munderbunny (Hades).

- Added are the souce files of the skins, if you want to make your own skins based on mine (you need Paint.Net image editor to open the PDN files)

- Added is a modified quest file (inside folder "Quests") that will make your new character to start with all Greek dyes at the beginning of the game. If you don't want this to happen, just remove or rename the folder.

- Added is my Alternative Music addon (Inside folders "Music" and "Xpack2/Music"). If you want to restore the default tracks, just remove or rename the folders.

- Added is Immersive NPC Markers addon (inside folders "Effects", "Xpack/Effects", "Xpack2/Effects" and "Xpack3/Effects")


---Installation and Usage---

1. Important: NewSkins II requires latest Titan Quest AE with all DLCs installed (Ragnarok, Atlantis and Eternal Embers). Some of the features won't work without the expansions. You can try without them only on your own risk!

2. After you unpack the archive, inside you will see a folder named "Database". Copy it and place it in your main game installation folder. Make sure to backup/remove previous addon mods first, if you have any.

3. To install a custom skin pack: After you do the steps above and the files are in your main game "Database", inside go to "Creatures/PC/Female" or "Creatures/PC/Male". You will see the skin packs there. Choose a skin pack, open it and copy all TEX files from it to its parent folder ("Male" or "Female"). When asked if you want to replace, choose Yes. Launch the game, go to a vendor and buy a normal Greek dye, as each skin pack replaces only Greek dyes.

4. To disable skirt/armors/helmet on the character: go to "Creatures/PC/Female/Ariadne-*ModelVersion*" or "Creatures/PC/Male/Perseus-*ModelVersion*". Inside there you will see several different variants of the character's mesh. Example with the female character:
"FemalePC01.MSH" - this is the character model that is actually used by the game (after AE). No matter what other female model replacement you want to use, you MUST copy it to main "female" folder and rename it to "FemalePC01.MSH" so the game can read it.
"FemalePC01_Skirted.MSH" - this is the main Ariadne model used by default in the mod. It shows all armors and helmet and works both with skirted and skirtless skins (for example it should work with the all female skins in AllSkins Mod except for the long dress ones).
"FemalePC01_Skirtless.MSH" - this mesh is the same as above but the skirt on it is made invisible (this fixes the issue with transparent skirt still showing in inventory as black or white on DX11). To use this mesh, copy it and rename it to "FemalePC01.MSH".
"FemalePC01_SkirtNew.MSH - this mesh is still experimental. It has a square UV coordinates on the skirt to make it easier to texture (similar to the male one). It is required for some of the skin packs (for example the Topless Greek pack). To use this mesh, copy it and rename it to "FemalePC01.MSH".
"FemalePC01_SkirtedNoHelmet.MSH" - this mesh makes your equipped headgear invisible, and instead always displays the default character hair (if you want to use a custom hair for example). To use this mesh, copy it and rename it to "FemalePC01.MSH".
"FemalePC01_SkirtedNoArmors.MSH - this mesh makes ALL equipped armors invisible (useful with nude skins for example). To use this mesh, copy it and rename it to "FemalePC01.MSH".
"FemalePC01_SkirtlessNoHelmet.MSH" - Self-explanatory, see above.
"FemalePC01_SkirtlessNoArmors.MSH" - Self-explanatory, see above.
"FemalePC01_SkirtNewNoHelmet.MSH" - Self-explanatory, see above.
"FemalePC01_SkirtNewNoArmors.MSH" - Self-explanatory, see above.

5. To install a hair replacement: go to either "Items/EquipmentHelm/HairsFemale" or "Items/EquipmentHelm/HairsMale" folder. Inside you will see different meshes named "FemalePC01HairHelmet_*HairName*.MSH" and "MalePC01HairHelmet_*HairName*.MSH". To replace the default character hair with one of them, copy it to main "equipmenthelm" folder and rename it to just "FemalePC01HairHelmet.MSH" or "MalePC01HairHelmet.MSH" respectively.

6. To install a custom TQ Menu: Inside the main Database folder, rename folder "Menu_X" to just Menu. Launch the game. The original TQ menu screen will be different.

7. To install a custom IT Menu: Go to Xpack folder and rename folder "Menu_X" to just Menu. Launch the game. The Immortal Throne menu screen will be different.

---Known Issues---

- Atlantis: DirectX11 causes deleted parts of textures to be visible in inventory window and compass portrait (looking black or white, for example the female character skirt on skirtless skins). This is a vanilla game bug and it's up to the devs to fix. If you want to avoid it, use a skirtless mesh or play the DirectX9 version.

Link to the Mega folder that will contain future NewSkins II versions:
https://mega.nz/folder/BCYzTCgR#ooR-cf2RxTXPIfjmJOJV8A

Or download on Nexus Mods:
https://www.nexusmods.com/titanquestanniversaryedition/mods/12

401
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 21 September 2022, 19:13:26 »
The pack from the previous post is ready, but i'll wait for a more official release of NewSkins II instead of uploading it standalone like previous ones. Untill then im working on another Norse pack with Shield Maiden theme. Preview:


Edit - finished variant:


Edit 2 - Made a new hair (cut from Valkyrie model) to fit this pack. In-game preview:

And another hair i ported yesterday:

402
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 19 September 2022, 15:57:00 »
Damn, Persephone's model is still giving me trouble... it exports alright and appears in game, but cannot be loaded in MeshView, so i can't attach anything to it. I'll have to leave it for later, until i think of something.
For now i'm preparing a new Norse themed pack for female - Jarlkona (Female Jarl) Outfit or just Norse Noble Outfit:

Making the colors right now.

403
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 18 September 2022, 17:46:15 »
Today I think to continue on the playable Persephone that was left unfinished. The base female model is updated once more to version 6.8, and i'm confident that this is the best Ariadne so far. I attach the model below so it doesnt get lost, until more proper release. Changed stuff:

- fixed eyes being slightly too apart
- lips are a bit smaller
- chest and waist are less thin
- ankles are slightly more pronounced
- feet are slightly bigger
- fixed some stretched vertices affecting texture

On to Persephone!

404
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 17 September 2022, 09:38:35 »
Next upcoming deity for FG - Skadi, Norse Jotunn goddess of winter, hunting and skiing:
Spoiler for Hiden:

+ some different variations:
https://imgur.com/a/SSngfGW

Edit - What is the goddess of skiing without her ski?

Spoiler for Hiden:

Edit2 - something was missing... she was looking like an average scrappy hunter and not epic enough. So i changed the colors of her outfit to resemble ice and snow, as a goddess of winter should be. Here is the updated look:



Edit3 - New version is uploaded.

Fallen Gods 0.9K

- Added Skadi (Norse jotuness and goddess of winter, hunting and skiing; made to default)

Preview


Links:
https://mega.nz/folder/oaxn1C7R#GxPT2CRpxwrwFzoSS2ht3g
https://www.nexusmods.com/titanquestanniversaryedition/mods/12

405
Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 16 September 2022, 10:21:43 »
Is the download link (to the Mega folder) totally unavailable at this point? :(
What do you mean, it doesn't load? Just tested and it works fine. The mod is yet to be updated for latest beta patches however...

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