Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - mvlad954

Pages: 1 [2] 3 4 ... 8
16
Somehow this game has managed to rope me back in. I found my old Conqueror waiting for me and I went ahead and created a new Haruspex to get back up to speed. I'll be here digging around looking for new builds to apply to both characters. I'm also considering making a new veteran character but not sure which class to go with next. Hoping to find some inspriation here!
11 years and you still kept it on your computer?!Heh!Well, welcome to the Forums!You should check out the Anniversary Edition on Steam you haven't already.There are also two new dlcs, Ragnarok and Atlantis.Ragnarok adds a new mastery, new weapon type and a whole new act(Act 5) and Atlantis expands all masteries to level 40, adds a new end-game dungeon and a casino merchant.

17
General Discussion / Re: Boosting the forum population
« on: 19 November 2019, 21:46:26 »
I think the forum population is quite good,considering this is a 13 year-old game we're talking about,though it's just that...Some users may not have time to check on the forums or they just look at the threads to see what's new without commenting(I usually do this)or something else.Like MedeaFleecestealer said,we are getting known more and more on Steam,wich is bassicaly our primary source for members.If you're bent on getting some new titan slayers for the forum,I'd say share the Home page link on a Facebook group(I know there was one for TQ) or on Steam(whenever you get the chance).There is a TQ youtuber Mr.Fae(previously known as Line of Epic Heroes) who is quite popular among the community and he is a member of the fourm.We could ask him to do a video about the Fan Forums,though I think he did already(not sure).

18
Art Manager / Re: [Tutorial] Add a new weapon to the game!
« on: 18 November 2019, 06:18:42 »
You need to download the missing .dll and put it in the same folder as Texture Viewer.

https://mega.nz/#!sZNz1a7B!uArGtdJZWk5BjoUqOpKMZ5KS6-y1kCMMqMPCVfwFGZc
Thanks!I'm gonna try this once I get home.

19
Art Manager / Re: [Tutorial] Add a new weapon to the game!
« on: 17 November 2019, 21:22:50 »
Can someone please help me?I tried running the Tex viewer,but it gave me this error message:The code execution cannot proceed because MSVCR71.dll was not found.Reinsatalling the program may fix this problem.
I tried running it again and as administrator and I even tried running it from the archive,but nothing.What am I doing wrong?

20
Anniversary Edition - General discussion / Re: War horn or plague
« on: 17 November 2019, 12:52:25 »
I agree with Sauruz,both can make a pretty good combo.You can use War Horn to stun enemies and Plague to debuff them.

21
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 12 November 2019, 13:35:23 »
Been Testing the content that i already added in Egypt so far. It looks fun :)

Added new monster type, Tarantulas. I design as well a new charm for then "Tarantula Fang" look at it as stronger version of "Venom Sac" charm.
Tarantulas?Ahh, but I see your a man of culture as well.

22
New Projects / Re: Hamunaptra Mod - Development
« on: 09 November 2019, 12:41:58 »
I'd suggest adding a lamp hanging from the ceiling, but I don't think there are any in Titan Quest(or they might be, I can't recall now) and besides it won't fit really well.
You could add glowing signs on the ground(like those in Act 4).
They could be hieroglyphics.If that's not possible, than just leave it as it is.

23
Items / Re: chakram fluff
« on: 28 October 2019, 18:25:51 »
Wow there!It deals fire damage as well and she has 150% attack speed.

24
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarφk
« on: 14 October 2019, 16:56:41 »
Imported the 2 old mercenaries
You mean....from Soulvizier?
Edit:How do I rotate the camera?The middle mouse button dosent seem to do anything.

25
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 08 October 2019, 09:05:55 »
Updated the 1st post ( ugh havent updated since forever lul)

You will be able to explore Titanomachy - Greece Act  - next week ( between 07/ 10 to 11/10)

I will write somekind of patch notes during the meantime.
Good work on the progress!Have you already started modding act 2 or are you waiting for feedback on the 1st act?

26
New Projects / Re: A Few Bug Fixes AE/Ragnarok/Atlantis
« on: 19 August 2019, 11:32:09 »
New version's up, OP updated.
So far didn't include map/quest changes since the map will probably receive an update or few in upcoming patches.
 Not much bug fixing for Atlantis either, since I weren't seeing much reported (or at least not the ones that are fixable via present modding tools). So that's where we at right now.

Yeah removed the sling since it made me physically cringe upon seeing it again after a long while. guh
Thanks for the update.

27
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 18 August 2019, 08:57:37 »

Added 2 new wendigos types

Added Wendigo hero ( you might know him :) )

Reverted Greek telkine controller ( he should not attemp to runing away from you......why he should ? hes boss !
Wendigos,eh?Will they be similar to those in Grim Dawn?Im assuming they will deal life leech damage.
I would really enjoy the new telkine controller.It was annoying that he would just run to a corner and you had to beat him there.
Btw,do you plan on adding new MIs or relics in the future for some of those new monsters?

28
New Projects / Re: Deities Mod - Development
« on: 12 February 2019, 21:08:58 »
I finally rebalanced the god related damages! At last it looks good, after all this time :D
Poseidon was the problem. I tried without him and it worked! Donno how it will work ingame, but at least on paper it looks more balanced than before.



A short explanation why i chose these damage types for each god:
Spoiler for Hiden:
Apollo
God of Archery – Pierce/Bleed
God of Plagues - Vitality/Decay
God of the Sun - Fire/Burn

Ares
God of War – Physical/Wound
God of Banditry – Venom/Poison
God of Bloodlust – Attack Dmg to Health/Life Leech

Artemis
Goddess of Hunting – Pierce/Bleed
Has power over winds and springs – Cold/Frostburn
Goddess of the Moon – represented by Energy Drain/Energy Leech

Athena
Goddess of Defense – Physical/Wound
Born directly of Zeus – Lightning/Electrical
Can weave enchanted clothes - represented by Energy Drain/Energy Leech

Dionysus
Can curse with disease or alcohol sickness – Vitality/Decay
God of poisonous plants – Venom/Poison
God of Frenzy - here Dmg to Health/Life Leech

Hecate
Goddess of Witchcraft – Vitality/Decay (replaces poison, so you don’t need extra Dex)
Goddess of Ghosts – Cold/Frostburn
Uses flaming torches to immolate enemies – Fire/Burn

Hephaestus
God of Blacksmiths – Physical/Wound
Forges Zeus’ thunderbolts – Lightning/Electrical
God of Fire – Fire/Burn

Hermes
More agile fighter than strong – Piercing/Bleed
God of Trickery – Venom/Poison
Guide of souls to Hades – here Dmg to Health/Life Leech

Zeus
God of Thunder – Lighning/Electrical
God of Weather and Storms – Cold/Frostburn
Because of the empty space there :P - Energy Drain/Energy Leech
Interesting.I think my first build would be Apollo or Athena or Apollo+Athena.Why isnt Poseidon included?

29
THQ Nordic / Re: Closed Beta Program
« on: 11 February 2019, 17:37:31 »
yep, it sound like a new game in the series will appear soon
Actually,the developer who posted the announcement clearly stated that they are looking for people with experience in the game.If it would have a new game they could have recruited anyone...well,not really,since I imagine they will want the new game to have similar mechanics(and hopefully a similar engine),so they would still need TQ veterans.Nevertheless,this could be a huge patch or a new dlc.
I personally hope that they will add more endgame content,new weapon types(two-handed swords is a popular examle),add more side areas and extend the masteries to 40 or 50(of course,that will mean they would have to increase the level cap to 100).

30
General Gameplay / Re: Soulvizier 0.98i database
« on: 11 February 2019, 17:23:32 »
I have just come across a very unfortunate problem with having both the old CD TQ and AE installed.
Even though they are separate games, AE still uses the same exact named folders in documents so both games are using the same shared stash ingame.
Yeah,I know,its annoying.Any AE/Ragnarok item(that its not in Immortal Throne)will be lost.The same goes for Soulvizier items that you put in the transfer stash.Also,when you come back to AE after playing IT,when you enter the main menu something will load,Im not sure what.I think it loads your characters(they wont be deleted though).I guess you could try to put AE/Ragnarok only items to another character(same for Soulvizier items).

Pages: 1 [2] 3 4 ... 8

SimplePortal 2.3.7 © 2008-2024, SimplePortal