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Messages - Prosoro

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151
Are you twinked or untwinked?

Untwinked, thanks.  Also, am going hunting for that big oaf of a beast called Shadowmaw  ;D expect me to report back with great tales of victory! Yes, I'm getting cocky  8)

152

Last night after reading this forum was inspired to give the challenge a go! Meet Strider the Stormcaller (atm anyway, still considering second mastery)

Forgot to screenshot Shaman boss kill btw  :P can go back for that. 

Really enjoying this though, shout out to Medea for this idea!
Spoiler for Hiden:

153
New Projects / Re: Deities Mod - Development Thread
« on: 25 October 2018, 02:00:18 »
Yeah agreed, go with the limited timed summon for the Standard Bearer. It'll help to keep more strategic and awesome encounters plus getting him to a near permanent summon via CDR (like I've always wanted to do with the Outsider) is another goal for the player to work towards.

154
New Projects / Re: Deities Mod - Development Thread
« on: 23 October 2018, 11:25:55 »
You should consider using Shadowplay Nargil, it's part of Nvidia's Geforce Experience software and is really good.  Though you may need an Nvidia gpu to use it..I'm not too sure.

155
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 18 October 2018, 12:34:59 »
If Prosoro is an uber mummy, ill be a red skinned machae... you know what i mean :P 
Spawning/sowing others of my comrades...
Nargil, Corrupted Warpriest :)

Ahaha yeah; Nargil, Corrupted Warpriest versus Prosoro the Infested Tomb Lord  8)

156
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 15 October 2018, 10:26:25 »
Just had an idea...

...why not have a developer boss series like the devs do? A secret area?
So you all need to design your boss versions and post them so I can put a series of boss fights to get to the uber boss. :D

Alright BG I've been marinating on this for a few days now ahaha so this is what I thought of..
 
A Mummy.

lol of course, but lets get down to details.  Obviously this is all at your discretion Bumble so alter/nerf/shelve it as you please  :)

Name: Prosoro, the Infested Tomb Lord

Monster Lore/Concept: A mummified champion whose ancient wrappings are merely a ceremonial veneer, for hidden beneath this exterior are hundreds of Bone Scarabs.  Through rites lost to the ages, this bandaged foe generates endless swarms of the crawling fiends.  Adding to this horror is the aura of frenzy surrounding the host, while all attempts to penetrate the mummy itself are nigh futile due to martial weapons not connecting with dusty linen but instead armored scarab shell.

Overall Idea: Essentially a tanking mummy hero which constantly summons Bone Scarabs and buffs them with a Frenzy Aura.  Highly if not completely resistant to pierce/physical damage as well as obvious mortal damages (poison/bleed/vit).  Magic damage must be employed to harm him.  Apart from main summoning skill the hero casts either a Crippling Ward to make players more susceptible to his crawling minions or casts a ranged magic projectile?
 
Possible Gear: Scepter of the Swarm (Mi or Unique - Significantly buffs Pierce and Physical resistance, debuffs players Elemental resistance, Grants Skill 'Summon Scarab')

Additional Ideas: You don't stumble upon him but instead he spawns from an inconspicuous bone pile  - or - the player enters a chamber packed with sarcophagi, all might be empty except for one containing the Infested Tomb Lord, but which one?

Man so much effort goes into making kool hero monsters, I love it but understandably one can spend a lot of time just on creating a single hero  :D btw if I incorrectly interpreted your original post about this BG then just disregard this, or at the very least enjoy my rambling thoughts on what I might look like as a denizen of Titan Quest's world!







 




157
New Projects / Re: Deities Mod - Development Thread
« on: 12 October 2018, 09:39:49 »
Man I like the first version of the dual wielding dervish girl. Very kool!

As always am impressed by your modding and am loving that background you've added to the mastery UI ;) Regarding the Standard Bearer - have you tested this pet going into dungeons? I remember this was an issue with Colossus form where due to the size/height you can't pass through the entrances to dungeons.

Edit: actually nevermind ahaha pets just reappear next to your character if you get too far away from them right so no worries huh.

158
Texture & Skin Modding / Re: All Non-Included Database Items
« on: 06 October 2018, 03:25:24 »
Heha good work Nargil,  I've been aware of these and have dipped into these 'old treasure chests' frequently for my mod.  You're right about the lack of bitmaps, which does suck, so the ones I've used to make new MI's/unique items I have just included a place-holder bitmap.  And yeah man lol have already used the first Eye Staff as a unique blue drop from a boss  ;)
 

159
New Projects / Re: Expanded World - Info and Development
« on: 26 September 2018, 02:12:11 »
You're really up to helping? After you finish Hamunaptra ofcourse?

Yeah man, and this project will be adding new areas/tweaking to the original game maps right? If so that'll be a fresh change for me too.

160
New Projects / Re: Expanded World - Info and Development
« on: 25 September 2018, 08:42:34 »
This is so kool man! My first thought is "If you need help with map-making - sign me on to the team!" ;) Looking forward to more info

161
New Projects / Re: Hamunaptra Mod - Development
« on: 12 September 2018, 10:04:18 »
Heha thanks WNG and yeah there's a lot going on atm but believe me I'm persevering to get it ready.  Btw good work on releasing Doom Island aye!

162
New Projects / Re: Hamunaptra Mod - Development
« on: 11 September 2018, 15:46:28 »

Hey guys am back with another 'proper' update  ;)

link: https://www.hamunaptramod.com/

Let me know what ye think and hope you enjoy!

163
Streaming and cool TQ videos / Twitch Streaming Fun
« on: 23 August 2018, 14:27:18 »

Hey guys,

Wanted to post my channel here for anyone keen to join me during my arpg misadventures  :P
Pretty noob at all this tbh but will do my best!

Channel: https://www.twitch.tv/prosoro

Current Stream: Grim Dawn Ultimate Farming in preparation for Forgotten Gods.





164
General Discussion / Re: [Survey] How do you play Titan Quest
« on: 22 August 2018, 23:41:59 »
All done  8)

165
New Projects / Re: Hamunaptra Mod - Development
« on: 18 August 2018, 10:18:03 »
+Vitality dmg, %Health reduction on hit and maybe % chance reduced resists for blade, vitality decay per second for the aura. I'm also for chance to fumble for aura as Croc. Or reduced physical/total damage. At least thats how imagine a wraith blade and aura  >:D

Nice! this is what I'm after Nargil, thank you sir  8) definitely got to keep it in line with the overall wraith blade theme huh

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