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Messages - Prosoro

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121
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 02 January 2019, 21:07:08 »

Happy 2019 everyone  :)

Back to it and while delving into the Great Pyramid a seemingly insignificant bonepile spawned Thanatos the Reaper!  This time Sekhmet and her minions were stronger and we defeated him.  This is what he dropped -
Spoiler for Hiden:
..though Bumble notice the bugged Granted Skill? Also, I believe I don't have your latest patch so this may be fixed already.

And look who I ran into in King Minos' Labyrinth  ;D
Spoiler for Hiden:

122

Having some issue with KirmiziPerfect website.. seems it isn't loading for me at all.  Signed up and cannot log in either, so is there somewhere else I can find Mesh View Tool?

123
Awesome guide WNG  ;) thanks man!

Appreciate the detailed explanations and provided links too.  I'm going away to the beach for a few days (last night made the swords and hero who will weild them) and when I return I'll be into this.

Will post progress/success on here once done  :D

124

Hey all,

Am frustratingly stuck with this so have made this thread as a plea for benevolent wisdom! 

I am making a sword set, one being fire themed and the other lighting.  It's all well and good adding the appropriate stats etc, no problem there of course but my attention turns to adding some of those sweet effects; but how??

I've copied my chosen swords into my custom directory in the Art Manager.  Clicking into them brings up the usual variables but I can't see any designated space to enter or attach effects.. as an example take Pagos.  I can see the ice sword itself in the database, and can find the separate ambient effect that it has but cannot find how these are linked anywhere in the AM variables - looking in the wrong place or wut?

Thanks in advance for any insightful help!  :D










125
Streaming and cool TQ videos / Re: Twitch Streaming Fun
« on: 14 December 2018, 23:23:14 »
Hey  ;D
Streaming some Diablo 2 Reign of Terror mod for Grim Dawn. Come say hi!

126
New Projects / Re: Hamunaptra Mod - Development
« on: 11 December 2018, 23:40:06 »
Cheers guys  ;D

Currently there's two dungeons to explore here; the main temple itself and a sunken tunnel complex thats not seen in that shot.

There's some cultists around the area but am thinking of having the theme of the ruins associated with the god Sobek.  A crocodile boss maybe??

127
New Projects / Re: Hamunaptra Mod - Development
« on: 11 December 2018, 09:36:41 »
New expanded early area is taking shape - some overgrown Nile temple ruins, perhaps a promising farming area for your fresh hero? We'll see..  ;)

All a WIP of course.


128
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 08 December 2018, 11:59:31 »

Moar feedback

Bugs;

-Managed to somehow summon the Shade of Thanatos (argh runawaay!) His summoned Ghouls were stuck in the 'T' position and didn't attack.

-The door inside the Cyclops Lair is locked (as others have mentioned though this is occuring in Normal) ..also haven't updated with latest build yet so may be fixed already

-Heatshield chest buff.  Worked great on my character and pets but then all surrounding enemies I encountered also gained Heatshield ..is this intended?


Feedback;

-Really love all the new out-of-the-way areas like the centaur camp near Ambrossos, awesome detail.  The bosses in these areas are very challenging which is great.

-Sweet new MI sets! Have a few pieces from the Wraith set. 

-Currently playing a Theurgist and had a suggestion: Using Spectral Strike with bow is good but perhaps add a visual trail to the arrows (e.g flame trail from Earth Enchantment)








129
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 07 December 2018, 06:52:58 »
What about "of the Tinkerer", "of the Mechanic" and "of the Artificer" that gives defense from construct/trap in radius on equip? Yeah, that will be great. :)

^I like this idea man, imo traps being deadly is perfect and adding more ways to mitigate damage/risk of death from them is a good way to go about it.  Just my 2 cents  :D

130
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 06 December 2018, 09:38:52 »

First report  :D

Only one bug found so far;
-Encountered two level 20 Desecrated Altars in wilderness near The Dowry Necklace quest giver and in the ruins before Spartan camp.  I was level 5 and only the deathchill aura was visible, nothing representing an altar.  My skeletal minions wouldn't attack the altar, only the summons.
The altar also spawned level 9 ghost guardians btw. 

Feedback;
-This is awesome so far Bumble  ;D actually loving my 'Necromancer' with her skeletal legion. 
-I like the wagon and spear rack lootables, nice.
-Traps are so kool and deadly.
-Great idea with the shrines being a lucky draw rotation






131
Art Manager / Re: How to Change Text Colouring
« on: 28 November 2018, 09:19:19 »

Newline is one I use alot, especially in dialogs: {^n}{^n} usually in  pairs to make paragraphs.

Oh man I've been wondering how to separate my text into paragraphs for ages! thanks heaps Bumbleguppy  :D

132
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 26 November 2018, 10:57:10 »
I'm at work all day thinking about all the things I want/need to do with my mod, getting so hyped to go home and mod my creative ass off each day.  But then I finish work and have all these 'adult responsibilities' to take care of sigh.  Also am best man for my brothers upcoming wedding so thats been added stress too.  Ah well, just life I guess.  Hopefully things will ease up again and I'll get much more time to invest like you BG!

Props on the guaranteed uniques and chest shrine buffs man, so kool wish I'd thought of that  ;)

133
New Projects / Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« on: 09 November 2018, 08:22:38 »
Dude that elemental aura is sik!  :)) Very unique

134
I like this addition to the forum a lot but as others have said there's issues with sizing. If you let me know the desired sizes I'll create some new banners  ;)
Not sure what do you think guys, but this looks fancy.
Size is 1055x174, that was size from youtube link from hamunaptra banner, and then I set limit to be 750x? like this
Code: [Select]
[img width=750]https://i.imgur.com/qLjYWeK.png[/img]Also if you want we can specify size to be 1200x200 for example, so when its resized it can be in any size? Or even bigger to take more in width and less in height.

What we need now is more banners for:
Titan Quest Ragnarok
Titan Quest Anniversary Edition
Titan Quest Immortal Throne
Lilith map
Frozen World map
Soulvizier
Legion Of Champions
Diablo II Immortal
Lilith Masteries
Asylums
Destinies
Paths
Kirmizi Perfect

About Titan Quest in name, maybe big letters TQ in cool style and full name Ragnarok and others.

Great work efko  :) very excited to do some art now!

135
New Projects / Re: Hamunaptra Mod - Development
« on: 07 November 2018, 23:45:10 »
Still touching up the early areas which have been long neglected.  Also expanding some of it a bit more to help with levelling.  Titan Quest is quite drawn out with content which works well with levelling progression but with Hamunaptra the difficulty scales up a lot quicker so hopefully adding a bit more meat to the beginning areas will help with this.

As I'm doing this however - "...a new area? Probably need another ruined temple and accompanying dungeon"  ^-^

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