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Messages - sauruz

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1
Another update !

TQ AE & Ragnarök 1.57 - Bugfixes & Tweaks
Changelog
21st June 2018

Fixed fog layers
Fix looks of Dvergr helmet on female characters
Fixed Fungoid Spore Charm shards already having the full effect
Bone Crusher and Hand of Hephaestus now grant bonus armor in %
Added new art for Track Suit set
Added some new ambient animals
Added or moved a few golden chests
Tweaked selection of weapons offered by Act 1 vendors
Active Scroll effects now properly appear in the buff bar
Reduced the secret companion's damage output
Reduced volume of Runic Mine explosions
Some basic boss moves no longer require Energy
Fixed freezing on bandit priest hero
Tweaked sounds of Infernals
Fixed demonic sounds left on Nerthus Ancients
Fixed stun and death sounds on Alfr
Expanded variety of Einherjar talk
Reduced the time golems remain in their reflecting state
Increased health of Wargs
Tweaked Austri & Nar damage and sounds
Restored Austri & Nar battle music
Added Jotun guards to King Thrym
Added some extra effects to Donar
Various minor tweaks and fixes

2
Other Modifications / Re: [MOD] Battle Nymphs
« on: 20 June 2018, 17:22:35 »
sweet! thanks for the update

3
New Projects / Re: Deities Mod - Development Thread
« on: 17 June 2018, 00:04:19 »
the new ones looks neat!

4
New Projects / Re: Doom Island Custom Map
« on: 16 June 2018, 22:06:14 »
love it, its very nice


5


I found this guide very good for starters

6
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 16 June 2018, 09:22:12 »
I just wish he comes back, with mod or not. The forum is not the same without him :(

i couldnt agree more, the game isnt the same without the mod.

Who knows, summer is comming , right ah

7
New Projects / Re: Deities Mod - Development Thread
« on: 14 June 2018, 09:35:40 »
those wolfs looks amanzing!

quality stuff

8
New Projects / Re: Twisted Heroes Mod
« on: 12 June 2018, 18:01:58 »
as like the others said!

Im loving it! i like that new content ! keppt it up!

9
Other Modifications / Re: [MOD] Battle Nymphs
« on: 11 June 2018, 19:28:11 »
looks fun !

it works on mods as well ? our just main game

10
New Projects / Re: Doom Island Custom Map
« on: 11 June 2018, 19:26:02 »
looking for this mod

just for hight lv characters right ?

11
New Projects / Re: Deities Mod - Development Thread
« on: 11 June 2018, 16:32:48 »
i kept following the mod.

you know , see the development about the mod gives wayy more hype to playing it !

keept it going :D

Another vaiation of this idea is the pet gains skills from the BASE skill, but doesnt gain any stats or health. This way the skills will show in the ui. If you up only the base skill, your pet learns many skills but remains a glass cannon. So you up the modifier to get it tougher.
So before i start makin it, I can use an oppinion. Which variant do you prefer? Or if you prefer the standard way, let me know.

i like this one, as we improve on mastery bar the pets gain few bonus as well

12
New Projects / Re: Twisted Heroes Mod
« on: 11 June 2018, 09:39:08 »
that looks fantastic :D

13
Other Modifications / Re: [MOD] Glorious Darkness
« on: 10 June 2018, 19:55:47 »
Yep, 1.54 dll is working fine, i think the 1.56 dll is the older version from what i see

ohhhhh I think I know what happened here.... :P

I think your game version is 1.54 and you tried engine dll from 1.56 folder. right?

The versions on the folder are the game version not the mod version. 1.56 folder is for TQ Anniversary Edition v1.56.
And 1.54 folder is for TQ Anniversary Edition v1.54.

My bad, I'll upgrade the descriptions..  :'(

no i think i misspelled

my game is 1.56 i tried the 1.56 file from the download, game didnt open , from steam

Then i tried the 1.54 file into my version ( 1.56 ) and the game works no problem

14
Other Modifications / Re: [MOD] Glorious Darkness
« on: 10 June 2018, 19:19:16 »
the version of the mod 1.56 doesnt work, the game dont even launch.
Ok, need to do some troubleshooting here.  :-[
1) which dll did you use day or night version from 1.56.
2) If you could share your dll, I could take a look why it is different. Quick MD5 checksum of the dll will also help.

Quote
after 5th attempt i tried the 1.54 version and it did work.
What error did you get for first 4 tries?
Did you change any settings to make it work 5th time?

night version, i replace the engine  and the game wont even run ( 1.56)

But when i tried the 1.54 version on the folder it worked,

i think you putted the older version on 1.56 and vice versa

I tried both night and day dll of 1.56 and the game didn't launch at all!

Yep, 1.54 dll is working fine, i think the 1.56 dll is the older version from what i see

15
Other Modifications / Re: [MOD] Glorious Darkness
« on: 10 June 2018, 18:45:12 »
alright, something i noticed.

the version of the mod 1.56 doesnt work, the game dont even launch.

after 5th attempt i tried the 1.54 version and it did work.

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