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Messages - MedeaFleecestealer

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Yeah, I can't wait to see if fully finished and in action.  I suspect that as things ramp up closer to the release of FG more streams may be put on youtube.  There are still a couple of them floating around on there where Grava's playing with one or both of the new masteries that were introduced in AoM. May be the same for FG if Zantai ever decides to officially confirm a new mastery for the expansion.  Only problem with the youtube ones is you don't see the chat that's going on so the conversations are a bit one-sided.  :(  Much better to either watch them live or watch the video on Twitch.  Iirc they also kept a lot more on Twitch in the AoM run up or it might just have been that they were streaming more often as the release date got closer.

For those who don't know Crate Entertainment do live streams on and you can find out when the next one is at this thread over on the GD forum.

Streams are roughly every couple of weeks (last one was last Friday) and can contain all sorts of things to do with the game. Recently we've had Zantai showing off the new movement runes for the forthcoming expansion as well as hearing some of the new music from Skewsound, Allminoxy working on some of the new monsters for it and last Friday's was Grava showing one of those monsters as an animation, the map where he plans out all the quests and another couple of the new constellations.  It's a chance to ask the devs questions and see what's going to be coming to GD in the future.

For those who missed the above streams both Allminoxy's and Zantai's are now on youtube.

And last Friday's stream is available on Crate Entertainment's Twitch page.

It'll be around for a couple of weeks until they do the next live stream.

Yes, definitely some elephants up there, mommas and babies.

General Discussion / Re: QualifyingWeapons - "Magical"
« on: 22 June 2018, 16:07:15 »
Yeah, forgot those.  I was thinking original game where there aren't any.

General Discussion / Re: QualifyingWeapons - "Magical"
« on: 22 June 2018, 15:42:06 »
Might be something that was never used in the end.  There's also ranged one hand there, and the only ones of those are staves which are listed separately.

New Projects / Re: Deities Mod - Development Thread
« on: 22 June 2018, 10:47:37 »
I think an alpha is a good idea.  It's worked well for Grim Dawn. Okay that's a totally new game rather than a mod of an existing one, but having new things revealed with every new update has kept the interest high and you do get feedback on balancing, bugs, suggestions for possible changes, etc, which might make them easier to fix/add now rather than later on with a finished mod.

General Discussion / Re: Funny screenshots
« on: 18 June 2018, 13:29:14 »
Gosh, how very weird. ;D Never seen anything like that in the game before.

General Discussion / Re: Funny screenshots
« on: 18 June 2018, 09:31:49 »
Never seen Polymepheus manage this before. A sunbathing warrior on the rocks.  Must have really shot him up into the air.  ;D

New challenger - Todd Hereward, a Warden.  He's L11 and at the Halcyon Coast.

Unfortunately I don't think I'd manage to stay self-found long enough to gather all the bits to socket.  I'm trying a new Yellows Only Warden as self-found, but expect I'll get tired of it pretty soon and raid the Vault collection again.  What I could do I guess is take a piece from the Vault, dup the required extra pieces and then socket into whatever gear is needed and see what comes up.  Not sure I have enough spare bits though, I don't usually keep those in the Vault.  :-\

Here's the old list:


Albino Spider Web: 21 Armor
Bat Fang: 2-5 Fire Damage
Boar Hide: 4 Armor
Demon's Blood: 20% Energy Leech Resistance, 30% Stun Resistance, +1 Health Regen per Second
Diseased Plumage: +10% Poison Damage
Fury's Heartblood: 13 Vitality Damage
Hydradon Hide: 21 Armor
Hag's Skin: 4 Armor
Lupine Claw: 3-5 Piercing Damage
Mechanical Parts: 4 Armor
Peng Claw: +10% Damage
Pristine Plumage: +15 DA
Raptor Tooth: +10% Damage
Rigid Carapace: +10% Fire Resistance
Saber Claw: 1-4 Piercing Damage
Shards of Erebus: 66% Slower Attack for 3 Seconds
Spectral Matter: 10% Energy Drained
Spiny Shell: 15% Chance of 18-25 Piercing Retaliation
Tortured Soul: +50% Damage to Undead
Turtle Shell: +8% Pierce Resistance
Venom Sac: 5% Chance of 1.5 Seconds Stun
Vile Ichor: 5% Chance of 1.5 Seconds Stun
Viny Growth: 4 Armor
Yeti Fur: 4 Armor
Amun-Ra's Glory: +95 Health
Ankh of Isis: +95 Health
Anubis' Wrath: 36 Life Leech over 3 Seconds
Archimedes' Mirror: +10% Cold Resistance
Artemis' Bowstring: +10% Damage
Blade of Thanatos: +8% Attack Speed
Chill of Tartarus: 14 Elemental Damage
Code of Hammurabi: +5% Intelligence
Cunning of Odysseus: +11 Intelligence
Dionysus' Wineskin: +25 Defensive Ability
Djed of Osiris: 36 Life Leech over 3 Seconds
Domain of the Dragon Kings: +95 Health
Golden Fleece: +11 Intelligence
Guan-Yu's Grace: +35 Defensive Ability
Hecate's Crescent: +11 Intelligence
Herakles' Might: +10% Damage
Hermes' Sandal: +50 Defensive Ability
Iron Will of Ajax: 20% Energy Leech Resist, 30% Stun Resist, +1 Health Regen per Sec
Jade Emperor's Serenity: +95 Health
Li-Nezha's Guile: +35 Defensive Ability
Monkey King's Trickery: +35 Defensive Ability
Persephone's Tears: +95 Health
Prometheus' Flame: 1-4 Fire Damage
Rage of Ares: +15% Damage
Set's Betrayal: 6-10 Piercing Damage
Shade of Hector: 20% Energy Leech Resist, 30% Stun Resist, +1 Health Regen per Sec
Sheng-Nong's Dark Medicine: +10% Poison Damage
Udjat of Horus: 15 Armor
Valor of Achilles: +10% Damage
Yen-Lo-Wang's Bloodletting: 36 Life Leech over 3 Seconds
Zeus' Thunderbolt: 1-4 Cold Damage

Great, just what I needed - different default completion bonuses.  Now I'll have to do my old list all over again.  :(

Another general question - have the default bonuses for relics/charms when completed by socketing into items been reinstated?  I think it was removed when the game first came out.

Depends on how you want to play the game.  Do you want to go melee with close in fighting or stand back firing off your staff while your pets do most of the killing for you?  Thing is Nature doesn't rely in Int to boost its damage potential so unless you want to use a staff and wear caster gear you're probably best going str/dex. If you want to be a caster type then int/dex is the way to go.

Anniversary Edition - General discussion / Re: SP on normal?
« on: 15 June 2018, 07:39:54 »
There are a relic and a charm.  Djed of Orsiris and Spectral Matter both can roll with %damage to Undead.  You can also find "... of Necromancy" weapons/staves that have the same %damage to Undead on them.

Yes, that's not a problem.  I only have AE since I couldn't get the GOG version to work with the disc version also installed.  You may need to set the paths properly, but usually they should find them on their own when you install them.

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