Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - nargil66

Pages: [1] 2 3 ... 27
1
New Projects / Re: Deities Mod - Development Thread
« on: 21 June 2018, 10:03:30 »
Ok, second variant of the staff (this time it does look like Asclepius' Rod):



I think one of the maenad heroes in Soulvizier used a similar skill with a staff on the ground. Gotta check how amgoz1 did it.
Thanks for the fast correction, botebote.

2
New Projects / Re: Deities Mod - Development Thread
« on: 21 June 2018, 07:04:29 »
I checked and you're right. I assumed it's Asclepius because it was in the rebirth fountain... why the heck devs used caduceus? Well, back to the texturing table ^^

About Regrowth - its a mass heal, its instant, you can use it anywhere, and you can spam it. No thanks :P

3
New Projects / Re: Deities Mod - Development Thread
« on: 21 June 2018, 06:22:21 »
Early preview of Asclepius' Rod skill (Apollo):



This will be Apollo's healing buff "pet", similar to battle standard. There won't be spammable heals in any of the masteries. I'm not a big fan of vanilla Regrowth, i think it's too much and makes potions almost useless.


4
New Projects / Re: Deities Mod - Development Thread
« on: 21 June 2018, 03:23:51 »
Updated my gallery on Imgur and removed all the clutter. It's easier for browsing now.

5
Other Modifications / Re: [MOD] Battle Nymphs
« on: 21 June 2018, 03:14:36 »
I couldn't see the difference for a minute. Left one kinda fumbles.

BTW how did you make gif? recorded video then ran through some software?

The difference is very slight, visible mainly when her foot is in most forward and most back position. But ingame it does give more "nymphish" feeling :)
I used onlne gif makers: Giphy and Ezgif.

6
Other Modifications / Re: [MOD] Battle Nymphs
« on: 20 June 2018, 14:30:28 »
v0.2 Animation Update:

- Now usable with Immortal Throne (if Efko wants to try it)
- Fixed nymph mesh having different name for Bone_Neck.
- Female idle and run animations are better adapted to nymph mesh.
- Added new animations for bow, spear and dual wield.
- Changed foot angle on the running animations to make nymph's steps look lighter. Preview:


Left - Vanilla, Right - New

For download link look the first post.

7
Added all the tutorials that I have. They are not many, some are from old titanquest.net and might be outdated.

8
Quote
2. Invisible as ghost - you can walk pass enemies without getting detected.
How did you achieve this? Is it possible to be tuned to an actual skill in a mod?

9
New Projects / Re: Deities Mod - Development Thread
« on: 20 June 2018, 02:19:28 »
I do many projects because I get burned out easily ;).  When I'm tired of one thing, I jump to something different. Titan Quest is a huge world and there is so much to do in it - music, animations, maps... you name it. I'm not surprised old modders did it for years without getting bored.
Btw, all my projects are part of one big project, that is Deities. Everything I do will be included in the final mod in some way. It's like making a puzzle.



Here is my nymph huntress with adapted maenad animation. ^-^

10
New Projects / Re: Deities Mod - Development Thread
« on: 20 June 2018, 01:27:44 »
The first part of nymph animations are ready. I will post them later as an update in the Battle Nymphs thread.

11
New Projects / Re: Doom Island Custom Map
« on: 19 June 2018, 03:42:23 »
Lookin good  :)

12
New Projects / Re: Deities Mod - Development Thread
« on: 19 June 2018, 01:25:32 »
Gotta love that Ares button :D

Hehe, it's one of my favorites. All buttons and the selection background are ingame now.

Since yesterday I was trying to make new nymph animations with Tamchi's Animaton Composer and fix the conflits with the human ones. There will be many nymphs in this mod, and I don't want them to look wonky. If some of you tried the Battle Nymphs mod, you probably noticed that on some of the animations the nymph has "broken neck", or look aside while running. Untill now I was trying to fix it the wong way, by removing the Bone_Head from the glitched animations. But today it hit me - the problem was the mesh, not the animation! The weird thing is that the nymph mesh is the only one that has Bone_Neck and not Bone_Neck01 like the others. So I just went in MeshView, added "01", saved and voila! Broken neck is fixed  :D. Now I starting all nymph animations from scratch again, but the main problem is solved.
Btw, an old dream of mine is to make a human riding a horse. I think I'm one step closer to it now...

13
New Projects / Re: Deities Mod - Development Thread
« on: 17 June 2018, 22:29:04 »
A new concept of the mastery selection screen (not implemented yet):



Btw, you know how mastery making tutorials say that buttons should be 80x80 in size? If you dont want to see black gaps between the button and the background, the size could be changed to 84x84.

Edit: It's done now.

14
Other Modifications / Re: [MOD] TQ Fun - Collection of mods
« on: 17 June 2018, 21:15:14 »
Man, you should offer your mods on Steam (if you haven't already). The guys from Nordic need to see this.
Awesome work.

15
New Projects / Re: Deities Mod - Development Thread
« on: 16 June 2018, 23:51:51 »
Ok, I was a little tired today, so I took a break from the database. Instead i made new effects for some of the Artemis skills and tweaked all mastery panels icons. Inspiration was nithrise's mastery. New icons are more colorful and I think a litle more balanced.

Old:

Spoiler for Hiden:

New:

Spoiler for Hiden:

It remains to make the smaller icons for the buttons and inside mastery. Wil do it next.

 

Pages: [1] 2 3 ... 27