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Messages - Prosoro

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1
New Projects / Re: Deities Mod - Development Thread
« on: 22 January 2019, 23:33:32 »
Nice work man, good progress on Artemis.  Current Deities demo on Steam workshop seems very popular

2
New Projects / Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« on: 18 January 2019, 21:45:13 »
Trust me, a modder can get alot of fuel from simple comments or any kind of feedback

^Indeed this is true, can confirm.


3
General Discussion / Re: Russian Titan Quest Gold box (unreleased?)
« on: 17 January 2019, 08:01:33 »
Hey mammoth,

Torrent trackers eh, so as in only downloadable with the torrent showing this image? But still no sign of a physical boxed copy..?  :-\

4
General Discussion / Russian Titan Quest Gold box (unreleased?)
« on: 15 January 2019, 10:43:14 »

Maybe there's some TQ members here that can answer this for me..

During my usual searching sessions on the vast internets for all things TQ related I came across this unique Gold Edition box cover which, according to Mobygames, was only released for retail in Russia



But then again perhaps it wasn't?  And (much to my disappointment) I can't seem to find it anywhere else, including of course any of the online trading sites (ebay/amazon etc) listing this version

This leads me to believe that it was a potential prototype or concept cover for the Gold Edition that for whatever reason wasn't used ....unless someone has it??! (please post pics if so  ;))  In any case it's a real nice cover with the Greek marble ^^ Hope someone here can confirm the story behind it.










5
I'm a sucker for strategy guides too.  I have a collection of those including a TQ one

Yeah agreed, though I didn't know about this guide until recently tbh.  It's so interesting, with things like a nice foreword message from Brian Sullivan; unique art I've never seen; and even a modding section!

Is your one the same Brady Games guide or different?

6

Old thread I know, but wanted to post my collection here for awhile.  Had to wait for the official strategy guide to ship across half the world to NZ  :P ::)
I've been into collecting boxed PC games for a few years now but Titan Quest is of course the jewel of the collection.  You might notice I don't have the latest A.E:Ragnarok Collectors Edition and yeah it is kool but personally I prefer the original release editions from Iron Lore  8)

Anyway good to see some of you still keep the old big boxed copies as well.


7
New Projects / Re: Hamunaptra Mod - Development
« on: 03 January 2019, 23:48:43 »

New elemental dual sword set on its way  ;)


8

Before the beginning of today I didn't know how to do this - now with a bit of trial and error and much help and patience from WNG I have successfully added effects to a custom sword for my mod! Yes, perhaps childsplay to many veteran modders here, but I'm pretty happy atm with this achievement  8)

For the sake of keeping records for those who follow and may wish to do this in the future ill explain what I did:

Firstly, in addition to the ARC Encryptor and Mesh View Tool that WNG mentioned, you also need to have the ARC Explorer tool as well.

~Includes Trial and Error explanation as I experienced it~

1-  Using the ARC Explorer I opened the Items.arc file and then scrolled down to my desired item mesh; in this case it was 'spathalongbronze01'.
2-  I then extracted selected file to a folder I had previously named "MY CUSTOM MESHES".  I have a mod folder named Project Hamunaptra which has all my mod related stuff so for tidy safekeeping I created my custom mesh folder there.
3-  Now I have my sword mesh I then opened up Mesh View and following WNG's instructions loaded in the sword mesh by navigating to the aforementioned custom meshes folder.  In the Mesh View program under the 'Textdata' category, I added a new "CreateEntity" and "Anchor 3" line of code and added my chosen effect.  I knew the path to this from the TQ Editor database which in this case was 'effects\weaponenchantments\rclub07b_ambientfx'

This I all manually typed in... which is partly where I went wrong I believe.

4-  Saving and closing Mesh View I opened ARC Encryptor, and then the AM and followed WNG's guide for these last steps (especially taking care with the sliding of my Mesh.arc file to the desktop before building in Art Manager to avoid losing anything!)  Works a treat  ;)
5-  Loading up the TQ Editor I excitedly located my sword, clicked on it and the Editor froze and crashed! lol Obviously something wasn't right.

~The Fix!~

A) - Damn, Alright.  Went back into Mesh View but this time loaded in Pagos - A sword mesh I know already has effects attached to it.  Looking at the Textdata code for this sword I saw it had this:

CreateEntity
{
    attach = "SpeacialHit03"
    entity = "Records\Effects\WeaponEnchantments\SwordIce_AmbientFX.dbr"
}

So here were two things I noticed; One the entity text was typed out in full starting from 'Records' and using capital lettering etc.  And two, it wasn't using and 'Anchor' attach point.  However, instead of using "SpeacialHit03" for my sword, I saw there were other attach lines with one called "Upper Body".

Figured that this meant an attach point roughly in the middle of the blade (which is what I wanted) so used that instead.  So to clarify; all I did was added the 'CreateEntity' code lines as above but changed the 'attach' and 'entity' lines to "Upper Body" and my chosen effect  :D

Once again followed WNG's final steps, hit build in the AM and opened the Editor .....to find my glorious flaming sword!



Once again, thank you and credit to WNG for the help and insight into achieving this  ^-^


P.s - there will be a twin sword accompanying this one which will be lightning themed  8)
 







9
Awesome! Thank you  8)

Now to figure this out..

10
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 02 January 2019, 21:07:08 »

Happy 2019 everyone  :)

Back to it and while delving into the Great Pyramid a seemingly insignificant bonepile spawned Thanatos the Reaper!  This time Sekhmet and her minions were stronger and we defeated him.  This is what he dropped -
Spoiler for Hiden:
..though Bumble notice the bugged Granted Skill? Also, I believe I don't have your latest patch so this may be fixed already.

And look who I ran into in King Minos' Labyrinth  ;D
Spoiler for Hiden:

11

Having some issue with KirmiziPerfect website.. seems it isn't loading for me at all.  Signed up and cannot log in either, so is there somewhere else I can find Mesh View Tool?

12
Awesome guide WNG  ;) thanks man!

Appreciate the detailed explanations and provided links too.  I'm going away to the beach for a few days (last night made the swords and hero who will weild them) and when I return I'll be into this.

Will post progress/success on here once done  :D

13

Hey all,

Am frustratingly stuck with this so have made this thread as a plea for benevolent wisdom! 

I am making a sword set, one being fire themed and the other lighting.  It's all well and good adding the appropriate stats etc, no problem there of course but my attention turns to adding some of those sweet effects; but how??

I've copied my chosen swords into my custom directory in the Art Manager.  Clicking into them brings up the usual variables but I can't see any designated space to enter or attach effects.. as an example take Pagos.  I can see the ice sword itself in the database, and can find the separate ambient effect that it has but cannot find how these are linked anywhere in the AM variables - looking in the wrong place or wut?

Thanks in advance for any insightful help!  :D










14
Streaming and cool TQ videos / Re: Twitch Streaming Fun
« on: 14 December 2018, 23:23:14 »
Hey  ;D
Streaming some Diablo 2 Reign of Terror mod for Grim Dawn. Come say hi!

15
New Projects / Re: Hamunaptra Mod - Development
« on: 11 December 2018, 23:40:06 »
Cheers guys  ;D

Currently there's two dungeons to explore here; the main temple itself and a sunken tunnel complex thats not seen in that shot.

There's some cultists around the area but am thinking of having the theme of the ruins associated with the god Sobek.  A crocodile boss maybe??

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