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Topics - WNG

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New Projects / Doom Island Custom Map
« on: 11 June 2018, 17:09:39 »
The Doom Island


Hello everyone, I will present you my second custom map. It is a mini-adventure where you will encounter new ennemies, new quests and new challenges.

Contents
1. About the map
2. Gameplay
3. World
4. Progress

1. About the map

On the island of Nisheung lived a community of peaceful traders in a small village of the same name. They have been living here for centuries, until they were recently driven off by some emerging tribal people. Allies quickly came to help and fight back, but those primitive warriors were far more numerous, making any counter-attack vain. The only situation is to evacuate the people from the island to the neighboring island.

However, the chieftan of Nisheung found out that the sacred gemstones had been stolen during the plunder. Those gems act as keys to open an hidden crypt, deep in the mountains, that grants great power... but also causes destruction. The chieftan failed at preventing the gems to fall into evil hands, now it is up to you to find the gems to prevent another apocalypse.

We all know you saved the world several times so far. You can do it once more!

2. Gameplay

This will be a map very similar to Titanslayers : a small main quest that will make you fight new enemies that are stronger than usual and will test your characters... or not. In wich case, you can play the Kaizo version. Yes, it will also include a Kaizo version, wich is a much harder version (and probably unfinishable alone with legit gear.)

Not only will the map be bigger than Titanslayers, but it will also include new loot, artifacts, relics and so on. The merchants will also sell new gear for you. However, remember that this new gear will not be usable outside of this map. For the curious, here is quick look at some items...

The image is kind of big, so I'm throwing it into a spoiler. Enjoy.
Spoiler for Hiden:

3. World

The map will be purposefully made bigger than necessary to give the players the feeling of exploration. The map will have a non-linear structure wich will allow you to go visit places in any order you wish. In every corner in the map may be hiding a secret quest, a treasure, or just a ton of ennemies you could have avoided. The goal is to provide every player a unique experience.

There will now be multiple types of scenery, as opposed to Titanslayers wich had only one. You will be going through peaceful groves, sinister forests, foggy swamps, rocky mountains, etc.

Since the mapping isn't quite done, I'll be posting pictures of maps later on.


4. Progress

Mapping : 26%
Item Design : 58%
Skill/Monster Design : 10%
Questbuilding : 3%

That's about it. Thanks for reading and have a good day.

2
Hi.

So during my mod-making moments I noticed how the developers love turtles a lot.

For example, in the texture file of Diogenes' Chiton (a legendary mage body armor), we can see they put in a symbol of a turtle on the medaillon.
https://imgur.com/a/hlpYlfK

In the texture file of Harpies, they fit in a small turtle similar to the Overlord! (though it never appears in game.)
https://imgur.com/a/xx08Kp0

Speaking of the Overlord, he's the key to a secret passage...

I'm very confident that there is lots of other apparitions of those turtles. I'm just wondering what is this turtle craze about.


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New Projects / Titanslayers Custom Map
« on: 24 May 2018, 13:50:01 »
Titanslayers


Hello everyone, I will present you my first custom map. It is a mini-adventure where you will encounter new ennemies, new quests and new challenges.

Contents
1. About the map
2. Gameplay
3. World
4. Progress

1. About the map

The Bloodrealm is a sinister place, realm of many monsters, ruled by an unknown evil, its intentions unspoken. Not long ago, an evil spirit emerged from the depths of the Bloodrealm and mind-controlled several allied Titanslayers that stood up against him. You will have to explore this dark place with the hope to retrieve your fellow Titanslayers and free them from eternal enslavement. But be cautious, many warriors have attempted this task, but everyone has failed.

2. Gameplay

This is a rather linear map, where you advance to the next area and defeat enemies and bosses. It was meant to be harder than the original game to give some challenge. With that said, it's nothing like Kaizo or Chuck Norris, but in between. Will give some trouble to normal builds, but godly builds or heroes with godly equipment should get through it. If it is too hard though, bringing a friend should make things much easier.

New enemies will appear in the map, but some monsters are exclusive to some map zones (wich will be discussed below.) New heroes will also appear, and some of them own custom skills.

Spoiler alert : you will be fighting mind-controlled Titanslayers (wich are all true heroes from real players!). Each of them as a set of skills and some of them also own custom skills, and many of them are very strong.

The map also includes few side quests, to force you to wander around a little. Who knows, maybe you will find survivors, or more enemies. But isn't that part of being a Titanslayer?

3. World

If you scroll down a little more, you will see the worldmap.

The Bloodrealm is divided in five areas. Each of them has its own portal to easily travel to each place. Another area exists, but it is a bonus zone and it is much harder to clear than the five others. However, it is not required to clear it to finish the main quest.

Each zone has its own apparence (though they all share the Muspelheimesque style) and its own set of enemies.


4. Progress

The map is done and has been released on the Steam Workshop (the problems faded away, apparently.)

https://steamcommunity.com/sharedfiles/filedetails/?id=1394111623

Here are screenshots for those that want some : https://imgur.com/a/IyQ38m5
That's about it. Thanks for reading and have a good day.

Special thanks to all those who submitted their hero.
Special thanks to Endymion who made it possible.

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