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Messages - sauruz

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1
I hope they try to balance Ragnarok itens a bit and do something with throw weapons drop rates >.<

2
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 18 February 2019, 21:43:57 »
I just post that because my wolfies ddint  cast it, well it just lv 1, for what i notice , unless im looking at wrong place.

Does strenght of the pack appear as buff or have a % appear ?  i should try hit a dummy test before asking those questions .

3
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 18 February 2019, 17:42:20 »
I think the wolfs dont cast the strenght of the pack abilitie

4
New Projects / Re: Deities Mod - Development
« on: 18 February 2019, 15:31:01 »
looks good for me as well :)

5
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 16 February 2019, 16:42:57 »
Shade of Hydra is missing a controller ( "T" pose)


Missing grant skill

6
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 13 February 2019, 23:30:06 »
Almost ending act 4, with Haruspex, dream mastery is strong in this act duo of bonus advantage vs daemons. but this will be for another time.

Side quests. The rewards granted by then, are great no need to change in my opinion.

But i have some suggestions to make some side quests more interesting

The achaean Pass- one of my favourite side quest in the game. the feeling of protect the base from Hades forces is well design, but it misses the feeling of despair :p. The suggestion for this quest is re change the waves.

1st wave- remains the same- empusas and melinoes
2nd wave- Formicids mages and soldiers plus Furys matriachs
3rd wave- Siege striders, formicid captains, machaes grand master archers


The stolen Sigil and Stygian lurker- maybe there could be a small bonepile/formicid egg in the bosses rooms

Lampido potion- Could be there a vicious monster guarding the  cyber mushroom and tree root.

The wealt of kings- Queen Alkiste and King Aegimius can bring more challange into the table.

The torchlight Gaunlet- a fearsome wraith hero can appear in last wave, archer type casting cold/vitality abilities.

7
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 13 February 2019, 14:37:40 »
Small thing, i think it should be Formicid egg and not spider egg, ( after you defeat Formicid thane boss)

8
The thread can stay open, some people may have issues going to discord.

any new reports can be easly be copy into discord, np.


9
New Projects / Re: Deities Mod - Development
« on: 12 February 2019, 19:52:08 »
Question:  if the player pick full Dionysus mastery, (  focus in vitality/poison) can handle the undeads/ghosts ? since they  are almost  immune versus those types of dmg.

10
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 12 February 2019, 13:49:15 »
Theres is a typo, after i defeat the first two Djinn heroes.

"..and banished.." shouldnt be "are banished" ?




Just to confirm are the burning skelletons spawns working as intended ? they appear in small groups than zombies


edited: Formicids summoned by the egg are stuck , cannot move duo rocks nearby

11
Theres one bug on Giesel quest reward.

Before completing the quest, it says you get a relic reward. But when you complete you just get gold and exp


Missing place name in mini map, after relog



Also Endymion listed several bugs as well
https://titanquestfans.net/index.php?topic=758.0

12
Forum News and Info / Re: Closed Beta Program
« on: 11 February 2019, 18:21:13 »
it will maybe change some things ,not sure if they wil bring a new hit game mechanics like 2nd weapons.. etc

Well, we actually dont know right, maybe we all are wrong :)

13
New Projects / Re: Deities Mod - Development
« on: 11 February 2019, 17:35:52 »
And about humans ? for bandits in act 5

14
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 10 February 2019, 15:29:01 »
I had a crazy idea for Athens Marsh, i worked all night ( well almost)  building this..


Why i was thinking about this ? Dont you explore the Marsh   afraid of pulling the boss when you didnt want to ? This happens to me many times , lol.


How i imagine the new Marsh:

Heres a small draw i made



Hydra  boss have a special arena for the fight.

 
Replace the itchians and other sea creatures to a different type of monsters. A new breed of itchians , that have worhship a false god, a supreme identity, Hydra. ( For exemple)

Itchians cultist~ Scale Hoarder ( the normal melles ones)

Itchians cultist~ Adept ( normal casters)

Itchian cultist~Razor Fin ( champion, berseker dual weapon, when he dies spawns a blood pool)

Itchain cultist~ Snake caller ( champion mage, using bleeding and vitality as main attacks, use heals and batle awereness to support their allies)


Plus you will face Hydras spawns  in the area.

Hydra~ juvenille ( medium size , isnt very dangerous)

Hydra~adult ( large size,  now this one you must be carefull, they have a strong melle attack that can cause skill disruption, fear and slow)



In the place where was Hydra boss theres now 2x itchians heroes ( the heads of the cobra)

-The bleeding Fin ( caster, uses a blood rain, vitality shield)

-The cobra Fang ( dual weapon OR mace and shield, have a frenzy mode near defeat)


I'm assuming you all think i'm crazy, well maybe :p

15
Forum News and Info / Re: Closed Beta Program
« on: 10 February 2019, 14:20:50 »
Good luck to all the future testers!

2019 is going to be a good year for Titan Quest guys!

2019 will be a good year for action rpg mode lovers!

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