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Messages - koderkrazy

Pages: [1] 2 3 ... 5
1
General Discussion / Re: Photo with my favorite monster ^-^
« on: 21 June 2018, 17:41:55 »
img
why do you feel uncomfortable around monsters?  :))

2
General Discussion / Photo with my favorite monster ^-^
« on: 21 June 2018, 11:49:20 »
This is my desktop wallpaper   :-*



3
Other Modifications / Re: [MOD] Battle Nymphs
« on: 20 June 2018, 16:21:48 »
I couldn't see the difference for a minute. Left one kinda fumbles.

BTW how did you make gif? recorded video then ran through some software?

4
Quote
2. Invisible as ghost - you can walk pass enemies without getting detected.
How did you achieve this? Is it possible to be tuned to an actual skill in a mod?
I think this is one of the development/debug features(like god mode, invincibility). There are properties in dbr like hiddenFromCombat, invincible but they don't affect pc or monsters.
In the mod made provision to turned it on.

5
edit: i just looked at Hati drop chance and it says "no bosses seem to drop this item".. that explains it.. maybe there's a chance it's given as a quest reward.. but the chance of getting it must be slim

or tq-db isn't updated and Hati now drops in the latest versions
Actually Hati doesn't drop at all!!  :o
It's not there in any loot tables. There are 15 loot tables for ranged weapons in Ragnarok, and Hati is in non of them.
To be sure, I searched entire 1.54 and 1.56 database.arz(57,151 files)

Here is the only way you could get it :P
Spoiler for Hiden:


@Hector  one more use of Blacksmith tool  :))

6
Thanks for the support bro! Really helps me keep going  ^-^

Mods in this collection are simply trying to overcome basic hurdles which players have struggled over many years.
The ideas is to make game more fun to play.
Note: Invisibility doesn't give you much advantage. You can't damage enemies by any means. It's just to have nice quite stroll around the areas.

I would like to add to what @Hector said about Legendary Craftsmanship. There is more unfairness to it...
1) Your weapon could actually get screwed up. It doesn't actually upgrade your weapon! It gives you new weapon of same type with prefix, suffix, and new seed.  New seed means your weapon stats change. e.g. when I upgraded my precious Apollo's Will(with 117% pierce!), my upgraded ring got only 96% pierce. I cursed myself... and I never found ring with such good stats again.  :'(
2) Also you get to upgrade when the game is almost finished. I mean, you may not find upgraded weapons useful in your next build.

7
is this like the cheat TQdefiler used to offer? where whites and yellows don't drop making greens and above quality items drop in abundance? if so, i don't like it
party pooper me
As name suggests it is a filter for dropped items.
Items do drop. It's not TQDefiler type.

Just try it out  :P

8
Looks good.

To be honest, it is completely beyond me why green item filtering at the least, was not added to the AE, like in Grim Dawn.
Also the implementation is not hard at all. One line of comparison for each item was enough.
 
May be policy makers decided to keep farming uneasy. :-X

9
Other Modifications / Re: [MOD] TQ Fun - Collection of mods
« on: 19 June 2018, 12:17:26 »
i only want the Typhon Zeus shut up mod.. nothing more

edit: or only talks after last Typhon is dead
Done!
Haven't implemented last typhon dead part though.


Also the second trainer for the pre-AE version ( https://www.cheathappens.com/12762-PC-Titan_Quest_Immortal_Throne_cheats ) have invisibility option.
Using this was much fun, so consider this too.
Done!


10
Other Modifications / Re: [Tool] TQ Blacksmith
« on: 18 June 2018, 08:52:36 »
So let me get this straight.. just putting these lines in the text is all that needed? for instance, if I want another prefix/suffix on any part of equipment, I just have to find the related lines for that and put them in the text as well, right?..
Yes you are right. But adding item lines to those data txt files will only work for prefixes and suffixes. For other items you can add only rare, eipc and legendary items' lines, common/broken items will be ignored.

Quote
if that's the case, maybe you can direct me to a place where I can find all the values so that I can put the ones that I need into the text and be done with it.. I don't want you to bear extra workload just for one person asked it, that's why I'm making this post..
There is only one place all the values could be found, <installDir>\Database\database.arz. But compiling data from it not that easy.
tq-db.net is not complete, it doesn't have common and broken items as well.

I've extracted such data by writing specific code.
Here are all the available suffixes and prefixes which are in use(referred by at least one loot table):
https://mega.nz/#F!eOh3mawA!NJBoyOrEvCOvztxijQH3aw
AllPrefixes 928.txt
AllSuffixes 774.txt
You could pick your lines from here to put in TQ_Blacksmith data files.
If you don't find your affix in above files:
Spoiler for Hiden:
Get it from TQValut. It doesn't let you copy text. But just select the path and drag it to notepad or any editor.


Quote
For instance, if I want "impetus" instead , that's tire 3 quality of slow resistance so I have to change 02.dbr to 03.dbr and keep the remaining parts untouched, right?
I would suggest just add a new line for Impetus.

Quote
https://www.tq-db.net/affix/prefixes
There are some prefixes in the list with a note attached as "multiple possibilities". I've never seen a "hardened" prefix offer bleeding resistance instead of pierce resistance for example.. Do you know what the deal with that is? Is it something manually editable like the completion bonuses on charms and relics?
On tq-db.net there is only one page for prefix. And listed prefix doesn't say it belongs to what item type e.g sword, ring, helm, or shield.
So if there are two prefixes:
   1) prefix for helm - offers 8% bleeding resist - has name 'Hardened'
   2) prefix for shield - offers 8% pierce resist - also has name 'Hardened'
So if these have same name. Then tq-db says "multiple possibilities" and list them in one entry.

These are three prefixes which have same name 'Hardened'
\records\item\lootmagicalaffixes\prefix\default\defensive_resistbleed_01.dbr
\records\item\lootmagicalaffixes\prefix\default\defensive_resistpierce_01.dbr
\records\xpack2\item\lootmagicalaffixes\prefix\default\defensive_resistbleed_01.dbr
I don't know to which item type they get applied, but definitely they are different.

11
Other Modifications / Re: [Tool] TQ Blacksmith
« on: 17 June 2018, 22:42:49 »
I enjoyed creating the utility more than using it  :P

If its possible, could you make a little update so that we can choose not to put any prefix or suffix to epic and legendary items? or choose to put only a prefix or a suffix and create the item that way?
Ahhh, good catch. It should allow to create plain version of items as well. I'll change it.


And another thing.. I know that you mentioned common affixes are to many to integrate into the program but some of the suffixes such as "momentum" are very crucial IMO and I would have preferred them over any other godly and rare affixes if I could.. so I'd like to know if you can accept a request about a specific prefix/suffix list to add into your program..
If you are concerned about only common(yellow) prefix and suffixes then I'll add yellow affixes to the data files.
Also there is a quick fix:
Add following lines to I:\TQ_Blacksmith_v0.1.2\Data\items\ItemwiseSuffix.txt
Spoiler for Hiden:
These affixes are only for armor.
Code: [Select]
ARM=Rare=15=RECORDS\XPACK\ITEM\LOOTMAGICALAFFIXES\SUFFIX\DEFAULT\DEFENSIVE_RESISTSLOW_02.DBR=xtagSuffix030=of Momentum
LEG=Rare=15=RECORDS\XPACK\ITEM\LOOTMAGICALAFFIXES\SUFFIX\DEFAULT\DEFENSIVE_RESISTSLOW_02.DBR=xtagSuffix030=of Momentum
HEAD=Rare=15=RECORDS\XPACK\ITEM\LOOTMAGICALAFFIXES\SUFFIX\DEFAULT\DEFENSIVE_RESISTSLOW_02.DBR=xtagSuffix030=of Momentum
TORSO=Rare=15=RECORDS\XPACK\ITEM\LOOTMAGICALAFFIXES\SUFFIX\DEFAULT\DEFENSIVE_RESISTSLOW_02.DBR=xtagSuffix030=of Momentum

If you are concerned about all other item types as well then, I'll see if I can add extensive items mode to the utility. But it'll take some time. It's not the implementation, it's compiling data of 8-10K items that takes time.

12
Other Modifications / Re: [MOD] TQ Fun - Collection of mods
« on: 17 June 2018, 20:54:19 »
I'll try to add mods in Defiler. Also, let me know if you have any ideas.

How about you bring back all the mods which were in Defiler?
If it's possible of course.
Yeah, actually I meant the same... Cheat Engine is way too powerful than modifying .dlls.

And it's possible and I am on it  >:D


13
1. Filter dropped items - Following items could be filtered now :D
      Broken
      White
      Yellow
      Green and MI
      Epic
      Legendary
      Potion
      Relic
      Quest
      Artifact
      Formula
2. Invisible as ghost - you can walk pass enemies without getting detected.
3. Set/freeze time - you can set game to any time. Also, you can keep time running or freeze it.
 
Some of the mods which were there in Defiler:
4. Show Damage - shows all damages instead of just critical hits. Only damage over time, and pet damage is not shown.
    Enable 'Display critical damage' setting in game.
5. Show Pet Damage - shows damage done by pets.
6. Mute Zeus - no speech or text dialog after you kill Typhon.
7. No gold drops - gold will not drop from chests or monsters.
8. Set potion stack limit to 200 - health and energy potions can stack up to 200.





For more details see https://titanquestfans.net/index.php?topic=504.0

14
Other Modifications / [MOD] TQ Fun - Collection of mods
« on: 17 June 2018, 17:29:43 »
All, I've created cheat table(.CT) for following modifications. It is way better than modifying game files  8)

1. Filter dropped items - Following items could be filtered now :D
      Broken
      White
      Yellow
      Green and MI
      Epic
      Legendary
      Potion
      Relic
      Quest
      Artifact
      Formula
2. Invisible as ghost - you can walk pass enemies without getting detected.
3. Set/freeze time - you can set game to any time. Also, you can keep time running or freeze it.
 
Some of the mods which were there in Defiler:
4. Show Damage - shows all damages instead of just critical hits. Only damage over time, and pet damage is not shown.
    Enable 'Display critical damage' setting in game.
5. Show Pet Damage - shows damage done by pets.
6. Mute Zeus - no speech or text dialog after you kill Typhon.
7. No gold drops - gold will not drop from chests or monsters.
8. Set potion stack limit to 200 - health and energy potions can stack up to 200.


Spoiler for Hiden:


[Download]
============================================
http://bit.ly/2I3VavB
File: TQFunV2.ct
Tested Versions 1.54 -1.56

Cheat Engine 6.8 [13.6mb]
Official site : https://www.cheatengine.org/downloads.php. They ask to install plugin.. So use following MegaNz link
Mega Nz: https://mega.nz/#!3fBgmYiC!oxae0l9QULJAGxfF8O9oz4HCIweLYwBkGP1mfb7JcP8
Note: Some antivirus like MalwareBytes block this as PUP.(potentially unwanted program) or RiskWare. You need to add installer as well as installed exe to Exclusions.


[USAGE]
============================================
 - Run the GAME.
 - Run CE 6.7 or greater.
 - Load the game process via CE.
 - Load this Table - TQFunV1 .ct .
 - Use compact UI mode for convenience. see above image
 - Activate scripts by clicking on its box [X].
 - You can set time by double clicking on time. To freeze it check the box[X] in front of the cheat.
 - For filter dropped items, you can choose any number of item types. Also in game use 'x' key to filter them.
 - Go back to the game and have fun.

[Note]
========================================
I am not doing below mods because, either they've already been done here or not feasible.
- infinite player stats e.g. exp, health, energy, gold, skill points etc..
- super flying bodies
- increase chest items
- undo mastery
- set current fountain
- update item stats e.g. bonus on charms
- increase drop chances


Also, let me know if you have any ideas.

15
Other Modifications / Re: [MOD] Glorious Darkness
« on: 17 June 2018, 16:43:22 »
BTW I am working on non intrusive solution for such mods, where game files won't be modified.

Waiting for this and of course many thanks for mods.

It's done see TQFun mods.

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