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Messages - WNG

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1
General Discussion / Re: Photo with my favorite monster ^-^
« on: 21 June 2018, 17:59:26 »
img
why do you feel uncomfortable around monsters?  :))

I can't picture someone safe near Toxeus... that's why. xD

2
General Discussion / Re: Photo with my favorite monster ^-^
« on: 21 June 2018, 15:53:19 »

3
Rogue AE / Re: Petmaster Dreamkiller
« on: 20 June 2018, 11:49:05 »
It's different from the usual mass of conquerors, harbingers and brigands.

I'm worried about its constancy in late-game and its actual benefits.

Keep us informed.

4
New Projects / Re: Deities Mod - Development Thread
« on: 20 June 2018, 01:40:54 »
I find it really funny how you can lead so many projects at once... I couldn't!  :o

5
Actually Hati doesn't drop at all!!  :o
It's not there in any loot tables. There are 15 loot tables for ranged weapons in Ragnarok, and Hati is in non of them.
To be sure, I searched entire 1.54 and 1.56 database.arz(57,151 files)

Here is the only way you could get it :P
Spoiler for Hiden:


@Hector  one more use of Blacksmith tool  :))

All right, that's downright bizarre,..

Not really, when you consider all the anomalies from Ragnarok.

6
New Projects / Re: Doom Island Custom Map
« on: 19 June 2018, 14:19:24 »
Yes, they're blending good in the game.

Nice to hear. That tells me I can make more without worries.

7
New Projects / Re: Doom Island Custom Map
« on: 19 June 2018, 03:46:06 »
Lookin good  :)

Now two persons like it. I'm satisfied! :D

8
General Discussion / Re: Funny screenshots
« on: 18 June 2018, 12:54:46 »
When you kill a human when its in colossus form, it grows into a noodle.


9
New Projects / Re: Doom Island Custom Map
« on: 18 June 2018, 02:18:48 »
love it, its very nice

One person that likes it. Still, I'm glad you like it.

10
New Projects / Re: Doom Island Custom Map
« on: 16 June 2018, 21:28:54 »
Looking for feedback!

Doing those little artifact images is fun but also very hard to make them look good among the others. I'd need your opinion. There's only 4 5 yet.

https://imgur.com/ptaJ8TV

Thank you for your answers.

11
New Projects / Re: Doom Island Custom Map
« on: 15 June 2018, 17:28:59 »
Looks good!Will I need a high level character for this map?

looking for this mod

just for hight lv characters right ?

Probably the same for my map: balanced and played at Legendary, playable at Normal and Epic, but no balance is guaranteed.

I may work on it a little bit, depending on my time and ressources.

That was my answer for sauruz, but I then decided to make a full adaptation to the Normal and Epic difficulty. That means that there will be relics, artifacts, uniques, affixes, etc. made specially for Normal and Epic.

So yeah, basically you should expect it to be playable at all 3 difficulty levels.

12
New Projects / Re: Hamunaptra Mod - Development
« on: 14 June 2018, 16:07:44 »
Open your summon skill file, then click on View and Show Template File. What does it returns?

13
New Projects / Re: Deities Mod - Development Thread
« on: 13 June 2018, 22:51:38 »
If you could add some glowing particles to their meshes it would be perfect.

14
I still remember I only saw him when I was running xmax. So, I killed 3 of him. And got no achievement.

Running mods disable achievements. If you killed 3 of them by running Xmax, wich is a mod, you obviously got no achievement.

Or maybe you reached the Egypt act before killing them?

15
General Discussion / Re: What's your favorite character?
« on: 13 June 2018, 17:42:39 »
WNG, it's an archer right? or throwing weapon?

Archer, I'm not a fan of throwing weapons. Not yet.

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