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Messages - WNG

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1
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 22 October 2018, 14:58:21 »
So is it better/less OP have +1 to each mastery, or +1 to a single mastery and a +2 to a random skill in the other mastery?

I prefer the second idea - +1 to mastery/+2 to a skill.

2
would've killed to have such bow during my leveling.



Lvl 42, 282 dex bow, this would fall short in SOOOOO many ways, i wouldnt be able to clear epic helos with xmax or massbosses using this, prolly not even normal Soronis on xmax or massbosses.

I leveled my Ranger with Xmax and held my ground perfectly fine with a worse bow in act 4, so your point is invalid.

3
Modifications / Re: Idea - Stealth
« on: 21 October 2018, 03:26:44 »
There's no such thing like hit-detection in TQ (backstabbing, for example.) Mostly because since no monster, spell, item or mastery uses such mechanic, there's no reason for it to exist anywhere in the game's code.

EDIT : And I bet this is out of the modding's reach.

4
New Projects / Re: [WIP] More Masteries Mod - WNG
« on: 20 October 2018, 22:12:07 »
↜ 10. ??? ↝

5
New Projects / Re: [WIP] More Masteries Mod - WNG
« on: 20 October 2018, 22:12:00 »
↜ 9. ??? ↝

6
New Projects / Re: [WIP] More Masteries Mod - WNG
« on: 20 October 2018, 22:11:52 »
↜ 8. ??? ↝

7
New Projects / Re: [WIP] More Masteries Mod - WNG
« on: 20 October 2018, 22:11:44 »
↜ 7. ??? ↝

8
New Projects / Re: [WIP] More Masteries Mod - WNG
« on: 20 October 2018, 22:11:17 »
↜ 6. ??? ↝

9
New Projects / Re: [WIP] More Masteries Mod - WNG
« on: 20 October 2018, 22:10:38 »
↜ 5. ??? ↝

10
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 19 October 2018, 18:48:29 »
I wasn't around. But I planned to do so soon.

11
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 19 October 2018, 16:02:26 »
I mostly had in mind the Fire and Cold sepulchers that barely did anything.

I know in Act V the lightning chests do much more damage, but I never seen them kill anyone... unless you have minus resistances shouldn't happen.

But yeah I'm up for some lethal traps as long as it is avoidable.

12
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 19 October 2018, 15:45:40 »
You mean we could really die from a trap in a chest/sepulcher?

I always felt like they were dealing ridiculously low damage and that it could be increased without any worries. But lethal? I don't know if I'd like an hardcore run ruined by a chest...

13
New Projects / Re: More Masteries Mod - WNG
« on: 18 October 2018, 21:58:55 »
↜ 4. ??? ↝

14
New Projects / Re: More Masteries Mod - WNG
« on: 18 October 2018, 21:58:43 »
↜ 3. ??? ↝

15
New Projects / More Masteries Mod - WNG - 2. Geomancy Mastery
« on: 18 October 2018, 21:58:27 »
↜ 2. Geomancy Mastery ↝


More info coming soon...

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