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Messages - botebote77

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1
lol this tartarus set.. a long long time ago i equipped my bonecharmer with this set, stationed her at the fountain near Typhon, and literally farmed Typhon hundreds of times.. got lots of items that way but now i just like to cheese everything

a distant century ago i used to like farming

come to think of it.. this was the time that iirc i had 4 characters stationed at different farming spots, all legendary.. i think 3 characters were mine and the 4th was my nephew's prophet (i was the one playing this because he stopped playing TQ).. i think i had 1 for Typhon, 1 for Hades, 1 for Hydra, and 1 secret passage.. all doing a hundred runs or so each and getting some deaths on the process.. this was pre-ragnarok though so i wasn't able to get those stupid OP ragnarok items.. i had to do this because i didn't have my files from TQIT

me just reminiscing :)

2
In farming runs, damage received from the boss is not important as long as the toon survives, escaping the main attacks. Therefore it's more for curiosity or for hardcore challenge.
isn't that the same (at least for melee chars)?  :)
escaping the main attacks and surviving?
and it's more like for farming purposes
the set is  perfect for Typhon because aside from survivability, what's important for farming is fast kill because you will do it over and over and over again.. and the set also provides huge %damage to Titans

a distant century ago i used to like farming

about Hades, i don't know if people already know this but for earth or storm casters, or rogue trappers, you can attack Hades, then close the gate immediately after.. that makes you hide behind the crystal gate.. after 1 Hades is killed, the crystal gate disappears but by that time 2 Hades should be heavily damaged already

3
Installation and Tools / Re: TQVault - AE and Ragnarok support
« on: 21 January 2019, 07:08:26 »
anyway to make TQVault show actual stats? my TQVault shows values similar to tq-db.net which i assume are average stats.. anyway to make it show the actual rolls?

4
Items / Re: Legionnaire's Buskin and Fist of the Fiery Legion
« on: 19 January 2019, 19:22:12 »
great.. unfortunately i don't have fist of the fiery legion.. i thought i have 1.. but i have legionnaires buskin.. can we trade 1 for 1, boots for boots? i've sent you the buskin through PM

iirc after 5 posts(?), your posts will appear instantly.. no need for approval of admins/mods

5
Items / Re: Legionnaire's Buskin and Fist of the Fiery Legion
« on: 19 January 2019, 04:08:43 »
i think i have both.. I'll check later.. i don't really need anything in return but if you have leggings of the defiled, i would appreciate it.. if not, a +2 erebus  8)

6
i thought the amulet was polydegmon which gives +80 int.. i used to do that for non-int chars.. but nowadays i just like to build everything hybrid stat style

lol this tartarus set.. a long long time ago i equipped my bonecharmer with this set, stationed her at the fountain near Typhon, and literally farmed Typhon hundreds of times.. got lots of items that way but now i just like to cheese everything

hey good luck to that char.. 2 more acts

7
Rogue AE / Re: Dreamkiller: A Hybrid Shoddy
« on: 17 January 2019, 08:09:46 »
decided to play this a tiny bit.. it isn't so boring now lelz.. maybe because i haven't played in a while

lay trap is really a cheat skill
Spoiler for Hiden:
that's against 3 cerberus, legendary

i realized i failed to mention the most important synergy here lelz: traps + nightmare mastermind

used koderkrazy's show damage mod.. against machaes, my distortion wave does 2200 damage, that's only the instant damage (physical) because the mod doesn't show DoTs.. after i reduce resists, it does 3200 damage.. that's the small part.. reduced resists is mainly for traps here.. unfortunately, the mod also doesn't show pet damage.. i have -42 flat reduced resists for this build (done by knives)

8
Items / Re: Relic/Charm Standard Completion Bonuses for AE/R
« on: 17 January 2019, 07:59:29 »
(Bote, your list would be even more helpfull if you give the item needed to socket the relic/charm: chest, head, ring etc...)
done now

9
If you're tired of playing, some are worth the read.. though most of these I've just skimmed and scanned

just click on the name and it will redirect

Gram - sword

Tyrfing - sword

Neith (Neith's Will) - thrown weapon

Brisingamen - amulet

Gungnir - spear

Mjolnir - thrown weapon, hammer

Hrunting - sword

Agris Helmet (Golden Agris Helmet) - helm

Hati - thrown weapon

Jarnvid (Jarnvidja Nails) - thrown weapon

Ladon (Ladon's Maw) - thrown weapon

Naglfar - thrown weapon

Hofud - sword

Laevateinn - sword

Mistilteinn - thrown weapon

Brokkr (Brokkr's Gift) - axe

Leucetius (Fervor of Leucetius) - axe

Starkad (Starkad's Wife) - axe

Brynhild (Brynhild's Helm) - helm

Urd (Cap of Urd) - helm

Prosopon - helm

Cernunnos (Guise of the Horned God Set) - set

Triteia (Triteia's Coral Crown) - helm

Volund (Volund's Masterpiece) - helm

Skuld (Shield of Skuld) - shield

Skadi (Pendant of Skadi) - amulet

Svalinn - shield

Belenus (Glory of Belenus) - shield

Ran (Ran's Favor) - amulet

Ryggknappsspanne (not really a myth but the name sounds interesting.. the name Ryggknappsspanne is also translated) - amulet

Torc of Lochar Moss - amulet

Arubianus (Arubianus Helmet) - helm

Epona (Epona's Horses, Epona's Hog Mane) - relic, helm

Gutuater (Gutuater Cap) - helm


safe to say, devs did their research
if you have anything to add, please feel free to do so

10
clex's evoker relies on CDR, cast speed, and of course reflect damage.. so if you lack one of three, the build isn't complete

defense of defense (?) is 99% of the time, shield block

11
a lot of time indeed.. and it shows on your elapsed time  ;D oh well as long as you complete it..
those are really nice items with brisingamen (i don't even have this) and gauntlets of the necrolord.. between talisman of the jade emperor, tracker's hood and tyrfing (that's tyrfing right?), is that a permanent battle standard + unearthly power build?

12
Items / Re: Relic/Charm Standard Completion Bonuses for AE/R
« on: 13 January 2019, 12:55:13 »
This still does feels rather incomplete. There's only one completion bonus listed among the multiple possibilities for each relic/charm.
this is standard completion bonus.. there is only one standard completion bonus

as many of you know, standard completion bonus is the bonus you get if you complete the relic/charm on the item instead of in inventory

it's a way to trick the game without cheating.. or it's probably a hidden feature considering it was removed some time ago and the devs put it back.... with different standard completion bonus this time

13
Items / Re: Relic/Charm Standard Completion Bonuses for AE/R
« on: 13 January 2019, 10:24:25 »
spent some time here.. finally completed  O0

some charms have same epic and legendary completion bonus

14
Items / Re: Relic/Charm Standard Completion Bonuses for AE/R
« on: 12 January 2019, 08:14:50 »
Tauceti, i noticed you listed mechanical parts as Armor protection ( ?, 9%, 16%)
so i tried finding what the completion bonus is for normal.. fortunately i have enough pieces of mechanical parts to check.. i see it's different, it gives DA for normal version and armor protection for epic and legendary
i also found one relic just like that: zeus' thunderbolt.. anyway, updated now.. and thnx, you have more contributions than even me (not anymore  ;D )

15
Heroes & Bosses / Re: Post Your Enemy Hero Screenshots
« on: 11 January 2019, 13:39:59 »
Tauceti, that's why reduced resist is like a must for casters.. those plant monsters generally deal high poison damage as i remember.. i didn't know that it has necrosis though

mammoth, i remember something in the AE changelog that says the faceless hero has been reworked.. maybe that combo skill or whatever is AE only

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