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Messages - nargil66

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1
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 18 September 2018, 17:27:42 »
Hmm, this issue is strange, I think i fixed it in previous versions, but it keeps popping up. Will try to find the cause for the next version.
The elves are still worked on, i'll post a dw link when ready. And yes, I studied in art school, thats why making textures brings me the most joy :)

2
New Projects / Re: Deities Mod - Development Thread
« on: 18 September 2018, 17:23:39 »
I'm working on it the last few days, but won't show progress untill new things are done.

Edit: Nvm, here is a small update for Hecate - reworked all Lampad skills to be related with the five rivers of Hades, as I intended:

Spoiler for Hiden:
LAMPAD SKILLS

I. Innate Skills

Lvl 1: Base Summon

Lvl 5: Bane of Styx
The lampad calls upon the River of Hatred to poison and sicken an enemy.
% Chance to be Used
1 Target max
+X Poison Damage over 3s
+X Vitality Decay over 3s

Lvl 9: 2 Summon Limit

Lvl 13: Call of Cocytus
The lamenting cry of the lampad brings sorrow and despair in those ho hear it.
% Chance to Activate upon taking Damage
3 Meter Radius
% Reduced Total Speed for 6 Seconds
% Reduced Offensive Ability for 6 Seconds
 
Lvl 17: Mists of Lethe
The mere presence of the underlowld nymph can send enemies into forgetfulness.
Self Aura Buff
1.5-2.0-2.5-3.0 Meter Radius
% Chance of 3-5 Seconds of Sleep
% Chance of 3-5 Seconds of Confusion

Lvl 20: 3 Summon Limit (Witches MUST be total of three!)

II. Modifier Skills

Scourge of Phlegethon (Replaces Life Drain)
The lampad can punish enemies with infernal whip of flame, taking portion of their life to replenish her own.
Active skill
12 Seconds recharge
1 Target, Any Range
20-200 Fire Dmg
5-20% Reduction to Enemy's Health
50-200% Dmg to Health

Curse of Acheron
Channeling the power of the fifth Hades river, the lampad curses a group of enemies with agonizing pain.
(Debuff Skill, purple Study Prey Effect)
% Reduced Total Damage for 6 Seconds
% Reduced Resistances for 6 Seconds

3
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 16 September 2018, 17:40:00 »
@oldage
Readhead elf, this time with pointy ears:


4
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 15 September 2018, 19:13:15 »
Sure, no problem to make one :)

5
New Projects / Re: Soulvizier Ragnarok
« on: 15 September 2018, 18:28:16 »
Yeah, I don't see a point in using axe affixes. Bow ones sonds good.

Some more names for Alfar heroes:

Quote
Velent the Artisan
Egil
Slagfidr
Olafr
Skuld Half-blood (the only female I found) - shes a half-elf witch in legends (seidrworker skills maybe?)

Since elves are only female in Ragnarok, maybe we need to invent some names. The question is, should they be more fantasy like (like in LotR) or just Nothern female names that sound good?
Another possibility is to try making male elves. Maybe a retextured male teen mesh can do the trick. I'm on a elf-related skinning spree right now anyway, will try :)

6
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 15 September 2018, 18:04:16 »
Last few days I got carried away making elf skins, usable with a normal female mesh. They are still in working stage, but the main part is done. Early preview:



Texture:



I'll post this later more properly as a playable mod.

7
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 15 September 2018, 17:43:43 »
Yeah, current vaults are too small to show CaravanXL storage. I would make a modified vault, if i knew how, but i don't.

I still can't get the bottom 1/3 of the transfer stash to work properly.  I've deleted the files in the save folder, but to no avail.

I will look into the issue, but it's working properly for me and I don't know if I can recreate it.

8
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 13 September 2018, 18:41:01 »
This is great, glad you finally have free time from work. Frost wisp looks awesome and that giant scorpion boss...
Good thinking on the alt version, if something goes wrong. Keep up, BG :)

9
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 10 September 2018, 22:33:20 »
Female loincloths final (more tweaks and added all colors):





Put folder Cretures in Database folder to replace all vanilla loincloths with the new ones.

Download:


10
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 10 September 2018, 17:16:52 »
I think you have done something wrong, but if you have troubles with the main game version, just play from custom maps. Also, read the install descriptions here, might help:
https://steamcommunity.com/sharedfiles/filedetails/?id=1389634981

11
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 10 September 2018, 13:24:11 »
Interesting video. So in India they depicted the thunderbolt in the same way as Greeks did... It makes me wonder if there weren't some actual "gods" in the dawn of mankind. Hephaistos was using a "golden flying chair" for example - it sounds as a primitive culture trying to discribe technological inventions... who knows, maybe gods really walked among us.

Btw, i finished the first loincloth texture. It works both with skirted and skirtless mesh:



Download as resource only:

I'll make all colors and post it later more properly as addon mod.

12
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 10 September 2018, 02:57:23 »
Corrupted how? Are there missing textures (characters look all gray), cuz it can be fixed easily. Or they became invisible/unmovable ingame?

13
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 10 September 2018, 02:42:24 »
Concept of a greek diazoma (loincloth) + apodesmos (top part):



Diazomas were used both by males and females, mostly by Spartan athlethes and dancers.

Inspired by these:

Spoiler for Hiden:



14
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 08 September 2018, 14:03:51 »
You replaced the entire database folder with the one from main game version? If not, it is the right way to install it.
The EG folders outside of the "Main Game" archive are all played from Custom Maps. Place them in "My Games/ Titan Quest Immortal Throne/Custom Maps"as any other mod.

Only problem noted so far is the screen overflows on the ends.

What do you mean overflows?

15
New Projects / Re: Soulvizier Ragnarok
« on: 08 September 2018, 13:44:09 »
Finally, a big question : what to do with souls ? Let them as rings ? But rings are quite useless then. Another proposal : make some of them become relics for rings. Balance things like this : 1 max soul as a ring, and 1 max soul as a relic (otherwise a major penalty is given to the player). What do you think ?

Imo leave them as rings. If you split them on 2 types, you cant equip 2 souls of the same kind or the souls you really want. Buff blue/purple rings to compare with souls instead. For example, I remember I preferred using Magma Stone ring for an Earth char more than any low level soul.

About the ranged OA affixes, they look good to me.

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