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Messages - nargil66

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New Projects / Re: Deities Mod - Development Thread
« on: Today at 14:47:43 »
Yes, wands are a must, i planed to include those from the start - one hand ranged weapons that requires intelligence. Bumbleguppy's mod already has them btw.
I'm not sure about Soulvizier, but i see no problem for wand ternion to be possible. Only it will be OP when dual wielding...

New Projects / Re: Deities Mod - Development Thread
« on: Today at 13:11:33 »
Thanks for your vote. And i think you have a good point. It will allow using it with any weapon and with dual wield.
Ok, even your vote was enough :) Im returning chaos bolt (looks cooler anyway).

New Projects / Re: Deities Mod - Development Thread
« on: Today at 12:57:19 »
Latest draft for Hecate:

Still can't decide between Ternion and Chaos Bolt, I'll appreciate your votes on that.
Do you prefer Ice Shards type of skill of Ternion type of skill?

New Projects / Re: Deities Mod - Development Thread
« on: Today at 00:25:16 »
Hmm, i tested it too and you are right. I'm pretty sure i missed adding something in the controller. Will try to find the bug.

Lampades are almost finished, but the rest of the skill tree is still messy. I'll make one more (i hope final) draft for the mastery before i continue.

New Projects / Re: Deities Mod - Development Thread
« on: 13 November 2018, 20:01:38 »
Edit:Are you planing on updating the alpha demo with another mastery?You dont need to do that in order to spot game-breaking bugs though.I am just asking.
Bug1:Hoplite training is the skill for dual wielding,right?I have maxed out the skill and can not dual wield.Im currently level 8.Im not sure if this is a bug.Am I doing something wrong?
Bug2:When I try to command my spartoi to attack an enemy he wont move or he would go,but after 3 steps he comes back.

> About updating the demo, i probably will. I think it's better to share on the moment than delay.
> Ares tree was changed, there is no dual wield skill in it. Dual Wield passives will be moved to Hermes (and maybe Hecate will have a single dual wield skill like Reckless Offence). For Ares, try using sword/spear + shield, you will still have skills that hit miltiple enemies.
> Spartoi bug - i'm not sure what is causing it in your case, but maybe its teh controller. Try switching them to aggressive mode and tell me if it fixes it.
Thanks for trying the mod btw :)

New Projects / Re: Deities Mod - Development Thread
« on: 13 November 2018, 16:57:07 »
Continuing the work on perfecting my favorite summons ^^
Hecate is a very complex goddess, as are most of the triple goddesses in different pagan religions. She is the darkness, which creates light, the cycle of birth, death and rebirth... keeper of the three realms - underworld, mortal world and heavens... no surprise she was respected so much.
I digged some more on the Youtube, and came across a gorgeous hymn of praise to Hecate, performed by a woman named Sorita D'Este (i wont post it here, but you can search for it). I loved it so much, that i directly turned fragments to voices for the lampades:

Finally their voices are not evil, nor too sweet like the vanilla nymph.
Sorry again for the awful sound. Murphy's Law i guess.

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 12 November 2018, 22:20:45 »
Here is a big list of evil or neutral daimones:
Spoiler for Hiden:
Algos   Grief
Ania   Sorrow
Deimos   Fear, Terror
Eris   Strife
Penthus   Mourning
Phobos   Fear, Panic
Phrice   Horror
Phthonus   Jealousy
Styx   Hate
Zelus   Envy

Achos   Pain
Amechania   Helplessness
Geras   Old Age
Hypnos   Sleep
Ker   Death
Lethe   Forgetfulness
Limos   Hunger
Mania   Madness
Methe   Drunkenness
Morus   Doom
Nosos   Disease
Oneirus   Dream
Penia   Poverty
Ponos   Toil
Ptocheia   Beggary
Thanatos   Death

Coalemus Stupidity
Cratus   Strength
Dolus   Guile

Adephagia   Gluttony
Aergia   Laziness
Anaideia   Ruthlessness
Apate   Deceit
Ate   Delusion
Corus   Insolence
Dyssebia   Impiety
Epiphron   Prudence
Hybris   Arrogance
Peitharchia   Obedience
Phonus   Murder
Pseudologus   Lies
Thrasus   Rashness

Alala   Battle-Cry
Ara   Curse
Homadus   Battle-Din
Momus   Mockery
Alastor   Blood Feud
Androctasia   Slaughter
Hysmina   Fighting
Ioke   Onslaught
Mache   Battle
Palioxis   Retreat
Phonos   Murder
Poine   Retribution
Proioxis   Pursuit

Dysnomia   Lawlessness

Btw, if the machae MI names are changed to something else, all of them can become demons of different aspects of war.
Edit: Got an idea for the North - banshees. Not exactly celtic or norse but...

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 12 November 2018, 21:52:20 »
Haha :D Nargil on the phone :D You want to add some demons... wait, gonna do some research. Be back later :)
Edit - Unless you want to add some of the ideas listed here:

New Projects / Re: Deities Mod - Development Thread
« on: 12 November 2018, 18:15:32 »
Yes! Thank you for this idea, it really looks better:

I settled with a compromise variant, ghostly-elemental. There is a rule when making a color painting, to leave a little bit of the opposite color as an accent - otherwise everything will look the same. That's why i left some orange on the top. Their basic attack deals physical, elemental and vitality decay, so i thing this fits :)
Edit: Now that im looking again, i have to fix second torch fire position, i keep delaying it.
Edit2: Fixed.

New Projects / Re: Deities Mod - Development Thread
« on: 12 November 2018, 13:04:24 »
All new lampad sounds added. I tweaked their Bane of Styx attack to Charged Finale like Calculated strike and addeed the jump AoE animation from Underlord to it, just for cooler looks.

Here is a spoiler :P:

Quality is still bad, sorry for that.

Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 12 November 2018, 10:19:37 »
Edit: Forgot to ask, can the XL Caravan be replace with the old one so I don't have the trouble with the Vault.
I have another idea. I'll try editing Handball's freak VaultXL to fit the space (i recommend it to use instead of version). Can't promise that ill succeed tho.
In both cases, in future versions the caravan will be reworked again, because some people have problems with resolution. I'm on a widescreen laptop, but not everybody is.

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 12 November 2018, 02:59:08 »
Those fungoids really fit in Hades, especially with the purple color you gave them :)

Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 11 November 2018, 16:03:01 »
I have one question... it is maybe possible to integrate 'Relics/Charms in Epics and Legendaries' from old times to your mod? Of course maybe as an optional feature becaue many will consider it cheating.
It requires editing the game code, I dont know how to do that. I'm glad you like the mod :)

About next version - there may be an update soon, with latest changes from Endymion and some other things. I'll take a small break from Deities to finish it. Non-working X Players versions will be removed and replaced with one that works, at least for the moment.

New Projects / Re: Deities Mod - Development Thread
« on: 11 November 2018, 15:51:26 »
Thanks Mausi. If you notice any unbalance in more late game, let me know.

Latest tweaks on Hecate:
The Hecaterion (summonable triple idol of Hecate) is out of the tree. Empusa is taking its place as a temporary summon, to carry some of the bonuses from vanilla Spirit Totem and Dark Covenant. I like buff pets that are mobile :P The statue itself i think will fit well in the Agora of Hecate near Plains of Judgement, just for immersive purposes.
Lampads will stay at 2 summon limit max. In legends, a magic circle requires at least 3 sorcerers, but the player can be considered being the third.
Most of the lampad skills are done. They get Mists of Cocytus aura at lvl 9 (Slow, Frostburn, Energy Leech) and Song of Lethe at Max lvl (Radius debuff that can cause sleep, confusion or skill deisruption) Remains to make their second modifier skill, Curse of Acheron, but im still not sure how to represent pain as a debuff. I can use some ideas on that.

Edit: Muahahah! Found a way for the lampades to drain life from undead (indirectly). Reworked their Mists of Cocytus aura again. Instead of energy leech and frosburn it now does flat negative health and energy regen (-25 Health/Energy per second on max level). The good thing is nothing can counter it, except positive regen, and i think undead doesn't have any health regen.

Edit2: Continuing on lampades - my favorite pets at the moment.
I extracted corrupted rogue's sounds from Diablo 2, i hope they fit well for dark nymphs. Still compiling them.

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 11 November 2018, 11:37:39 »
The trade capital of Chang'an. Looks nice, and those merchant icons too.

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