0 Members and 1 Guest are viewing this topic.
Not that keen myself, but I have just started a necomancer build in Asylum101's Grim Quest mod for Grim Dawn. The mod imports the TQ classes into Grim Dawn as well as a lot of the items plus he's changed many things in the TQ masteries as well to fit the GD mould. So Spirit now has skeletons and a Bone Fiend - pair that with GD's Nercomancer mastery and you can have an undead army at your beck and call. Spirit gives you 3 skellies, Necromancer gives you up to 8 more and there a Blight Fiend as well if you want to add some poison/acid damage or you can use Bone Harvest to keep the bone theme going. Not very far along with it yet, but I'm hoping to have some good fun with it.
Oh yes, all the masteries can be mixed - no problem there. Also has staves and spears too, as well as some of the other TQ gear. Yeah, I'm annoyed - Zantai's teased us with a MAJOR announcement which I won't find out about until tomorrow evening at the earliest since I'm about 6 hours ahead of the US East Coast. That means I've got to wait ALL DAY to find out! Zantai wouldn't have written MAJOR if it wasn't major. Much as he likes to drive us crazy, he does choose his words carefully.
Have to say hunting because i am biased towards using a bow...the first class i ever finished tqit with on legendary was a brigand