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Topics - Xerxes

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Technical Support / Ranged attacks hit the ground
« on: 18 September 2022, 14:30:46 »
Hi,

I'm experiencing a strange issue with my ranged characters. When attacking with their weapons, they are very often shooting into the floor in front of an enemy instead of the enemy, despite clicking on the enemy itself. This happens in all regions and the effect is most severe when standing on a slope, where the character shoots into the floor directly in front of him, instead of an enemy at higher or lower altitude.
Also in the Seventh Branch of Yggdrasil it is impossible to hit any target, whose center is higher than a human, like the Yggdrasil Buds and Yggdrasil Eagles, using ranged weapons. With my casters I can only kill them using AoE spells and my bow master had to switch to his spear and go melee. My rune master thrower could also only kill them using spells.

This bug is extremely annoying as I can't use combat distance to my advantage. Do others experience this bug as well and is there a fix? I'm playing on the latest GOG version 2.10.5.

edit: Another thing that happens regularly is that large enemies are falling below the ground when they are killed. I don't remember this issue from earlier versions of the game.

2
General Discussion / Network Problems detected
« on: 31 August 2022, 17:49:46 »
I just started playing TQ AE again and there is one annoying thing that I would like to solve. In the main menu I click on "Play Titan Quest". The character screen shows and when I try to switch characters or click on "Start" nothing happens. After some seconds a message box pops up "Network problems detected.". After confirming the message I can switch characters and start to play.

Just to be clear - I want to start a Single Player game, not play online. The above bug wasn't there in the 2.8.x versions that I played earlier. I'm currently using the latest 2.10.5.
My network doesn't allow any application to directly access the Internet, so no, it's not gonna happen that I allow TQ to access multiplayer servers to play single player...

Is there a way to turn this new behavior of the game off? Even a TCP Reset is ignored by the game.

3
As I'm proceeding through the game and its difficulty levels I find more and more recipes for artifacts. What I don't like is that recipes from difficulty A require ingredients from difficulty B. Because of that I need to store all recipes and all relics from all difficulties which requires an enormous amount of space. I know I can offload these into the vault but I'd rather have recipes that make sense and keep the required ingredients within the same difficulty level of the recipe. Does anyone know of a mod that modifies artifacts that way?

4
Modifications / modifying merchant inventory
« on: 27 September 2019, 10:42:24 »
Hi,
I was thinking about modifying all the merchant inventories so that merchants don't sell white stuff anymore and have an increased amount of green items.

All my searches came up with nothing so far but from what I understand merchant inventory is managed in the corresponding files in item\merchants\... folders. However these files only seem to point to other records that are also used by monster drop lists. So if I modified these drop lists that would also modify monster drops, right? Is there an easier way to modify merchant inventory quality than duplicating all item drop lists to have separate lists for monsters and merchants?

Btw. I saw the LootPlus mod and was wondering if this would solve the issue of getting only white and yellow crap without hours of vendor hopping.

5
Technical Support / Item drops don't come to rest
« on: 04 September 2019, 21:16:39 »
Hi,

I got a problem with item drops in AE that I never had in original TQ. When I open a loot container (doesn't matter which type) items start to pour out and roll around on the ground until they find their resting spot. When they found it the item name is displayed and the item can be picked up. The problem is that sporadically some items (happens especially often for thrown weapons) just can't seem to find a resting spot. They keep rolling/wobbling around forever so I can't see what they are and I can't pick them up. I wouldn't mind if it was just white or yellow items but this happens to green+ items as well. The only way to make these items stop was to use the portal to go somewhere else and come back but this is a very annoying workaround.

Does anyone have an idea how to fix this? Is there a game setting for modifying this physics behaviour or maybe a physics parameter in one of the .dbr files that I could modify?

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