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Messages - WNG

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601
This is probably the signature of the guy who made the textures.

Much probably. And I guess this is why there is a turtle called Dave at the entrance of the Rhodes' passage.

It's a subset of the infamous squirrels in the game.  They also hide in all sorts of places in the game.  There's one in the Secret Passage for example and another near Nessus' area.  We had an hilarious thread going on the old forum about what came to be called Rally Squirrel and his many minions whom we were fighting against. Got quite silly at times.  ;D

Yeah, also found out some items in the editor that were squirrels. Funny stuff :D

602
Hi.

So during my mod-making moments I noticed how the developers love turtles a lot.

For example, in the texture file of Diogenes' Chiton (a legendary mage body armor), we can see they put in a symbol of a turtle on the medaillon.
https://imgur.com/a/hlpYlfK

In the texture file of Harpies, they fit in a small turtle similar to the Overlord! (though it never appears in game.)
https://imgur.com/a/xx08Kp0

Speaking of the Overlord, he's the key to a secret passage...

I'm very confident that there is lots of other apparitions of those turtles. I'm just wondering what is this turtle craze about.


603
Very nice of you and very useful!

Edit: I noticed you put in the unused bitmaps the MI Cuirass of Keres. Was that intended?

604
New Projects / Re: Deities Mod - Development Thread
« on: 30 May 2018, 21:20:47 »
Took a look at your project, and I like what I seen. Very ambitious, lots of stuff being added.

I wish you the best for your project. Looking forward to it :)

605
New Projects / Re: Titanslayers Custom Map
« on: 30 May 2018, 14:22:24 »
Will this download directly on click, or it will lead to Steam? What I mean is if this is direct auto-downloading on click, there should be placed size of the map.

It will lead to Steam Workshop; it's not auto-download.

606
New Projects / Re: Titanslayers Custom Map
« on: 30 May 2018, 12:14:07 »
This will satisfy your curiostiy.

https://imgur.com/a/IyQ38m5

607
Guides AE / Re: Custom Item not transferring
« on: 26 May 2018, 21:13:01 »
Basically, your customized item has to exist under the same name with the same access path in all mods you will be playing for you to retrieve it. And that is unlikely to happen.

608
General Discussion / Re: Which Mastery is your favourite?
« on: 26 May 2018, 14:15:19 »
If you had asked the question in the other way, it would have been much easier.

In my case, Hunting stands as my favorite for its awesome set of spells.

609
I have suffered this bug several times. I cannot tell you what causes this, but I can share with you my working solution.

I have moved the entirety of my Titan Quest folder (the one that contains SaveData, Custommaps, Working, etc.) and moved it to the desktop. Then, I launched ArtManager, and it initiated some process. Let it go. Then, take back your folders from the desktop and move them back to their original location. This should fix the issue for the next mod you will create.

However, I have no idea the issue will be removed if you play on an already existing custom map.

610
New Projects / Re: Titanslayers Custom Map
« on: 25 May 2018, 16:27:18 »
Added a download link from the Steam Workshop. The map is ready.

611
New Projects / Re: Titanslayers Custom Map
« on: 24 May 2018, 22:07:34 »
Looking at map design, I can't shake the feeling, that I saw this already in Underlord's Blood Cave/Temple of Elemental Love area.

But of course, it only looks familiar.

I did not intend to copy any layout of any level of any game. But I knew it would happen considering how cliché it looks.

So, is this map finished since there is no links for download?

It is roughly finished. I should be dropping a download link soon enough (tommorow at worst.)

612
New Projects / Re: Titanslayers Custom Map
« on: 24 May 2018, 17:48:16 »
Seems promising. Can we play it on Immortal Throne?

Unfortunately, I don't think so. The mapping is using mostly the cliffs and rocks from Muspelheim in act 5.

613
New Projects / Titanslayers Custom Map
« on: 24 May 2018, 13:50:01 »
Titanslayers


Hello everyone, I will present you my first custom map. It is a mini-adventure where you will encounter new ennemies, new quests and new challenges.

Contents
1. About the map
2. Gameplay
3. World
4. Progress

1. About the map

The Bloodrealm is a sinister place, realm of many monsters, ruled by an unknown evil, its intentions unspoken. Not long ago, an evil spirit emerged from the depths of the Bloodrealm and mind-controlled several allied Titanslayers that stood up against him. You will have to explore this dark place with the hope to retrieve your fellow Titanslayers and free them from eternal enslavement. But be cautious, many warriors have attempted this task, but everyone has failed.

2. Gameplay

This is a rather linear map, where you advance to the next area and defeat enemies and bosses. It was meant to be harder than the original game to give some challenge. With that said, it's nothing like Kaizo or Chuck Norris, but in between. Will give some trouble to normal builds, but godly builds or heroes with godly equipment should get through it. If it is too hard though, bringing a friend should make things much easier.

New enemies will appear in the map, but some monsters are exclusive to some map zones (wich will be discussed below.) New heroes will also appear, and some of them own custom skills.

Spoiler alert : you will be fighting mind-controlled Titanslayers (wich are all true heroes from real players!). Each of them as a set of skills and some of them also own custom skills, and many of them are very strong.

The map also includes few side quests, to force you to wander around a little. Who knows, maybe you will find survivors, or more enemies. But isn't that part of being a Titanslayer?

3. World

If you scroll down a little more, you will see the worldmap.

The Bloodrealm is divided in five areas. Each of them has its own portal to easily travel to each place. Another area exists, but it is a bonus zone and it is much harder to clear than the five others. However, it is not required to clear it to finish the main quest.

Each zone has its own apparence (though they all share the Muspelheimesque style) and its own set of enemies.


4. Progress

The map is done and has been released on the Steam Workshop (the problems faded away, apparently.)

https://steamcommunity.com/sharedfiles/filedetails/?id=1394111623

Here are screenshots for those that want some : https://imgur.com/a/IyQ38m5
That's about it. Thanks for reading and have a good day.

Special thanks to all those who submitted their hero.
Special thanks to Endymion who made it possible.

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