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Other Modifications / [MOD] Triumph
« on: 19 July 2022, 14:03:43 »
From the ashes of https://titanquestfans.net/index.php?topic=1380.0 raises Triumph

Disclaimer: Triumph requires Anniversary.
Ragnarok, Atlantis and Eternal Embers are fully supported, but not required.

What the Hades is Triumph ?
Well, it's a mod that brings pain, reward and satisfaction to Titan Quest, featuring quality of life, rebalance of enemies and general loot.

Most importantly, this is NOT a mod for beginners, and I would say even intermediates should be prepared, the difficulty it's not unfair or frustrating, but also not a walk in the garden.

The whole concept behind the mod is to have a Titan Quest experience that challenges most players, removing the grind of leveling up and the general redundancy of having a low level character with 2 or 3 skills to spam over and over again, let me explain what I mean; In Triumph the player levels at more than 2x than vanilla, because first of all the level cap it's increased to level 105, and secondly the whole game it's harder and it adapts to the player level (for example, in Act 1, you can be level 30 and monsters can be 32/34 or more)

The loot: The loot system has been revamped, now you get more and better loot chances from creatures and good tier chests, the grind it's still there but much less than vanilla.

Quality of life: Relics and materials fragments can now be bought from general store merchants, and if you're lucky you could even find a nice formulae for artifacts, of course their price it's considerable. Ranged weapons have more range (thrown, bows, magic, staves), pets scales better with difficulty so they don't die often even in Legendary.

Diffuculty: Every enemy and boss has been revamped by stats and skills, they're much more competent and they are better represented from what they can do, for example skeletons have an higher dodge chance, as they have many gaps in their bodies, but they are weak to strike damage due to their brittle bones, satyrs hates fire but their tough skin is resistant to cold and strike damage, and so on. The spawn rate of enemies and champions it's been increased quite a bit, and also the spot you from further distance.

Full list of features:
Spoiler for Hiden:
XP gain increased by 2x
Player starts with a weapon for each class
Increased penalty of death
Decreased maximum defence and dodge cap from 80 to 75
Increased max and min camera distances
Raised level cap to 105
Each assigned attribute point raises the stats by 5 instead of 4
Player created with the mod starts with 2 attribute points to assign and 3000 gold
Female starts with more dex and mana (she is also smaller), Male with more str and hp
Added a very slight global chance that every attack player, the enemy can counter it dealing retaliation damage
Player base attack speed raised by 25%
Mana and life regen raised from 2 to 4 points per second
Bosses deals more damage for each difficulty
Bosses hp and attack speed increased a bit based on player level
The more players, the more xp and drop rate, but also global difficulty
Buffed all pets based on difficulty, now it's 100% possible to have a good pet build
Increased spawn rates for regular and champion enemies
Increased projectile speed slightly for all enemies based on difficulty
Enemies level gap has been increased for each difficulty
Enemies regenerates life slightly even in normal difficulty
Increased vision range for enemies and they stalk for longer time
Increase ranges of all ranged weapons and all skills
New spinning effects to various projectiles
Doubled loot size in chests
General store Merchants now have a decent chance to sell materials and relic fragments and even formulas (all of those are expansive)
Increased prices for potions
Potions have a longer cooldown, but they heal over more time

To do:

Enabled common vitality and poison staves (unsure)
Shrines time has been slightly increased (unsure)
Increased drop rates for relic fragments and materials
Increased drop rates for magic, epic and legendaries items and decreased amount of broken (tier 0) items
Revamped loot pools for chests
New skills for various enemies and bosses

Merchants have a wider selection of items and their quality is increased
Better rewards for quests
Show affixes to monster infrequents

Each creature stats have been revisioned so that they represent more what they are/do and their strength and weakness
A potential rework of some skills that could need a buff
Potential bugfixes (don't know about that as the game now it's been frequently updated)

Download: Still a work in progress, as I don't like alpha, beta, demo, early access and so on. It's difficult to say when I will release it as I just begun working on it, could be a few months, it needs test.

I have other features in my mind and I still don't know if I want the mod to be a bounce mod or not, as I'm not too found on making two separate branches (one bounce and the other not)

I'll keep you updated.
 

2
Other Modifications / [MOD] (Obsolete) Glorious
« on: 28 October 2020, 12:05:32 »
PLEASE NOTICE: Both Glorious and Glorium are obsolete if you use them with Eternal Embers and/or the 2021+ updates of TQ, as many things have been changed and added in the game by the devs, so the mods doesn't works as intended.
But fear not; a reincarnation of the mod is already in the making, built completely from scratch, stay tuned...

WELCOME TO GLORIOUS MOD

[THIS MOD REQUIRES ANNIVERSARY]

Ragnarok and Atlantis are supported but not necessary
This is a Bounce mod

All difficulties supported, multiplayer supported
Vanilla heroes can play/switch from unmodded and Glorious without issues.

Download: Installation: Just extract the archive/Glorious folder into "Documents\MyGames\TitanQuestImmortalThrone\CustomMaps\"

__________________________________

Included/Integrated Mods

Loot Plus (by ミメミ) integrated [Full list of features go to]:
https://titanquestfans.net/index.php?topic=934.0

Skill Reworks (by ミメミ) integrated [Full list of features go to]:
https://titanquestfans.net/index.php?topic=982.0

Bugfixes and More (by Endymion) integrated [Full list of features go to]:
https://titanquestfans.net/index.php?topic=758.0

Enhanced Gameplay (By Nargil66) [Only Mercenaries integrated]

MAIN FEATURES OF INTEGRATED MODS
(full list of features in the mod links above)


-[from Loot+] Loot chances and quantity from chests to get rarer items it's increased

-[from Loot+] Chances and amount that enemies drops (and also quality of drops) is increased

-[from Skill Reworks] Skills have been reworked/rebalanced, no more useless skills

-[from Bugfixes and More] Myriad of bug fixes and improvements/implementation of cut content

-[from Enhanced Gameplay] You can have mercenaries, buy their contracts at Sparta, Memphis, Babylon, City of Lost Souls, Glauberg
__________________________________

Glorious Features

Experience rate increased to 200% (Normal) - 250% (Epic) - 300% (Legendary) [it increases if in multiplayer for each player/hero by 15%]
Increased difficulty in general, enemies and bosses have lots of resistances (even in Normal difficulty) have buffed and new skills, and their level scales with yours (3X of vanilla) (to balance the experience and loot/drop gains)
Quests now rewards the heroes with valuable items and more experience (Removed feature, as edit quests would glitch already completed ones)

Many monsters, champions and bosses have updated/upgraded skills and stats, they resembles better their combat abilities based on mythology
Spawn of normal creatures increased by a minimum of 15% up to a maximum of 50%
Spawn chance of champion creatures increased by a minimum of 25% up to a maximum of 50%

Bosses are more deadly and resistent, but their loot increased, both on chest and orbs
Loot pools have been expanded, fixed and rebalanced
Legendary creatures are to be feared now, but their rewards (both loot and XP) will be glorious

Increased ranges of ranged weapons and magic/staves in general, both players and enemies
Increased vision ranges of enemies and their persistence to stalk/kill you

Removed broken items quality, no more trash drops & bloated loot tables
Charm and relic pieces are more frequent (+15%)

Some Merchants sells Relic fragments based on difficulty (they are expensive)
Some Merchants sells Charm fragments based on difficulty (they are expensive)
Some Merchants sells Formulae based on difficulty (VERY expensive)

Increased selling prices (by 50%) to all merchants and all difficulties
Increased buying prices (by 150%) for potions, and (by 25%) for rare items
Economy scales better in general

Potions stacks to 50
Scrolls stacks to 20
Formulas stacks to 10

Camera distances increased (both zoom in & zoom out)


Useful Informations

Merchants that sells fragments of relics and charms can be found at:
Sparta - Athens
Rhodes - Medea's Grove
Corinth - Gylfi's Settlement
Gadir

Merchants that sells formulae can be found at:
Knossos
Epirus
Glauberg
Gardens


CHANGELOGS

1.1
Spoiler for Hiden:
Update 1.1 released

New content:
Introduced mercenaries (by Nargil66) you can buy their contracts at Sparta, Memphis, Babylon, City of Lost Souls, Glauberg

Changes:
Increased general difficulty again (monsters hit harder, faster and they are more resistent)
Fixed some bugs/inconsistencies
Economy reworked (and buy prices of charms, formulae, relics reduced)
More bosses revamped to have improved stats, and use new/reworked skills
Now affixes and suffixes on Monsters Infrequents are visible
Chests text color changed to red, to be more recognizable

Next update (1.1.5)
Multi-Masteries mod (by Nargil66) integrated and merged with Skills Reworks (By EXE)
Bugfixes & Some More mod (by Endymion) integrated
Changing/adding skills to more monsters/bosses
Maybe some other quality of life feature

1.1.5
Spoiler for Hiden:
Update 1.1.5 Released

Changes
Difficulty system has been reworked: enemies got increased hp, stats, resistances, defenses, attack, speeds, and the "game difficulty formula" has been adapted to be much more difficult the more you progress in-game
If you create a new hero with the mod loaded and bounced, your hero will grow and be much stronger than a vanilla one, because now every attribute spent increases the stat by 5 points instead of 4 (Vanilla) plus you start with slight (75 instead of 50 [vanilla]) increased attributes and health/mana (500 instead of 300 [vanilla])
But you will have a VERY hard time to start, so, your power must be earned
Mutliplayer it's now fully balanced and supported to have nightmares in battles but glorious rewards even if you play with other heroes, every difficulty and player number, enjoy
Now enemies adapt much more to player level, so be prepared, if you reach Normal end game with a level 60+ hero, expect to see enemies near (or more) your level, so don't think that increased XP will make the game easier, as now Normal difficulty stands for Epic, and Epic stands for Legendary, and Legendary... well, try for yourself.
Fixed bugs and other inconsistencies/typos
Battle and Mastery Shrines have 90 secs duration
Enemies have new or buffed skills, so prepare yourself

Next update (1.2)
Multi-Masteries mod (by Nargil66) integrated and merged with Skills Reworks (By EXE) [Will do that if I'll resume the developments]
Bugfixes & Some More mod (by Endymion) integrated
Changing/adding skills to more monsters/bosses
Maybe some other quality of life feature

1.2
Spoiler for Hiden:
Update 1.2 released

Mostly bugfixes and polishing to every aspects of the mod, and also a lot of balance
Main features: New or upgraded skills and stats for many monsters, champions and bosses
Difficulty has been balanced to make it less tedious when starting a new hero from scratch (but still difficult, so beware)
Difficulty scales more dynamically, some classes are stronger than others, so it will be easier to progress, from Hades to Ragnarok the difficulty will ramp even more, there are some unforgiving monsters with atrocious skills if you don't have the right defenses

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