Author Topic: Titan Quest - Titanomachy Mod ( Development )  (Read 218039 times)

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #360 on: 11 February 2020, 20:45:13 »
sauruz, you've always been better than you give yourself credit for. Whenever you believe in yourself, you leap to new accomplishments by your own wits and drive and vision.

I'm truly impressed and happy to see your continued success in creating awesome things!

I knew you could do this  ^-^

Thank you very much for the kind words. Reading words like those are what keep me more motivated to expand the limits. Trying my best.


Anyway i will leave a new video



Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Online nargil66

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #361 on: 12 February 2020, 00:53:08 »
This is looking really epic! And the music fits the atmosphere. I see you got better in surviving your own mod 8)
Edit: Cheers
« Last Edit: 12 February 2020, 01:02:15 by nargil66 »

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Offline Bumbleguppy

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #362 on: 12 February 2020, 00:56:58 »
I see you got better in surviving your own mod 8)

LOL that's what I was thinking watching that :D

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #363 on: 18 February 2020, 10:20:24 »
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline soa

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #364 on: 18 February 2020, 20:27:27 »
video
So, how did you make the Scarab Demon ? Some Atlantis model with a beetle on top. Age of Mythology sounds ?
I think I heard AoM sounds from the humanoids as well.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #365 on: 18 February 2020, 20:51:14 »
video
So, how did you make the Scarab Demon ? Some Atlantis model with a beetle on top. Age of Mythology sounds ?
I think I heard AoM sounds from the humanoids as well.

Im been using some monsters sounds from Age of Mythology as well from Diablo.

About Scarab Demon, i made it myself, with 3ds max , hybrid between scorpos ( body/arms/legs) and bettle model ( carapace/head).
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #366 on: 28 February 2020, 02:32:53 »
Been adding the new content in Egypt ( everyhting is done up to Old kingdoom ruins- nearby Sais) i hope tomorrow i can get to Giza.

The most trouble things im facing its connecting the dungeon floors between lvs, it seens most arent working in Egypt, (except the library padron) i can find a way to link then but they are not that perfect.

Also fixed couple animation problems , now zombies can spit venom bolts!

To finish, at this day the mod have 1032 new monsters.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #367 on: 05 March 2020, 22:27:39 »
Another Week

Another video  :)

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline mvlad954

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #368 on: 06 March 2020, 08:22:02 »
Another Week

Another video  :)


It really looks a lot like Diablo.And the dinos remind me of the korvan raptors from Grim Dawn's "Forgotten Gods" dlc.
It's a pity that we can't have new MIs and relics for all the new monsters.Still, the mob variety and design would compensate for that, in my opinion.
Good luck with further development!

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #369 on: 07 March 2020, 15:25:59 »
I want to deliver something diferent, something unique.

I know it wont plesea everyone , duo of no itens . But theres alot of new things to see to try... to face.... and conquer.

Thanks for the words :)


I Know why the pharoah obelisks dont summon the mummys casters anymore, The devs ( if werent they idk who did it ) changed the mummy caster summon skill template. If you check the Revenants from the obelisk you will notice a different template.

As revenants have -Summon monster skill template

While the mummy casters right now have - monster generator template ( same as the obelisks) no wonders it dont work.

By changing the mummy template with the one from the revenants it should fix the problem , plus dont forget add the skill back in Pharoah obelisks monster skill configuration.

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #370 on: 12 March 2020, 02:57:35 »
1 year...

1 year ago, i decided to share my litle hobby, it started to grow..and grow each day. There were some downs, but ALOT of ups as well! I learn alot of things during the past year of development.

With 1st act complete and the 2nd almost done , im feeling this is going well. More than i expected.

This can sounds like meh, but its is how i think. The support have been a essencial part of kept doing everyday. Sometimes i can feel im hitting versus a  wall , or falling into the void , but lucky you im not alone in the process.

Anyway , there will be something special during the next days

Evil Never Rest...
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Medea Fleecestealer

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #371 on: 12 March 2020, 07:02:41 »
Congratulations on what you've achieved so far sauruz.  :)

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #372 on: 13 March 2020, 14:36:51 »
Congratulations on what you've achieved so far sauruz.  :)

Thank you very much Medea!


So , on last days i promise something special, and after a while i proud to show the offcial Mod Trailer. More like spotlight of what have been done throughout the year.

Its not that perfect , but i did my best!



This is just the start
« Last Edit: 13 March 2020, 14:54:25 by sauruz »
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline efko

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #373 on: 13 March 2020, 15:47:49 »
Congratz  O0
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
              ╚►It is said some lives are linked across time, connected by an ancient calling that echoes through the ages ◄╝

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Online nargil66

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #374 on: 13 March 2020, 17:43:54 »
Cool stuff. I wish you the next year to be as productive as your last one :)

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