Author Topic: [Tool] TQ Blacksmith  (Read 72090 times)

0 Members and 1 Guest are viewing this topic.

Not Yet Rated!

Offline OwynBeleforte

  • Visitor
  • *
  • Posts: 2
  • Country: de
  • Karma: +0/-0
    • View Profile
    • Awards
  • Time Zone: ?
Re: [Tool] TQ Blacksmith
« Reply #45 on: 27 January 2021, 18:47:25 »
Allright, ignore my previous post (or, if ye mighty gods of moderation wish for it to be so, delete it), I just haven't worked with any mods or coding in quite a while and needed some time to find it.

Now I've got another problem: I'd love to create an Doesntreallymatter Icescale Helmet of the Tinkerer , and "of the Tinkerer" doesn't exist in the Mod yet. I've added a line to the Itemwise file https://imgur.com/APB9aTK , but couldn't find the correct xtagSuffix Number, so I just picked a random one (190) - was that my mistake? If it was - where do I find xtags? And if it wasn't - how do I go about adding this in?

Not Yet Rated!

Offline Kratos

  • Beginner
  • *
  • Posts: 7
  • Country: vn
  • Karma: +0/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: +7
Re: [Tool] TQ Blacksmith
« Reply #46 on: 22 February 2021, 15:20:10 »
I have created a small tool which could craft items which are not dropped in the game but they are there in data base.
For example.

If you guys want to try it out then I'll upload it here.
I have tested it on TQ AE version 1.54, 1.56, 1.57 and 2.7

Here is the download link for the tool..
https://bit.ly/321Ivqy
File: TQ_Blacksmith_v0.1.4.1.7z
Size: 2.2 MB

[Changes]
03-9-2019:
    - Added suffixes to Rings and Ambulates
11-6-2018:
    - Added option not to select affixes. Items could be created without affixes now.
24-7-2019
   - Fixed exception occurring after latest update.

Hi bro, i can't set game installation path

Not Yet Rated!

Offline Xiona

  • Visitor
  • *
  • Posts: 2
  • Country: ru
  • Karma: +0/-0
  • Gender: Female
    • View Profile
    • Awards
  • Time Zone: +7
Re: [Tool] TQ Blacksmith
« Reply #47 on: 26 September 2021, 11:19:41 »
Hello, tell me, are you planning to add things from Atlantis?

I was trying to make this work with the steam version of TQAE with Ragnarok and Atlantis.  It sees the player directory but not the TQAE install dir when I try to set it to D:\Steam\steamapps\common\Titan Quest Anniversary Edition . The save button stays grayed out.  I cancel out then get this error:
2019/07/27 06:01:45.23 :Error loading resources System.IO.FileLoadException: Could not load Text DB.
   at TQ_weaponsmith.Database.LoadTextDB()
   at TQ_weaponsmith.Database.LoadDBFile()
   at TQ_weaponsmith.LoadDataForm.loadResources()

Any help would be greatly appreciated.
The button enables only when the files exist. It checks that, when the file selection dialog closes with selection. I think if you copy paste path then the check doesn't happen.
Try to select the path using path selection button. Otherwise try to put it directly in 'Configurations.txt' file.

Not Yet Rated!

Offline amac7

  • New Member
  • *
  • Posts: 1
  • Country: us
  • Karma: +0/-0
    • View Profile
    • Awards
  • Time Zone: ?
Re: [Tool] TQ Blacksmith
« Reply #48 on: 10 December 2021, 17:15:39 »
I get this error after manually placing installation path:

ARCFile.ReadARCToC() - Error reading arcfile
System.IO.FileNotFoundException: Could not find file 'D:\Program Files (x86)\Titan Quest - Anniversary Edition\Resources\XPACK3.arc'.
File name: 'D:\Program Files (x86)\Titan Quest - Anniversary Edition\Resources\XPACK3.arc'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
   at TQ_weaponsmith.ArcFile.ReadARCToC()


I check the location n sub folders, there is an xpack3 folder but no xpack3.arc

Not Yet Rated!

Offline Ethel

  • Visitor
  • *
  • Posts: 2
  • Country: ru
  • Karma: +0/-0
    • View Profile
    • Awards
  • Time Zone: -10
Re: [Tool] TQ Blacksmith
« Reply #49 on: 20 December 2021, 19:17:25 »
i see some missing in suf prefix/ i cant find regeneration that give +hp regen and hp% regen. its may be problem but for what it use lowlvl sufix and prefix maybe leave only highlvl mods?

Not Yet Rated!

Offline solaris32

  • Beginner
  • *
  • Posts: 5
  • Country: us
  • Karma: +0/-0
    • View Profile
    • Awards
  • Time Zone: ?
Re: [Tool] TQ Blacksmith
« Reply #50 on: 26 March 2022, 22:35:55 »
Thanks for this dude! There was some prefixes I wanted but refused to drop. Worked fine on latest Steam release with all dlcs.

Not Yet Rated!

Offline DratsabLive

  • New Member
  • *
  • Posts: 1
  • Country: us
  • Karma: +0/-0
    • View Profile
    • Awards
  • Time Zone: ?
Re: [Tool] TQ Blacksmith
« Reply #51 on: 06 May 2023, 16:54:43 »
Koder, any plans to update this to include the latest stuff and add prefix and suffix to ring and amulets?

Not Yet Rated!

Offline Xiona

  • Visitor
  • *
  • Posts: 2
  • Country: ru
  • Karma: +0/-0
  • Gender: Female
    • View Profile
    • Awards
  • Time Zone: +7
Re: [Tool] TQ Blacksmith
« Reply #52 on: 05 October 2024, 11:02:13 »
Author or coders! Will no one make an upgrade for the new additions? I don't have items from the Atlantis DLC in my list, and it was released quite a long time ago... And of course, none from the latest DLC... Is the author of the program okay? He hasn't been on the site for a long time...

Not Yet Rated!

Offline Endymion

  • Modder
  • Full Member
  • *
  • Posts: 107
  • Country: aq
  • Karma: +9/-0
    • View Profile
    • Awards
  • Time Zone: ?
Re: [Tool] TQ Blacksmith
« Reply #53 on: 08 October 2024, 15:40:26 »
There's a somewhat similar tool made by Mece over at fearlessrevolution, I updated it a while back to include 2nd relic slot and gear from latest expansions. There are pros and cons but I like it because it lets you edit items on the fly. And it allows you to put any path in, should you wish to create something unconventional. ;) You'll need Cheat Engine to use it.
https://drive.google.com/file/d/1doV6DxdfinXX8h7FwdLd5FK4mQS13nsu/view?usp=sharing

Usage:
  • Click Item Editor (Under InventoryMods/Equipment Mods) to open the editor window.
  • Hover over an item and click Read button, which will pull up the item's data. Equipped items take priority!
  • Select desired paths in respective fields. Click Overwrite.
  • Now place the item into storage area with a caravan driver. This should update the item.

There's one small snag, in that if an item didn't have affixes or relics in it, you'll need to do this routine of clicking Overwrite and placing it in storage 2 times, first it creates memory address with gibberish, and the second time it writes the actual record path.

Oh yeah there's also functionality to complete relics with just one shard and create artifacts bypassing required items.

Tags: mods tools 
 


SimplePortal 2.3.7 © 2008-2024, SimplePortal