16
Challenges (all versions of the game) / Re: The Xmax Hardcore Challenge
« on: 16 May 2018, 04:53:51 »
Well even in vanilla Sapros was the go to for melee sustain weapons, that's not designed to one-shot.
Admittedly, it was pretty strong: decent base-damage, flat ~50 RR and a ~15-20 ADCtH%.
It was just too perfect for anything that wanted to clear this and not die via tank and spank method --- but you're right @Tauceti -25% might be too steep.
While most generic/mainstream users of Sapros, have a huge HP pool that renders the nerf insignicant.
Sapros is no longer a viable option for frail Hybrid builds that used to abuse it as a debuff weapon before applying their main damage.
As for the bias on Ragnarok items, look no further:
https://www.tq-db.net/equipment/golden-agris-helmet - +skills, -% CDR, +% Ele resists and damage
https://www.tq-db.net/set/freyjas-panoply --- hunting for this set to give to my Elementalist, it's OP asf
https://www.tq-db.net/equipment/hervors-fine-steel --- 200 DA, 20% damage reduction to undead? 70% Vita Res, 15% Phys Res, +1 War Skills? So much defensive stas for an item meant for a class already with Triumph and Ignore Pain... lol
https://www.tq-db.net/equipment/trollwrestler-greaves --- laugh @ Bleed and Pierce damage, -% beastman damage which is the vast majority of the game, health and +20% STR
https://www.tq-db.net/equipment/plate-of-toutatis --- Ferrus Gnosi ver. 2.0: very high armor rating +25% shield block chance, +25% DA, +25% Armor Protection, High Source of Bleeding and Pierce resist, +1 Defense skill, seriously wtf... balance much???
I am aware that they needed increase player options to deal with the new scaling of the already buffed AE monsters into Ragnarok that now reached absurd levels @ Legendary, but they could have at least reworked existing Legendaries to scale just as much as Ragnarok items would to make them just as competitive rather than allowing the vast majority to just be relegated as levelling items. IMO, every Legendary should have the potential right to become a decent end-game option. Having so many toons and experimental builds I hate having to fall back on the same item every goddamn testing phase just to balance the character enough to be Legendary viable, then waste even more time trying think of alternative gears that would make the current build more unique than the last one.
***END OF RANT: sorry, love AE:R but this thoughtlessness of devs at times really does trigger me.
Admittedly, it was pretty strong: decent base-damage, flat ~50 RR and a ~15-20 ADCtH%.
It was just too perfect for anything that wanted to clear this and not die via tank and spank method --- but you're right @Tauceti -25% might be too steep.
While most generic/mainstream users of Sapros, have a huge HP pool that renders the nerf insignicant.
Sapros is no longer a viable option for frail Hybrid builds that used to abuse it as a debuff weapon before applying their main damage.
As for the bias on Ragnarok items, look no further:
https://www.tq-db.net/equipment/golden-agris-helmet - +skills, -% CDR, +% Ele resists and damage
https://www.tq-db.net/set/freyjas-panoply --- hunting for this set to give to my Elementalist, it's OP asf
https://www.tq-db.net/equipment/hervors-fine-steel --- 200 DA, 20% damage reduction to undead? 70% Vita Res, 15% Phys Res, +1 War Skills? So much defensive stas for an item meant for a class already with Triumph and Ignore Pain... lol
https://www.tq-db.net/equipment/trollwrestler-greaves --- laugh @ Bleed and Pierce damage, -% beastman damage which is the vast majority of the game, health and +20% STR
https://www.tq-db.net/equipment/plate-of-toutatis --- Ferrus Gnosi ver. 2.0: very high armor rating +25% shield block chance, +25% DA, +25% Armor Protection, High Source of Bleeding and Pierce resist, +1 Defense skill, seriously wtf... balance much???
I am aware that they needed increase player options to deal with the new scaling of the already buffed AE monsters into Ragnarok that now reached absurd levels @ Legendary, but they could have at least reworked existing Legendaries to scale just as much as Ragnarok items would to make them just as competitive rather than allowing the vast majority to just be relegated as levelling items. IMO, every Legendary should have the potential right to become a decent end-game option. Having so many toons and experimental builds I hate having to fall back on the same item every goddamn testing phase just to balance the character enough to be Legendary viable, then waste even more time trying think of alternative gears that would make the current build more unique than the last one.
***END OF RANT: sorry, love AE:R but this thoughtlessness of devs at times really does trigger me.