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Messages - gasconron

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16
Well even in vanilla Sapros was the go to for melee sustain weapons, that's not designed to one-shot.
Admittedly, it was pretty strong: decent base-damage, flat ~50 RR and a ~15-20 ADCtH%.
It was just too perfect for anything that wanted to clear this and not die via tank and spank method --- but you're right @Tauceti -25% might be too steep.

While most generic/mainstream users of Sapros, have a huge HP pool that renders the nerf insignicant.
Sapros is no longer a viable option for frail Hybrid builds that used to abuse it as a debuff weapon before applying their main damage.

As for the bias on Ragnarok items, look no further:
https://www.tq-db.net/equipment/golden-agris-helmet - +skills, -% CDR, +% Ele resists and damage
https://www.tq-db.net/set/freyjas-panoply --- hunting for this set to give to my Elementalist, it's OP asf
https://www.tq-db.net/equipment/hervors-fine-steel --- 200 DA, 20% damage reduction to undead? 70% Vita Res, 15% Phys Res, +1 War Skills? So much defensive stas for an item meant for a class already with Triumph and Ignore Pain... lol
https://www.tq-db.net/equipment/trollwrestler-greaves --- laugh @ Bleed and Pierce damage, -% beastman damage which is the vast majority of the game, health and +20% STR
https://www.tq-db.net/equipment/plate-of-toutatis --- Ferrus Gnosi ver. 2.0: very high armor rating +25% shield block chance, +25% DA, +25% Armor Protection, High Source of Bleeding and Pierce resist, +1 Defense skill, seriously wtf... balance much???

I am aware that they needed increase player options to deal with the new scaling of the already buffed AE monsters into Ragnarok that now reached absurd levels @ Legendary, but they could have at least reworked existing Legendaries to scale just as much as Ragnarok items would to make them just as competitive rather than allowing the vast majority to just be relegated as levelling items. IMO, every Legendary should have the potential right to become a decent end-game option. Having so many toons and experimental builds I hate having to fall back on the same item every goddamn testing phase just to balance the character enough to be Legendary viable, then waste even more time trying think of alternative gears that would make the current build more unique than the last one.

***END OF RANT: sorry, love AE:R but this thoughtlessness of devs at times really does trigger me.

17
Heroes & Bosses / Fafnir Stats
« on: 13 May 2018, 22:26:57 »
I'm currently experimenting on a Bleed+Poison Brigand Build  using the power of Winds of Asphodel, but when I was testing I noticed that Fafnir is absurdly resistant for both bleed and poison.

With Winds and Shield of Korybantes equipped along with 2 monkey tricks -100+ flat resists that should theoretically be stacking per hit.
To the point that I'm actually degen-ing Dragon Liche, Scarabeus, Scorpios & Cereberus Legendary that poison and bleed should be doing sh-- damage to.

But Fafnir's bar on the other hand was not moving at all except for the flat damage received from the actual weapon itself. How much poison & bleed resists does this guy have?  >:(

18
Sounds cool to me. Good luck i GD play testing.

19
Whichever you will allow.
I have been quite impatient these days and rushing too much in normal and lost a couple of entries already in a marathon with a bulk of screens that just ended up getting binned   ::)

20
@MedeaFleecestealer i might just enter in entries when they hit Epic like in the past, if you'll allow that. It's really annoying managing these screenshots. Also kills your momentum when you just want to just marathon.

Sivon (Champion) is also out of the challenge for now; Dead at Typhon - Normal.
Waste of screenshots and time investment.
I've already forgotten how tilting it is to do Typhon Normal on a melee with barely any early-game caster damage.
Will definitely re-do it in the future. Dual-Wield Key of Elysium Champion has a pretty strong end-game.

21
Progress:
Yunah (Thane) 67, Epic Rhodes

Lot's of level grinding on this one while the lvl curve still allows it at decent speeds.

22
@Tauceti gratz on finding your copy of Winds... it's a very strong weapon, that's borderline broken IMHO. I have used my copy to carry under-performing builds and make them viable through the annoying buffs AE gave the existing monster roster.

I wouldn't classify it as a DW-only build tool. The utility it gives to poison/bleed/hybrid-elemental builds is golden. With the fact the its a safe ranged weapon with a Sapros-level debuff is insane. It's a cheese tool than can be abused in so many levels, tbh. Might need a nerf in future updates.

23
I kinda miss GD too but never really got motivated enough to play it again after finishing my Ultimate Hardcore run on Warder and Battlemage.
Still have a line of entries there, but I really doubt they'll get far in Ultimate due to the way they were set up.
That game isn't as forgiving as TQ when it comes to build experimentation vs. HC clear capability.

24
Progress:
Yunah (Thane) 63, Epic Gardens of Babylon ~ farming xp

@MedeaFleecestealer my Warden entry (Co'Vang) died awhile back. you can take him off the list now.

25
Progress:
Yunah (Thane) 59, Epic Rhakotis

I used to blaze through Epic before, but with the new XP scaling it seems there's a lot more incentive to take your time in Epic and farm up XP-wise.
It's been 10+ years and I still don't know the Telkines names by heart and still refer to them as Telk 1, 2 & 3... :D

26
Progress from Saiga:
My feeling about Act 5 is that it is tedious with Xmax because of densely populated areas. And got some performance issues in badly optimized zones (troll camps, war camps).

I really do wish there was a fix for this, Act 5 xmax became unplayable for mage hardcore on my old i3 rig, unless you pulled and cleared at snail pace. There wasn't even a chance of running past the horde. Even with me upgrading to a new rig (i7 7700, 16 gb RAM, GTX 1080) im still getting stutters and half a second freezes/lags during gameplay.

@Tauceti gj on progress man... hope you clear the challenge, might boost my motivation to grind again. :D Having too much fun with Darkest Dungeon at the moment...

27
No, no loot multiplers since there'll be plenty of that dropping with max mobs and 3x bosses/heroes.  Only things like freeze time of day, infinite potion stacking, open all inventory bags, etc.  Should make a note in the OP for this I guess.
no!!! :'(
hahaha, them loot multipliers is what makes this challenge fun... :D
gives meaning to your senseless boss farming :D

i really miss this mod for AE:R. Im just about burnt out farming Sutyr and Valholl vanilla way, and I have yet to complete Freyja's Panapoly.

28
Is it just me or did the Giants in Land's End get a massive damage buff? I'm running test concepts on "mage" toons in Legendary and they are critting very hard at 1.1-1.2k DA (about 2-3 hits).

This is reminiscient of me running 400-600 DA mages before I knew any better :( . I'm running capped fire and -10-15% physical resist as well. Anyone know what seems to be hitting me?

29
Rushed Co'Vang (Warden) yesterday and today for what was supposed to be a BIG update, but died at Barmanu.

I cast Study Prey on the pack of 3 and Shield Charged my way in, only to get clipped by a Shout leaving me open to a sync'd Meteor Shower.
These types of deaths are so salty they leave a bad taste in my mouth. I should have just played another game.
Won't bother posting the screenshots of the cleared bosses. This entry is out anyways.

30
gotcha' all's cool  ;D

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